[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

I think maybe you can try to go for "Shattered Crystal" node. Which will give you 60% reduced Life of ice wall
Hey this is my first time building the chronomancer and I've been trying to come up with whatever works for me, mixing:

FeloStopjaifroid's build ( https://poe2.ninja/builds/dawn/character/Felonie51-0925/FeloStopjaifroid?i=2&search=class%3DChronomancer )
and
Monik390's (https://maxroll.gg/poe2/planner/an1bc0nm) that was shared here before

here's my PoB: https://poe2.ninja/pob/1b76
gear still doesn't feel good and resists are horrible, having a hard time capping them while getting good mana and ES

I'm having a hard time surviving but a concern of mine is if i'm missing any big damage dealing opportunities

don't get me wrong, I've been melting every boss sinc regular act 3 and now i'm in the start of the end game

but, the damage isn't high to the point where I can one-shot regular enemies without waiting for the frostbomb (usually using a frost nova)

It might be due to my resists being super low, so I'm always worried that I might die in 1 hit but yeah. Other than that, the build is feeling great, just waiting for lv 75 were I'll be able to equip a helmet and body armours i bought

I can upload clips of the playstyle on youtube and send it here, probably not very different from what you guys already saw but who knows
Guys, can someone please explain to me how Frost Bomb works in this setup? Because I seriously, I fucking hate — and I mean HATE — builds and concepts with spells that you cast and then just sit there waiting for them to finally do something.
Whoever came up with spells like this, the devs should’ve had their fingers chopped off.
How does this thing even work? I see a lot of people running this crazy-ass spell — how does it actually fit into the whole build? Does anyone have a video showing how it works?

https://poe2.ninja/builds/dawn/character/chunktown-3017/Cowstein?i=0&search=class%3DChronomancer%26allskills%3DCast%2Bon%2BFreeze
"
Guys, can someone please explain to me how Frost Bomb works in this setup? Because I seriously, I fucking hate — and I mean HATE — builds and concepts with spells that you cast and then just sit there waiting for them to finally do something.
Whoever came up with spells like this, the devs should’ve had their fingers chopped off.
How does this thing even work? I see a lot of people running this crazy-ass spell — how does it actually fit into the whole build? Does anyone have a video showing how it works?

https://poe2.ninja/builds/dawn/character/chunktown-3017/Cowstein?i=0&search=class%3DChronomancer%26allskills%3DCast%2Bon%2BFreeze


you walk frost bomb around the map thanks to the reduced CD and cd resetting effects of chronomancer

it freezes packs on its own and is nice high damage

for rares/bosses you place walls and bombs, reset cd, then do it again

cast on freeze comet works thanks to frost bomb/walls freezing everything on the screen

its not super high speed, but its less clunky than it seems

"
I think maybe you can try to go for "Shattered Crystal" node. Which will give you 60% reduced Life of ice wall

thank, maybe i can get an anoint for it
Gentlemen good news in future update:

https://www.pathofexile.com/forum/view-thread/3750853

Sorceress Specific Changes
Arc now does a lightning explosion when it hits a shocked enemy but can no longer shock. It does not consume the shock.
Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb.
Incinerate's exposure duration has been increased to 8 seconds from 2 seconds.
Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking.
Frostbolt explosion radius has been increased by 50%.
Ice Nova's freeze buildup has been increased significantly.
Frost Bomb exposure duration has been increased to 8 seconds from 5 seconds.
Mana remnants has been changed to work with other elemental ailments than just shock.
We are lowering the delay for Ignites spreading from sources such as the Wildfire support to 1 second from 2 seconds, but the radius has been decreased slightly.

Mana remants should be good early now,

Eye of Winter maybe with Frost bomb?

Last edited by Gizmo#1036 on Apr 9, 2025, 5:42:32 AM
"
Davitas#3533 wrote:

As someone who has followed this thread religiously from the start, but not posted, I urge you not to archive this thread.


