[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

ice nova buff is significant for sure. just running it with glaciation. nothing else, and it was building up freeze on everything very fast.

that said. its not frost wall. nothing is.
its value to us, with frost wall, and now and again is pretty low.

its value for everyone else without CDR on frostwall, stormweavers, templrs,druids, rangers, shadows, etc. huge.
its value for getting the white mobs off you in acts 1 and 2 is huge.


maybe fully supported it has some value in mapping. astral projection, etc. full aoe passives. the problem is it competes with the same aoe, area damage, cold, etc supports as icebomb, wall and comet in the first place.
Last edited by Casia#1093 on Apr 10, 2025, 11:59:47 PM
Hi folks,

loved the build last league. Might try again this league, just wanted to post something to help out. With the nerfs to slow stacking I figured it might be better to self cast temporal chains instead of using blasphemy aura. You can achieve instant cast on a curse by using the "faster activation" nodes in the tree (70% faster) and the focused curse support gem(+30% faster) The curse casts so fast that the hex itself isn't drawn. Here is an example.

https://youtu.be/d1LN3N7Pzqc
The build doesnt show almost anything on mobalytics. As if items,atlas, skill points etc got deleted.
I still genuinely can’t wrap my head around how a character — the only one in the entire game with abilities to control time and manipulate certain parameters — ends up with a bomb as their main offensive skill, a bomb you have to wait for to explode… I mean, seriously, what the hell were they thinking?
Every other class shoots, throws something, or clears the screen two screens ahead in seconds.
Meanwhile, the time-controlling character plants a bomb and waits... I mean, seriously... what the actual hell.

I'm so disgusted by the combination of the bomb and the wall of frost, I can't play with this crap, I'd rather watch them get negative reviews than take part in this shit

hoping I logged into my old account with an old character at lvl 96... I thought maybe I'd change something to make the game more pleasant.... jpr I gave up after a whole 3 minutes of logging in, it's totally fucked up. !!!!

"
Hi folks,

loved the build last league. Might try again this league, just wanted to post something to help out. With the nerfs to slow stacking I figured it might be better to self cast temporal chains instead of using blasphemy aura. You can achieve instant cast on a curse by using the "faster activation" nodes in the tree (70% faster) and the focused curse support gem(+30% faster) The curse casts so fast that the hex itself isn't drawn. Here is an example.

https://youtu.be/d1LN3N7Pzqc


fast cast is an advantage but I and many other players preferred not to go for speed but to have the sign on the ground as long as possible because then every mob that enters the symbol will get cursed and you don't have to cast it every now and then
Last edited by Roboczewl#8364 on Apr 11, 2025, 6:29:31 AM
"
I still genuinely can’t wrap my head around how a character — the only one in the entire game with abilities to control time and manipulate certain parameters — ends up with a bomb as their main offensive skill, a bomb you have to wait for to explode… I mean, seriously, what the hell were they thinking?


Better nerf chronomancer again!

I played HammerChrono cause the loop of bomb, run around bomb just wasn't fun and they removed hammerchrono from the game with the glory system so I probably won't be touching chrono again until some serious changes happen. I have a feeling they'll take time snap and now and again out of the game and replace it with something else since nothing in the game has a cooldown worth resetting now.
https://imgur.com/tD35INJ

Just a little Clip of me doing Area lvl 78 Boss.
I think im firmly in the no-archemage no-CoF/CoC club on this one this is hilarious. New Ice Nova rocks too for the small stuff.
"
https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx - rate my tree

Compare to what most people run going to the left, it has about 30-35% more damage, more curse area, hindered stuff, 1 more jewel socket, reduced manacost, a bit of extra cdr and reduced duration for frost bomb.

While regular tree people run has about 10-15% more energy shield, and slightly more AoE.

is greater iron better than glacial ? because iron now give 30% spell dmg
"
Reicat2#2820 wrote:
"
https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx - rate my tree

Compare to what most people run going to the left, it has about 30-35% more damage, more curse area, hindered stuff, 1 more jewel socket, reduced manacost, a bit of extra cdr and reduced duration for frost bomb.

