Totembringer: Campaign to endgame - Huge AOE & 430K+ Boss DPS - (2H + Shield | 2H + 2h)

When should I switch from the unique weapon what weapon would be a upgrade
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xaansan#5325 wrote:
how do you have more than 2 totem active ?


You get 1 from Overabundance support gem, and 2 from the passive tree. Search for "totem" with the passive tree open.
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wotad#5967 wrote:
When should I switch from the unique weapon what weapon would be a upgrade


I am still using it, I think it is effectively a "Totems deal %100 more Damage" since all totem slams get aftershocks. If I die too much in maps I may swap for a shield and keep the 2H Weapon in my main hand for the + to melee skills.

So use it until you see a need for swapping it out, if you don't have enough +N to melee skills you can instead use two 2H weapons with +melee skills to make up for it.

The build is really pretty flexible and the tooltip damage is pretty accurate so making changes then looking at the damage of the skill can be telling. Keep in mind armour breaking doesn't show up on tooltip, but we know it works because you see it being applied to the life bars.
How would you rank this on the easy to play scale?

Due to my age and motor skills issues I tend to gravitate towards minion builds but this looked really promising.
I might have to swap my build to something like this. Trying ballistas as a gemling and so far they've been extremely lackluster. Hoping artillery ballista works significantly better with multiple projectiles overlapping aoe.
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tntpop#5820 wrote:
How would you rank this on the easy to play scale?

Due to my age and motor skills issues I tend to gravitate towards minion builds but this looked really promising.



I would say it's pretty easy, I don't do anything other than lay down totems as I walk around and pick up my loot. Pretty forgiving gameplay.
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Pls#2816 wrote:
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wotad#5967 wrote:
When should I switch from the unique weapon what weapon would be a upgrade


I am still using it, I think it is effectively a "Totems deal %100 more Damage" since all totem slams get aftershocks. If I die too much in maps I may swap for a shield and keep the 2H Weapon in my main hand for the + to melee skills.

So use it until you see a need for swapping it out, if you don't have enough +N to melee skills you can instead use two 2H weapons with +melee skills to make up for it.

The build is really pretty flexible and the tooltip damage is pretty accurate so making changes then looking at the damage of the skill can be telling. Keep in mind armour breaking doesn't show up on tooltip, but we know it works because you see it being applied to the life bars.


It honestly has such nice QOL that not using it feels much worse, I got a mace that did like double tooptip damage but the aftershock is so nice
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tntpop#5820 wrote:
How would you rank this on the easy to play scale?

Due to my age and motor skills issues I tend to gravitate towards minion builds but this looked really promising.


You can basically just put the totem down , maybe a shockwave or sunder and roll around its quite simple.
Hello .


You don't use a raw spirit gem? Because I don't really know which one to use. Thank you in advance for your response and this build is really great


i try this build but i have problem with boss , very low damage , what is the best skill single target ? in map clearing is all perfect and work very well

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