Act 1 Boss: Overdoing It, or Intended?
" Playing with a friend should not be harder or easier than playing alone. It should be well balanced. |
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He killed my warrior I think a dozen times before I figured out what was going on. He chills you in P2 that is the big killer. You cannot have an attack which is under 1 aps. This was a big problem for the 2h mace build even though he had a good unique mace (hog mace which is .99 aps).
I switched to a 1.2 aps magic mace and actually beat him though it was still close. Advice: Use shockwave totem, eq and boneshatter. When not using those you should just use mace attack. Setup the totem on top of him in P1 and don't bother with break armor. Just totem and eq him until he's ready for boneshatter. P2 start cycling in break armor with totem and EQ. If you manage the mechanics (I didn't half the time) good enough you should come out on top. |
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" His wolf slam which takes more than half HP has 1 sec window before starting animation and dealing damage. I've checked it on youtube. The moment he starts animation you cannot be in attack animation and you have start running with perfect roll around the edge to dodge it. Rolling to interrupt attack animation will slow you down at the end of the roll so you will not get out. Executing double roll will do the same between rolls and you will still get caught. Cold beams have bigger hitbox than tell shows. His Veritania phase gives you split second warning when he is jumping while you fight adds. It's a good fight but not for new people. I've finished many souls and souls-like games recently so i did it first try. My brother never played a soul game and he struggled a lot. From 7 deaths in campaign to 20 just on him. He ragequit even though he's been playing PoE since 2019 and has been playing LoL for over 10 years.[/quote] His wolf slam is very easy to dodge and you have more than 1 sec window the trick is to look at his animation earlier before the wolf slam happens. |
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" His wolf slam is very easy to dodge and you have more than 1 sec window the trick is to look at his animation earlier before the wolf slam happens. Last edited by Solombas#3681 on Dec 8, 2024, 4:06:04 AM
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" Then why is there even a telegraph? The intent is there but the execution is off, You shouldn't have to rely on boss animations to reliably not get hit by something that is telegraphed. That is a telegraph issue not a player issue. If the telegraph gets fixed guess what? People will see it and move that split second earlier. It much easier to watch boss animation when they are 1/4 of your screen not 1/16th, not to mention the console players can't imagine just how little they can see. |
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I specced fully defensively on my sorceress and I face-tanked the act1 boss (except the lasers from the sky). In PoE2, especially if solo or laggy, you MUST spec defensively. Regen is also extremely important.
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" What are the chances that a new player will randomly decide to prioritize defense over damage? This is not a veteran strategy discussion. Veteran PoE 1 or Dark Souls players will find a way to deal with it. My concern here is that PoE 2 will have a Brutus-on-steroids gatekeeper who will make a lot more new players quit than Brutus ever did in PoE 1. I cannot see how that would be a good thing for GGG. That's why I'm trying to bring this potential problem to their attention. |
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Y’all can brag about you trivialized the fight and all, but the point is that most players aren’t you. You’re good, in all seriousness, but does that mean players who aren’t as good as you need to watch 4 hours of YouTube videos and read confusing (to new players) build guides in order to progress from Act 1 to Act 2? No.
I’ve been playing couch co-op with my wife all weekend. She’s been super into the game. Now, after dying so many times to this boss, she’s ready to go back to Diablo 4. This fight literally ruined the game for her. She’s playing a minion witch, but that shouldn’t matter. The game was advertised as being able to play any style character you want, any way you want, if the reality is that new and inexperienced players have to redo their build to “prioritize defense”, then that promise has just been broken. If you want a punishing boss, cool! Good for you. Make difficulty levels so I can play on n00b difficulty with my wife and we can enjoy the rest of the game. And to repeat for ten “git gud” crowd, yes, I am doing everything I can to help her her through this, but it isn’t a fun experience for her to die halfway through the fight and sit there and watch me finish it. I can’t res her because if an enemy so much as breathes on me, the res is interrupted and I have to start all over again. Actually if I get interrupted, it doesn’t even seem to want to let me try again, maybe that’s a bug, I don’t know. The point is that if this game is supposed to be Diablo Dark Souls Elden Ring, cool. Tell us that so my wife can go back to playing Diablo 4 and I’ll just play this when she goes to bed. For the record, all the other bosses took 2 or 3 tries before we got through it. The end boss is too too long and too hard so even if we get *close* to the finish (and we haven’t yet) she doesn’t want to go through it again. Thanks for reading. I really hope they tone this down or make it an optional end of act 1 raid kind of thing. Remember, we WANT EVERYONE to like the game! Not just experienced players. |
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Likely the point of an act boss is to be a challenge like it was in the old Diablo games.
Such challenges are good, cause they force people to learn the game. |
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Act 1 boss felt like a wall until I engaged with the mechanics that improved my character. I had to refund some passives and tune my gear a bit. Even though I enjoyed it and even appreciated the challenge, it could probably be tuned down a bit. Or maybe the game could work a bit on getting people to engage with mechs earlier so they don't faceplant so hard into wolfbro.
Last edited by Realale#7951 on Dec 8, 2024, 9:47:34 PM
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