Act 1 Boss: Overdoing It, or Intended?

I've just started to enjoy poe2 and I'm level 65. Until now it has been a complete disaster filled with utter suffering.

I would've given up and quit this game hundred of times already if I didn't really love PoE 1.

It is way to difficult in the beginning and the setbacks for a minor failure is way too harsh. It makes people angry, frustrated and pissed. That's not why we play games, we play games to enjoy and have fun.
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Ozreuh#4542 wrote:
After 10-15 try i quit, i don't want to take another 1 or 2 hour to try to beat this boss.
The pattern are simple but the fight is so loooooong. I always die at the same moment each time.
15/20% HP of the boss when the fog come up with the black laser. I just can't pass this phase, too much trash mob jumping at you, the view sucks for judging the hitbox of the laser and obviously the damage of the boss while the arena is reduced to 3m². This is too much at once.

There is no strategy or adaptation, you just learn stupidly.



If you play a skill with more DPS, then you can skip that black laser during the fog. Tbh, I'm not even sure if it's meant to be there or not, it only happened to me once. It might even be a bug.
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After about 40 tries, I still can't get past the Act 1 boss. Before the inevitable replies of "get good" materialise - (a) I'm "old" and subsequently have slower reactions than most of you younger folk, and (b) I am disabled, with only one hand that works properly.

My personal opinion is that as a whole, the game shouldn't be made easier - but maybe giving the player MORE loot or currency in Act 1 to enable them to prepare better for what's to come. Alternatively ramp down the Act 1 boss a little bit to enable players to get over that hurdle and be able to build their tree/skills a little more. Even at level 20 the surface hasn't been scratched with build development.

For me, the problem with the Act 1 boss isn't the dodging of the clearly telegraphed attacks, it's the mist phases where you are absolutely ganked by the adds. The non-phasing dodge-roll or being surrounded (resulting in a 2 second insta-kill) is where the problem lies. This is a problem throughout the game generally and NEEDS to be looked at - whether by the introduction of phasing abilities or the ability to dodge THROUGH surrounding mobs.

I also think the boss design favours certain classes too. For example I 1-shot the Executioner with my Warrior, but took 5-6 attempts with my Ranger. I'm not sure what (if anything) can be done about that - but it's certainly something I've noticed.

I'm not going to quit (yet). I'm trying the different classes to get a feel for them, grinding (in vain) for loot and will keep coming back to it. But eventually I WILL get fed up and move on. Yeah I'm a casual gamer but even after many, many hours playing the game if I can't see any progress I'm going to give up - and this will be the same for a lot of other folk I'm sure.


Totally agree with it. It's not fun for me, it's terrible. I come to game to have fun, not to be kille overpowered mobs and bosses. It is not difficulty.
The only reason I succeeded in taking down Act 1 boss on first try is because I play a Witch so my Minions could dish out some damage while I was pretty much constantly rolling around avoiding attacks. My minions also covered me some when I got frozen.
The fight in itself took me a good 6-12 minutes and I came close to getting cramps in my arms (yeah I´m an old fart).
As glad as I am that I actually won the fight on first try I haven´t logged on since. The difficulty felt over-the-top making me not want to meet other act bosses and overall lessening my interest in the game.

I´m hoping they will tone down the difficulty of these act bosses and it makes me wonder how anyone can play Hardcore or next difficulty at all (especially as a Melee).
Also not a fan of locking Ascendancy specs behind Rogue-like mechanics, which was already an issue in PoE1, but apparently in PoE2 they took it to the extreme (according to MrLamaSC in this video: https://www.youtube.com/watch?v=047MY5xWERs)
Peace!
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Kelvynn#6607 wrote:
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have you tried playing with a friend?

Is this question somehow relevant to my post?


Yep. You should try playing with a friend.


So my 3rd char to get to maps I actually fought him with triple HP as a challenge by letting my 2 friends stay dead in the fight. We each tested this, as monk ranger and soso on our 3rd go around. (FYI all of us have been in maps since the weekend)

I think this fight is fine, and it should stay at this level of difficulty. If it's too hard, you can leave and re-farm. It's an idea GGG should stop running away from. Looking for sapphire rings for A1 boss was a rite of passage, you can trivialize him with the charm and a few levels.
The gank mechanic he is doing kills me all the time, or at least makes me consume all my flask charges.

The boss comes out of the mist, and there is NO announcement. He just flies by, and hits you, there is no way to dodge, and nowhere to stand, as he always picks a path directly through you.

I have zero trouble killing him, if it weren't for this mechanic. That, and on the last breath he just uses ALL his abilities at once, WHILE GANKING you from the mist, spawning dozens of werewolf allies to aid himself, AND being unhittable. Great design.
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Kelvynn#6607 wrote:
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have you tried playing with a friend?

Is this question somehow relevant to my post?


Yep. You should try playing with a friend.


We all know what you mean here. But if this is some sort of "solution", that indicates that the game is balanced around party play, which would make 80% of people disappear overnight. I would rather they balance the game rather than forcing players to seek help from friends, abusing an unbalanced stun mechanic.

Anyhow, I beat the act 1 boss first try. But I've only played one class so it would be directly idiotic of me to sat that the boss is fine or not based on my singular, narrow experience on the matter (unlike 90% of people on this forum).

:D
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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have you tried playing with a friend?


That makes it actually more difficult. I had an easier time soloing him than with a friend. Thats true to basically every boss so far.


This is my experience as well. All the bosses end up taking twice as long in a party. This game doesn't seem to reward group play in it's current iteration.
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Hi,

New player to POE/2 here, I've little to no experience in the souls-like genre, but have a fair bit of experience with ARPG's in general. I went with a Witch (minion focused).

I agree with the OP. When I got to the Act 1 Final Boss I was shocked how many phases there were, nothing up to that point had prepared me for the slog that was to come.

Don't get me wrong though I enjoyed the fight, died maybe 3-4 times, each time learning how to avoid some of his mechanics.

The problem with that fight is the length, it was a marathon. You're going probably an entire 5minutes chipping away at his health while avoiding all the


I can agree with this. I think that the tells were fine, but when phases started to repeat (especially that one
Spoiler
the fog cloud was just a random dodge to avoidgettinghit by the boss rush from a seemingly random direction
) I was like, not again... I enjoyed the fight but it was a bit longish. It's also not minion build friendly
Spoiler
when the boss minions explode into ice and leave no corpse
Wait til you see Jamanra the Act 2 final boss. It's totally BS. I'm a Souls veteran and my Witch just killed Jamanra on 3rd try and I still call it BS. It's just not enjoyable, everything about the fight is tedious or ridiculous or both. GGG missed the mark completely on why Elden Ring major bosses felt EPIC when you kill them. PoE2 major bosses felt horseshit.

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