[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

Most of build after patch 0.2 are death up to the bone.
I suggest stay away and wait few weeks until GGG get back on the track.
They make so many updates (that was predicted after massive nerf) that game right now is unplayable.
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Do you think the upcoming changes to wands — like the ability to socket runes and (I believe) the quality upgrade that should add something as well — will be just cosmetic, or could they actually make sorceresses and our chronomancers finally come to life?


Idk about the endgame content, like pinnacles. I just hit t4 maps.
Simu seems impossible to me tho, t0 at most.

If we are talking about mapping, besides ritual and breach, it's not that bad overall. I actually have quite smooth sailing with the changes I made today and some upgrades after all those maps (2x4-links for bomb/wall, and quality for them and comet).

Biggest thing - lots of sorc gear is quite cheap. Bomb/wall is cheap and handles everything well. Clearspeed is surprisingly ok, CoF helps a lot (it triggers often from just walls or ice nova w/o bomb).

I got boots with 20% MS, and average mapping time reduced to 4-5 mins, which is still solid.

Have 0 issues with rares/exiles/bosses so far.

Anyway, they throw at us all these decent things, but I don't see any solution for the pinnacle content. Also, it's not like I reach there in 1-2 days.

Paintmaster mentioned about doing ~300k total damage from all comets per mana pool.
Imagine fighting 25m hp boss with it.
Last edited by monik390#5560 on Apr 11, 2025, 2:27:22 PM
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That focus is very strong early, but still loses to scepter because you simply cast more stuff.


After some math, Effigy is quite a powerhouse for being vendor-tier unique.

In comparison to focus with +2 to all spells for 25-30ex average cost:

Frost bomb deals 954 avg hit at lvl 24 and 1270 at lvl 26 - ~25% difference.

Let's say, we are running with 200% increased crit chance and 200% multi. Also, both foci have equal spd, so we compare here just critical weakness vs +2.

Effigy: (0.69*974*3)+(0.31*974)=2318 average hit.

