Act 1 Boss: Overdoing It, or Intended?

They will force people to quit.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
After 10-15 try i quit, i don't want to take another 1 or 2 hour to try to beat this boss.
The pattern are simple but the fight is so loooooong. I always die at the same moment each time.
15/20% HP of the boss when the fog come up with the black laser. I just can't pass this phase, too much trash mob jumping at you, the view sucks for judging the hitbox of the laser and obviously the damage of the boss while the arena is reduced to 3m². This is too much at once.

There is no strategy or adaptation, you just learn stupidly.

I am done ... I quit ... too hard.

I never realised I was buying a dark souls clone.

The act 1 boss is impossible. I've spent far too much time grinding levels, getting gear, looking at utube clips and even started a second character.

If you want my clicks and cash there needs to be changes.

Can I recommend a button that if you fail the boss fight you can choose to redo the fight at the same level or to reduce the difficulty (say 5%-10%) even if it means less rewarding loot (this would happen for multiple attempts, too).
I think the main problem with this boss is that most players will get there without proper equipment and underleveled.

It would be good if there'd be a couple more sidequests before the manor to improve that situation.
After about 40 tries, I still can't get past the Act 1 boss. Before the inevitable replies of "get good" materialise - (a) I'm "old" and subsequently have slower reactions than most of you younger folk, and (b) I am disabled, with only one hand that works properly.

My personal opinion is that as a whole, the game shouldn't be made easier - but maybe giving the player MORE loot or currency in Act 1 to enable them to prepare better for what's to come. Alternatively ramp down the Act 1 boss a little bit to enable players to get over that hurdle and be able to build their tree/skills a little more. Even at level 20 the surface hasn't been scratched with build development.

For me, the problem with the Act 1 boss isn't the dodging of the clearly telegraphed attacks, it's the mist phases where you are absolutely ganked by the adds. The non-phasing dodge-roll or being surrounded (resulting in a 2 second insta-kill) is where the problem lies. This is a problem throughout the game generally and NEEDS to be looked at - whether by the introduction of phasing abilities or the ability to dodge THROUGH surrounding mobs.

I also think the boss design favours certain classes too. For example I 1-shot the Executioner with my Warrior, but took 5-6 attempts with my Ranger. I'm not sure what (if anything) can be done about that - but it's certainly something I've noticed.

I'm not going to quit (yet). I'm trying the different classes to get a feel for them, grinding (in vain) for loot and will keep coming back to it. But eventually I WILL get fed up and move on. Yeah I'm a casual gamer but even after many, many hours playing the game if I can't see any progress I'm going to give up - and this will be the same for a lot of other folk I'm sure.
Last edited by Skyclad_72#2395 on Dec 10, 2024, 2:53:03 AM
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Kelvynn#6607 wrote:
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What's the point of making the same game as POE 1? New game, new mechanics, souls mechanics are popular, not that much for me, but it is what it is. At least there is some challenge here, not just soloing the game with left click.

You mean PoE 2 should be a different TYPE of a game? We already know that's not the direction GGG were taking. If they wanted to make a completely different game, they would do that. But PoE 2 was intended as the next evolution of PoE 1. Until last year, it was officially a sequel. Then they decided to make it more independent from PoE 1, but it's still the next Path of Exile.

Hence my feedback above. The boss of Act 1 is going to make a lot more new players quit than Brutus ever did in PoE 1. If that's the intention, it's fine with me. But I suspect that it's not. And I'd rather make GGG aware of this issue early than after the official release.



Last year they saw Elden Ring make a bunch of money and they decided to make Path of Elden instead of Path of Exile because they thought "we want that Elden Ring player base and money too" and none of them stopped to ask "does this fit in our genre and game type?"

Nope... they just greedily went and put EVERY SINGLE BULLSHIT MECHANIC OF SOULS GAMES in their game, threw them all in there and pressed play...