"
Nah. Let this thread be.


Alright =)

"
Nyali#7750 wrote:

Oh - and a question. The korean character monik linked had unleash (and wildshards)


Actually, they switching pretty often now. It clearly was close to the default build when I linked it.

I can totally understand - people are experimenting to make things work.

"
TestaTTV#9694 wrote:
We've found the name of the helmet used to maybe recreate a on par or better archmage mana stacking build. Not got it yet myself but I think it could be a potential boss drop maybe idk

https://poe2db.tw/us/Indigon

Now it states that we can only get recovery from mana regen only so I've also found some gloves with crazy mana regen affix as well. let me see if I can find anything else that might be worth testing.

https://poe2db.tw/us/Nightscale


Current Indigon in Poe2 is not a usable thing for a self-caster, it is clearly made for spell totems which ain't in the game yet. With spell totems you can do damage while not casting anything by yourself under this helmet buff.

Indigon spell totem Hierophant is what I will play when it releases 100%.

In PoE1 I did this kind of build, and it was quite strong. But there was another way to get mana - "(25–30)% chance when you pay a Skill's Cost to gain that much Mana" and this kind of passives in tree, plus unique mana flask with "Skills Cost no Mana during Effect" so I could actually get entire mana pool really damn quick.

Gloves are good.

"
Casia#1093 wrote:


Spoiler
you'd brick yourself with those two if you cast curses, etc and oops, out of mana.


These are interesting.
https://poe2db.tw/us/Leopolds_Applause


going to be pricy. but this will probably be nice. cdr/aoe(vol cata),crd/skill effct(multitasking), reduced mana cost(cons casting/mental toughness)
https://poe2db.tw/us/Strugglescream


self damage for purpose of mana recoup probably should be considered again as well.
https://poe2db.tw/us/Fireflower

https://poe2db.tw/us/Midnight_Braid
https://poe2db.tw/us/Forsaken_Bangle


Unleash+Sire is probably a build.
https://poe2db.tw/us/Sire_of_Shards


Good take, Casia. Gloves are good with the Pandemonius amulet. Easy to get the remaining 40% from tree.

Btw, I actually went for the scaling exposure effect before I rage quit. I totally understood why you were so hard on it. Perfect for bomb/walling.

"
Reicat2#2820 wrote:
currently im having hard time to 1 shot ice wall with ice nova and frost bomb take pretty long to explode. how can i improve this ?


Icicle support for Frost Wall. If not enough:

"
I think maybe you can try to go for "Shattered Crystal" node. Which will give you 60% reduced Life of ice wall


"

How does this thing even work? I see a lot of people running this crazy-ass spell — how does it actually fit into the whole build? Does anyone have a video showing how it works?


Eh, have you watched my leveling runs?

26. Leveling run compilation: https://youtu.be/xZAhwBeEtUM

31. Low-budget video compilation from maps to Pinnacles: https://youtu.be/ISKDUsl7_m8

The second video, 1:14-5:00 is about early maps.

Frost bomb plus Frost Wall, and that's it.

It's true that it's exactly what you hate, but it's quite strong.

My current passive tree is way more optimized for this, than in the leveling guide tho. Right now Bomb has enough AoE to destroy walls w/o a Reverberation wheel.

The biggest pro - you are quite safe. I ran like 5 t1 maps right after the campaign with 40-50% res, 1k life without any deaths. But yeah, with 10% movement speed boots it's 5-6 minutes per map.

"
Gizmo#1036 wrote:
Gentlemen good news in future update:

Spoiler
https://www.pathofexile.com/forum/view-thread/3750853

Sorceress Specific Changes
Arc now does a lightning explosion when it hits a shocked enemy but can no longer shock. It does not consume the shock.
Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb.
Incinerate's exposure duration has been increased to 8 seconds from 2 seconds.
Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking.
Frostbolt explosion radius has been increased by 50%.
Ice Nova's freeze buildup has been increased significantly.
Frost Bomb exposure duration has been increased to 8 seconds from 5 seconds.
Mana remnants has been changed to work with other elemental ailments than just shock.
We are lowering the delay for Ignites spreading from sources such as the Wildfire support to 1 second from 2 seconds, but the radius has been decreased slightly.