While regular tree people run has about 10-15% more energy shield, and slightly more AoE.

is greater iron better than glacial ? because iron now give 30% spell dmg


Runes will highly depend on your build and gear. Thats really their value, to patch up holes in your gear. missing crit? instantly add crit. missing spell damage, instantly add spell damage, etc. passives require travel points and free passives. gear requires luck in rolling.

--
so, "gain 12 damage as cold", doesn't scale with other sources of "gain damage as x". it also does not apply to damage over time, or other non-hit sources of damage.
no archmage, no climate change, no gain damage as x on wand already, no vergals, ambrosia, not using eye of winter, etc..

then gains"12 of damage as cold: is "12 more damage".

--
spell damage, same thing but with spell damage, elemental damage, area damage, damage, etc.


paintmasters build for example as linked. 344% increased total damage, +115% cold damage, and +50/+50% fire/lighting damage for frostbomb.
https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx

+30 adds into that, thus +30 spell damage for him for just total/cold on frost bomb is 6.5% more. he has some fire damage so actual is 5.46% as show below.

His wand is gain 23% of damage as extra fire. ...ok, doing the math for how much fire versus cold.. Ill let path of building do the math..

24,344 frost bomb hit.

Gain 12% of damage as extra cold.
26,815 frost bomb hit. 10.1% more. which is what he said.

+30% spell damage
25675 frost bomb hit. 5.46% more.

crit is a bit more complicated due to procs on crit, etc.
+24% spell crit
25,199 average bomb hit. (57.59>60.671%chance) 3.5% more.


the crit hit is bad for him, as he's already "capped" out his crit hit, and swapped all his crit hit nodes, for crit damage.
Last edited by Casia#1093 on Apr 11, 2025, 9:44:45 AM
"
We are adding the ability to add sockets to Scepters and adding mods to some Talismans for Scepters to allow upgrades to your minions at mid to late game.


lol. oh so that wasn't a balance choice.. honestly, I 100% thought it was.

"
Casia#1093 wrote:
"
Reicat2#2820 wrote:
"
https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx - rate my tree

Compare to what most people run going to the left, it has about 30-35% more damage, more curse area, hindered stuff, 1 more jewel socket, reduced manacost, a bit of extra cdr and reduced duration for frost bomb.

While regular tree people run has about 10-15% more energy shield, and slightly more AoE.

is greater iron better than glacial ? because iron now give 30% spell dmg


Runes will highly depend on your build and gear. Thats really their value, to patch up holes in your gear. missing crit? instantly add crit. missing spell damage, instantly add spell damage, etc. passives require travel points and free passives. gear requires luck in rolling.

--
so, "gain 12 damage as cold", doesn't scale with other sources of "gain damage as x". it also does not apply to damage over time, or other non-hit sources of damage.
no archmage, no climate change, no gain damage as x on wand already, no vergals, ambrosia, not using eye of winter, etc..

then gains"12 of damage as cold: is "12 more damage".

--
spell damage, same thing but with spell damage, elemental damage, area damage, damage, etc.


paintmasters build for example as linked. 344% increased total damage, +115% cold damage, and +50/+50% fire/lighting damage for frostbomb.
https://pobb.in/u/paintmaster%232396/UaF6vIKOLEAx

+30 adds into that, thus +30 spell damage for him for just total/cold on frost bomb is 6.5% more. he has some fire damage so actual is 5.46% as show below.

His wand is gain 23% of damage as extra fire. ...ok, doing the math for how much fire versus cold.. Ill let path of building do the math..

24,344 frost bomb hit.

Gain 12% of damage as extra cold.
26,815 frost bomb hit. 10.1% more. which is what he said.

+30% spell damage
25675 frost bomb hit. 5.46% more.

crit is a bit more complicated due to procs on crit, etc.
+24% spell crit
25,199 average bomb hit. (57.59>60.671%chance) 3.5% more.


the crit hit is bad for him, as he's already "capped" out his crit hit, and swapped all his crit hit nodes, for crit damage.

i see, thanks

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