Act 1 Boss: Overdoing It, or Intended?
I've just started to enjoy poe2 and I'm level 65. Until now it has been a complete disaster filled with utter suffering.
I would've given up and quit this game hundred of times already if I didn't really love PoE 1. It is way to difficult in the beginning and the setbacks for a minor failure is way too harsh. It makes people angry, frustrated and pissed. That's not why we play games, we play games to enjoy and have fun. |
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" If you play a skill with more DPS, then you can skip that black laser during the fog. Tbh, I'm not even sure if it's meant to be there or not, it only happened to me once. It might even be a bug. |
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" Totally agree with it. It's not fun for me, it's terrible. I come to game to have fun, not to be kille overpowered mobs and bosses. It is not difficulty. |
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The only reason I succeeded in taking down Act 1 boss on first try is because I play a Witch so my Minions could dish out some damage while I was pretty much constantly rolling around avoiding attacks. My minions also covered me some when I got frozen.
The fight in itself took me a good 6-12 minutes and I came close to getting cramps in my arms (yeah I´m an old fart). As glad as I am that I actually won the fight on first try I haven´t logged on since. The difficulty felt over-the-top making me not want to meet other act bosses and overall lessening my interest in the game. I´m hoping they will tone down the difficulty of these act bosses and it makes me wonder how anyone can play Hardcore or next difficulty at all (especially as a Melee). Also not a fan of locking Ascendancy specs behind Rogue-like mechanics, which was already an issue in PoE1, but apparently in PoE2 they took it to the extreme (according to MrLamaSC in this video: https://www.youtube.com/watch?v=047MY5xWERs) Peace! |
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" So my 3rd char to get to maps I actually fought him with triple HP as a challenge by letting my 2 friends stay dead in the fight. We each tested this, as monk ranger and soso on our 3rd go around. (FYI all of us have been in maps since the weekend) I think this fight is fine, and it should stay at this level of difficulty. If it's too hard, you can leave and re-farm. It's an idea GGG should stop running away from. Looking for sapphire rings for A1 boss was a rite of passage, you can trivialize him with the charm and a few levels. |
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The gank mechanic he is doing kills me all the time, or at least makes me consume all my flask charges.
The boss comes out of the mist, and there is NO announcement. He just flies by, and hits you, there is no way to dodge, and nowhere to stand, as he always picks a path directly through you. I have zero trouble killing him, if it weren't for this mechanic. That, and on the last breath he just uses ALL his abilities at once, WHILE GANKING you from the mist, spawning dozens of werewolf allies to aid himself, AND being unhittable. Great design. |
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" We all know what you mean here. But if this is some sort of "solution", that indicates that the game is balanced around party play, which would make 80% of people disappear overnight. I would rather they balance the game rather than forcing players to seek help from friends, abusing an unbalanced stun mechanic. Anyhow, I beat the act 1 boss first try. But I've only played one class so it would be directly idiotic of me to sat that the boss is fine or not based on my singular, narrow experience on the matter (unlike 90% of people on this forum). :D Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" This is my experience as well. All the bosses end up taking twice as long in a party. This game doesn't seem to reward group play in it's current iteration. |
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" I can agree with this. I think that the tells were fine, but when phases started to repeat (especially that one
Spoiler
the fog cloud was just a random dodge to avoidgettinghit by the boss rush from a seemingly random direction
Spoiler
when the boss minions explode into ice and leave no corpse
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Wait til you see Jamanra the Act 2 final boss. It's totally BS. I'm a Souls veteran and my Witch just killed Jamanra on 3rd try and I still call it BS. It's just not enjoyable, everything about the fight is tedious or ridiculous or both. GGG missed the mark completely on why Elden Ring major bosses felt EPIC when you kill them. PoE2 major bosses felt horseshit.
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