I mean the game is MASSIVELY made around the dodge roll mechanic, the game has the EXACT same bullshit mechanic of all monsters being reborn when you die, the game has a ton of one shot mechanics that are not challenging since you can easily avoid them but they're boring because the HP bars are so huge that you have to avoid them over and over and over... and oooooover... aaaaaaand ooooooooooooooover...


That's what happens when devs are mindless baboons that only chase a bag of money instead of actually respecting their player base and trying to make a game that says "thank you" to the people that have supported them and kept them alive for over a decade...

It's simply called being an ungrateful money whore...
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I am done ... I quit ... too hard.

I never realised I was buying a dark souls clone.

The act 1 boss is impossible. I've spent far too much time grinding levels, getting gear, looking at utube clips and even started a second character.

If you want my clicks and cash there needs to be changes.

Can I recommend a button that if you fail the boss fight you can choose to redo the fight at the same level or to reduce the difficulty (say 5%-10%) even if it means less rewarding loot (this would happen for multiple attempts, too).




Well, what do you mean "less rewarding loot"?

If the loot gets less rewarding then the boss will actually take gold from you for killing him!!! XD
The end boss of act 1 is difficult for sure. I struggled with it, too. What I did to overcome that challenge:
Went back to the previous zone and got one more level.
Went back to town and upgraded my gear (I gambled on a new weapon and it was an improvement).
Adjusted support gems to get more value out of my skills on that boss.
Rearranged some skill points to be able to put on a better armour piece.

I went back in, died some more times but my damage increased noticably so I pushed on and beat the boss. It was a really fun fight and overcoming the challenge felt good.
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Kelvynn#6607 wrote:
PoE 2 Act 1 Boss has more phases and different skills than Uber Sirus. A number of which are either going to instantly kill a new player (i.e. not a twink) or get you freeze/stun locked and then you die anyway. This feels a lot more like Dark Souls than Path of Exile.

I remember an old interview with Chris where he said that most of the new players in PoE 1 quit before completing Act 1, typically around the time they met Brutus. Well, compared to this new guy, Brutus is a toddler.

Multiple GGG people also mentioned how important were the first impressions. So, is this the first impression you are going for with PoE 2? There is absolutely no way a new player is going to beat this boss unless they are pretty damn good. Are you trying to cull the influx of new players that way? If that's the case - good job. Otherwise you might want to reconsider a boss more complex than Sirus serving as a gatekeeper.


I had really fun time defeating this boss. I would not call myself pro poe1 player, on the contrary. So I died couple times learning the moves. Each time progressing further into ther phases. Then I realised when I already knew them, that something is wrong with my char. And indeed my resistances for cold were not enough. I asked a friend to give me charm for cold res for that part :D

I also had great time at the game with King in the mist (or whats his name) at that point I started to change my passive tree and adjusting support gems. And finally I beat him.

Last night I had some cool encounters with act2 bosses - the baliba or whats her name. This one was a dance, but also when learned her moves I patiently just made her meet her maker ;)

So, somewhere mid act2 alredy died over 50 times. And it's been a blast. So the question here is that..

when is game broken? For me it would be when faced with harder portion, or a challange there would be no way to go through it. Here it does not take that much time to solve the puzzle.
Last edited by piotrektt#6808 on Dec 10, 2024, 3:00:21 AM
Ok, if you listen to my advice you gonna wreck this boss within seconds, get weapon with decent DPS at least 60... That's it, really I hit brick wall with my rare and couldn't get past count in wolf form but after I've acquired good weapon I have melted him within seconds, If there wouldn't be mandatory second phase he would die before possibility to change xD. THIS IS ALL ABOUT DECENT GEAR, AND A LITTLE BIT OF SKILL AND KNOWLEDGE ABOUT YOUR CHARACTER AND HIS COMBO'S.

I can only agree that lack of loot was an issue but apparently they buffed drop already as every boss and rare mobs drop a lot of items and currency.

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