[0.2] Cold Chronomancer Megathread. Nerfed to the ground.
" wow. neat. *arc's raw damage is low, but doing an aoe explosion might be strong. like frostbolts aoe pop. *eye. huge. now, finding a way to streamline casting bomb/solar orb, then eye. might be rough. technically I had been doing it while leveling... again, orbs+unleash eye might be viable. *frost bolt aoe. but why.... idk, this just makes the snakepit version stronger. *ice nova freeze build up. need to see the value. but potentially good. if can freeze on call, it has use. *frostbomb. mostly just ok, whatever. it does mean skill effect reduction is less painful. as you may wish to reduce it to make bomb pop faster, but that runs into the CD. *mana remnants. ok. kindof meh though. *ignite. ffs.. they said they were not happy with it. reduced aoe. lol. *attribute runes, and wand/stave runes. Edit: oh, yeah eye of winter change solves nothing. did the math, and what the hevk are they doing? what is the logic here? how can they think Eye of winter is ok? .1 eye of winter. 25-38 damage at level 20. gain 50% per ground effect. 31.5 average. x1.5=47 damage for 1 effect, 63 for 2. .2 eye of winter. 17-25. gain 75% 21 average. x1.75=36.7 for 1 effect, 47 damage for 2 effects. I had forgotten the inexplicable nerfed eye of winters raw damage. now, you need 2 ground effects just to get back to where 1 was. I wonder if they check out these threads, and "borrow" peoples characters to playtest internally. it doesnt feel like they are listening to anything we are saying.. Monik made a good point on the setup problem. cold builds arn't 1 or even 2 cold skill builds. you need the entire line of spells. bomb, wall, comet is the minimum. nova/bolt is likely in there as well. diversity is weak, when everything is already pre designed to work in a specific combo. ggg, if you do read this. "Consume freeze" mechanics are terrible. why would we EVER want to break our hard stun? any bonus we get from "consuming freeze" would HAVE to be greater then the defensive value we get from leaving them stunned, PLUS the raw damage that we can do, to an immobilized target. for that duration. Last edited by Casia#1093 on Apr 9, 2025, 9:50:21 AM
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" your build link broken btw. also i been following this build https://poe2.ninja/builds/dawn/character/YXHKDX-9155/Chronojolt seem work fine at t2/3 for now Last edited by Reicat2#2820 on Apr 9, 2025, 10:08:06 AM
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" Don't think changes are live yet. Don't know if they'll be enough, but we don't know the multipliers for passing over orbs/bomb. |
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Is EB worth it? Ive been lvling with ice nova and CoF, it freezes really well and when the comet drops kills almost everything. Been thinking of going Ice Nova + CoF for mapping and Comet + CoC on bosses. I always have trouble finding the thin line between def and dmg, I was aiming to try using EB and MoM.
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" I played the whole campaign this time using Arc, generally to test it since it changed so much. At some point I was using Elemental Discharge for this very purpose and using Orb to shock enemies. The downside was losing the damage bonus from shock the but the upside was the AOE was really effective at clearing packs and providing burst damage on campaign bosses. This drops off dramatically when you start mapping as there are way more enemies with more monster scaling. This is all to say, this change to Arc is really good. It provides a way to solve its weakest point (AOE) while giving up its weakest point (shock). For lightning builds, this might be interesting as a cast on skill as it will proc often. I’m also really interested in Frost Bomb and Eye of Winter. Frost Bolt has never really been a skill I love using but do so because of all the interactions with Cold. If you don’t have Snakepit, there’s so much hoop jumping with Frost that it can get pretty tedious. This change may enable a use frost bomb, cast eye loop that seems way less arduous. It will really depend on if you can stack a ground effect too to really ramp the damage. |
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i want to ask is CoF+CoC better than blasphemy ? i tried running both (Coc + blasphemy + archmage and CoC + CoF + arachmage) and feel blasphemy underwhelming. Maybe because i didnt go to CI build
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Guys quick question can someone explain me why Comet have 300 Energy when tooltip exactly says 10 energy per base cast time.
The correct number is 1 sec base + 1 sec total so 200 Energy not 300 no ? |
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" In-game explanation of Energy has it answered, when skill has added cast time, it count twice, so Comet getting +1 sec to cast time count twice, that's where 300 energy comes from |
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" Since we lost bunch of jewel sockets, and jewels no longer roll aura effect which worked for curses with Blasphemy, we getting much lower effect on Temp Chains. Now it doesn't feel that noticeable, especially with Frost Bomb that we use instead of Frost Bolt, that just freeze everything in huge area. But sometimes when mobs reach you too fast it might help. I was running Hypothermia and Temp Chains, didn't notice difference in mobs being slower, they still move and not as slow as in 0.1 |
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well, i think i've jsut found a YT vid on frost wall chrono being a super viable build for mapping! i think he ran a t15 map and he was breezing through it without a problem.
https://www.youtube.com/watch?v=Prdig3kOMns He also provides his poe.ninja too. https://poe2.ninja/pob/1e4c Last edited by TestaTTV#9694 on Apr 9, 2025, 10:15:10 PM
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