Mana remants should be good early now,

Eye of Winter maybe with Frost bomb?



Doesn't solve major issues at all, but whatever. Still better than nothing.

I hate them forcing us to play mini-games with the cold skills.

Frostbolt+Nova.
Frostbolt+Cold Snap.
Cold Snap on Freeze.
Exploding Walls.
Now it's Bomb+EoW....

Yeah, sure, go do combos vs 500-1k monsters in 3 screens radius.

Bomb+Wall is ok, bc with scaled AoE it's both hard CC and enough damage to clear 1/3-1/2 of the screen.

But Cold Snapping frostbolts...
Last edited by monik390#5560 on Apr 9, 2025, 7:58:18 AM
Mana tempest working with the free spells of staves and the big exposure from Incinerate lasting long enough to juice up Flameblast will be some pretty big buffs to single target damage in boss fights.
"
Gizmo#1036 wrote:
Gentlemen good news in future update:

https://www.pathofexile.com/forum/view-thread/3750853

Sorceress Specific Changes
Arc now does a lightning explosion when it hits a shocked enemy but can no longer shock. It does not consume the shock.
Eye of Winter now gains bonus elemental damage when passing through other elemental orbs like Solar Orb, Orb of Storms or Frost Bomb.
Incinerate's exposure duration has been increased to 8 seconds from 2 seconds.
Mana Tempest can now be used with all spells, and has been changed to cause empowered spells to split to additional targets instead of chaining or forking.
Frostbolt explosion radius has been increased by 50%.
Ice Nova's freeze buildup has been increased significantly.
Frost Bomb exposure duration has been increased to 8 seconds from 5 seconds.
Mana remnants has been changed to work with other elemental ailments than just shock.
We are lowering the delay for Ignites spreading from sources such as the Wildfire support to 1 second from 2 seconds, but the radius has been decreased slightly.

Mana remants should be good early now,

Eye of Winter maybe with Frost bomb?



Level 20 Eye of Winter does 17 to 25 damage, it's like act 1 weapon or something, at level 90. Very unsure it will be good, but maybe
Last edited by PaintMaster#2396 on Apr 9, 2025, 6:28:09 AM
Hi all, lurker and fellow chornomancer here.

Been trying a couple things that have been suggested/mentioned in this thread and am still figuring stuff out as I go but for now I wanna share my 2 cents as level 75 sorc:

CoC/CoF doesnt really seem worth the troubles tbh. Have been running around with it for a bit and it did work allright but compared to the "cost" it seemes really underwhelming in any configuration (both/onlyCoC/onlyCoF/FrostBallCof).
Aditionally it felt really clunky for me because you loose the cdr from Shield and I really enjoyed the build with shield so I went back to it now.

With Crest of Ardura and freed up Triggernodes which I put into even more cdr and dmg, the standart Bomb+Walls combo does everything I need it to so far in T5 maps and I get to keep my beloved Blasphemy with Temoporal Chains (+Archmage ofc). For managing archemage I use the Nightscale gloves that were mentioned in here and with some more regen in nodes and on rings/amulet it works good enough (around 450/s with 1450 total rn)

Ive also been fooling around with Nova+Unleash and its fine but again, doesnt seem worth the trouble of 2 extra buttons since it doesnt really do anything the other skills cant do as well unless Im missing something, so Im going back to temporal rift and practice actually using it for now.

For later on I see myself actually having to drop the shield for a Focus and managing bigger targets with timesnap but for now I will stick to the shield.

Link to my build (hope it works):
https://poe2.ninja/account/character/82439/Megumiduck

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