+2 focus: (0.39*1270*3)+(0.61*1270)=2260 average hit

But yeah, a really good foci with tons of spd+cold, +2, and some crit chance should be better on a higher end (from 40 ex to multiple divines).

~~~~

As for the sceptres, I don't consider them being mandatory anymore. More like utility/qol choice for MH.

At least, for now.
Last edited by monik390#5560 on Apr 12, 2025, 1:19:39 AM
Happy to see this thread and the people behind it trying to keep the build alive.

I was pretty excited to play 0.2, but after reading the patch notes thought they gutted so much that the fun would be missing. After seeing more and more patch notes "fixing" things that were not broken in 0.1, I am hopeful this season at least ends in a good spot for next season.

Cannot imagine playing this on 0.2 live when curses were nerfed, presence was nerfed, ailment threshold reduced, stun threshold was reduced, you can keep going on and on.
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fast cast is an advantage but I and many other players preferred not to go for speed but to have the sign on the ground as long as possible because then every mob that enters the symbol will get cursed and you don't have to cast it every now and then


Eh but that doesn't allow you to move around, sure its good in simulacrum but in general mapping I feel like this feels so much better.
Hi, I have a question about the passive tree. I'm curious to compare the left side (Reverberation, Repulsion, Desensitisation, Calibration, Storm Charged, All Natural) and the right side (Master of Hexes, Lingering Whispers, Fated End, Impending Doom, Forthcoming, Preservation). Which one is stronger or more effective?

My main skill for mobs is Frost Bomb + Frost Wall when enemies are tanky. Playing through Frostbolt + Frost Wall doesn't really work for me ( need at least a unique ring, which is expensive), and Ice Nova also doesn't break Frost Wall effectively.

The left cluster partially enhances Frost Bomb (thanks to Reverberation and Repulsion) — it gets increased area and damage. The rest of the passives (Desensitisation, Calibration, Storm Charged, All Natural) can be replaced by nodes from the right side. However, in this passive tree (https://mobalytics.gg/poe-2/builds/cold-cast-on-crit-archmage-paintmaster?weaponSet=set1&widgets-state=eyJmN2Q4MjEwMi03ZTc3LTRhNDQtYWQyNC0zM2I2N2U4YWU3YmYiOnsiZmlsdGVycyI6eyJhY3RpdmVWYXJpYW50SWQiOiJiODlhNThhZC1lYjAwLTQ3NDEtYmVjYS00YTJjMTEzM2YzZjkifSwidHlwZW5hbWUiOiJOZ2ZEb2N1bWVudENtV2lkZ2V0Q29udGVudFZhcmlhbnRzVjEifX0), you get less Energy Shield, since Calibration is missing.

How much does the right tree improve build?
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Alaids#0259 wrote:
Hi, I have a question about the passive tree. I'm curious to compare the left side (Reverberation, Repulsion, Desensitisation, Calibration, Storm Charged, All Natural) and the right side (Master of Hexes, Lingering Whispers, Fated End, Impending Doom, Forthcoming, Preservation). Which one is stronger or more effective?

My main skill for mobs is Frost Bomb + Frost Wall when enemies are tanky. Playing through Frostbolt + Frost Wall doesn't really work for me ( need at least a unique ring, which is expensive), and Ice Nova also doesn't break Frost Wall effectively.

The left cluster partially enhances Frost Bomb (thanks to Reverberation and Repulsion) — it gets increased area and damage. The rest of the passives (Desensitisation, Calibration, Storm Charged, All Natural) can be replaced by nodes from the right side. However, in this passive tree (https://mobalytics.gg/poe-2/builds/cold-cast-on-crit-archmage-paintmaster?weaponSet=set1&widgets-state=eyJmN2Q4MjEwMi03ZTc3LTRhNDQtYWQyNC0zM2I2N2U4YWU3YmYiOnsiZmlsdGVycyI6eyJhY3RpdmVWYXJpYW50SWQiOiJiODlhNThhZC1lYjAwLTQ3NDEtYmVjYS00YTJjMTEzM2YzZjkifSwidHlwZW5hbWUiOiJOZ2ZEb2N1bWVudENtV2lkZ2V0Q29udGVudFZhcmlhbnRzVjEifX0), you get less Energy Shield, since Calibration is missing.

How much does the right tree improve build?


/shrug?


Maligaro's would negate the right hand crit damage build.
and the left has some future options. erratism, calibration, apspring genius/touch the arcane, and profane commander.
which we only have 11 or so points to go..


hes got 420% crit damage, if he has and hasn't crit recently both.
344% damage+115%cold. 50%l/f

4203 wall ave hit.
48.7% crit
2.4m radius

131 cost, 30m/s burn
2055 mana.
187regen.
286 spirit.
3972 es.

1for1 however. the left is purely worse. 9% cast speed, and 44% inc aoe is all it has. but less mana, less regen, less crit, less crit damage.


future proofing to the right..
flow state is 15% mana regen/8%cast speed for 2 points..
another 12% cast speed for flow like water.
echoing pulse has some area of effect, but not worth.
eternal youth 3 points.
siphon 4 pts
essance of the mountain. 3pts
dynamism.

so yeah... aoe is all the left has. and possibly that arcane surge, but that is so expensive.
yes, I talked myself into agreeing the right is clearly the winner.
Last edited by Casia#1093 on Apr 11, 2025, 5:52:57 PM
I'm doing t15's atm

Dps seems fine, (using CoF+CoC with comet on both) and mostly wall+bomb combo still. Also running a malice scepter for around 300 spirit total, so I'm also running blink, along with elemental conflux (which is surprisingly decent if you have a high +% extra lightning on your wand to not let it be useless 2/3 of the time).

Archmage seems impossible to run my with current 2k mana.

Survival wise, because of the large delay/wonkiness of skills I'm still dying once every level or so to faster mobs if I get caught (which is why I run blink). I have 5k ES with CI, which makes me miss grim feast so much lol.

Overall having played an xbow Witchhunter merc to maps as well, I would say that this is a solid 6/10 option compared to that (10/10 for bossing).

So cold chrono is still viable, but slow and clunky.

Last edited by EyeAmOutOfPuns#2069 on Apr 11, 2025, 6:09:59 PM
just finished 4th ascent at lvl 81 following paintmaster's build. compare to deadeye i played last season, chrono seem pretty much free and easier. the ice wall does have some counter to trialmaster skill tho
I went heavy into comet, and meta skills. I think dynamism is slept on. I’m doing t16s comfortably. I need to get some more mats for pinnacle bosses but curious on your thoughts. I’m running archmage with 1800 mana, I need to improve some gear, primarily my gloves, but it is slapping.

https://poe2.ninja/builds/dawn/character/fixeus-1899/ChronoFixzy?i=74&search=class%3DChronomancer

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