Max Block Warcry "Karen" Warbringer - Insanely Fun EZPZ 1-Button Build

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Haemogod#7377 wrote:

How much Str?

not much - 664



the main source of extra dmg is jewels like this
rus/en, GMT+4
Last edited by HoloPaladin#6151 on Dec 27, 2024, 6:42:25 AM
been playing this from 48 to 86, it is really good at mapping but yeah bosses can take time. I've been turbo farming for that 100+ all stat ammy
with an ingenuity belt and God rolled amethyst rings i think you can clear 1k str higher with titan rot and your warcries would overheal life cost with the 2% life recovery per cry. only have 4 divines though so I can't test :[
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Haemogod#7377 wrote:

How much Str?

not much - 664



the main source of extra dmg is jewels like this



Can you explain this to me?

I appreciate core DPS is from corrupted blood but I've been going with warcry damage.

I presume the bleeding duration on this is a wasted stat yes? I looked for dot multiplier like on first game but I presumed skill duration would reduce the corrupted blood dps by stretching it out, is mistaken and actually adds more ticks?

Your jewel is obviously good as it's got warcry damage and global phys on same item.


EDIT:

See the text on Swift Affliction:

https://poe2db.tw/Swift_Affliction

This makes the same amount of dot damage be compressed into a smaller space. I'm not saying you're wrong, simply that I'm not completely convinced since we don't have "danage over time multiplier".
Last edited by Haemogod#7377 on Dec 27, 2024, 8:56:15 AM
Also, at attackspeed 0.15s (6.666666666 attacks per second), my flask can no longer keep up.

So I'm going back up to 0.16 (6.25/s).
Last edited by Haemogod#7377 on Dec 27, 2024, 8:53:46 AM
Tested with the support gems Persistence and Fast Forward. Not confident in the results.

Meanwhile here's my direct dmg numbers with the corrupted blood pulled.



This is with 3 link (2 sockets) level 17(20) gem with +3 to skills from elsewhere.






Here's corrupted blood (level 6 infernal cry).




I wish I had better numbers to report, my skill gems are only level 17 and I only have 4 links. (Obviously this damage is at full cast rate, not just standing in town).
Last edited by Haemogod#7377 on Dec 27, 2024, 12:18:02 PM
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Haemogod#7377 wrote:
Can you explain this to me?
..
I presume the bleeding duration on this is a wasted stat yes?

yup, bleed duration on that jewel is a useless stat that doesn't work for corrupted blood.

same with the line "20% less Duration of Supported Skills and Damaging Ailments they inflict" does not work in case of corrupted blood. But the line about bonus damage is applied :)

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Haemogod#7377 wrote:

I wish I had better numbers to report, my skill gems are only level 17 and I only have 4 links.

I use a level 11 gem. It has a lower mana cost and leveling up doesn't give it anything significant (it only increases casting speed a little)

I have Swift Affliction and Brutality in links for DMG.
here are some more significant sources of damage

rus/en, GMT+4


Does this work for us? For the on hit component, current my seismic cry does 3.25x more dmg than corrupted blood.
On Jewels: "increased Damage if you have Consumed a Corpse Recently".

Does this affect us?



Also:


This, I know damage is applied strange so this isn't about the how much we actually get. But I think this is really overlooked in terms of added damage.

Assuming the flask and life on hit is up to it. I see a 45% increase in damage (27x8%). At 0.13s it's 57% actual dmg increase.






I have seven passive sockets, 6 with speed.
Last edited by Haemogod#7377 on Dec 27, 2024, 11:42:35 PM
turtle charm thoughts boys?
If you take almost every block cluster, anoint another 12% node, and have 5-7% block on most jewels you can get turtle charm back up to 75% but I'm not sure it's worth all the trouble. The alternative is pathing over to glancing blows and investing basically nothing else in block, which frees up a decent number of passives for...something.

It's hard to figure out all the hits that turtle charm would permit blocking. Some are obvious aoe/slam skills but there have been a lot of things I expected to be aoes that regular blocks seems to cover already. The problem with blocking huge slams is that even 75% isn't enough if the other 25% are going to kill you.

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