Why do we event want a lot of cast speed? Some definitely helps but i feel like too much doesn't really help because our damage is still gated by our frost wall cooldown somewhat, especially against beefy rares and bosses
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Why do we event want a lot of cast speed? Some definitely helps but i feel like too much doesn't really help because our damage is still gated by our frost wall cooldown somewhat, especially against beefy rares and bosses
We still do a lot of damage by shotgunning into packs, and more cast speed means more pewpew on that front, and a faster rotation for adding in stuff like Frost Bomb, Curses etc.
Faster casting also means we can fit more movement in since staying still can be very dangerous.
That said, it definitely has diminishing returns on most maps.
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Posted byZephryl#5929on Dec 27, 2024, 9:12:07 PM
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Glass Cannon peoples:
How much Mana do you want after swapping to EB for it to be "worth" it?
I doubt I can get a lot of value out of swapping over, since I haven't got a whole lot of mana rolls on my gear, but I'm at a bit of a wall with my own setup so I'm considering it.
Also, how do you deal with mechanics where "shooting ahead" isn't really an option? I.e Breach, Ritual etc, where stuff is spawned around you.
Edit:
Also, Gear ES all counts towards the mana boost right? But passive tree ES nodes don't?
Last edited by Zephryl#5929 on Dec 27, 2024, 9:24:21 PM
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Posted byZephryl#5929on Dec 27, 2024, 9:15:50 PM
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Glass Cannon peoples:
How much Mana do you want after swapping to EB for it to be "worth" it?
I doubt I can get a lot of value out of swapping over, since I haven't got a whole lot of mana rolls on my gear, but I'm at a bit of a wall with my own setup so I'm considering it.
Also, how do you deal with mechanics where "shooting ahead" isn't really an option? I.e Breach, Ritual etc, where stuff is spawned around you.
Edit:
Also, Gear ES all counts towards the mana boost right? But passive tree ES nodes don't?
I'm still sort of in the unknown on how ES works with EB (nodes vs gear). My personal belief and what I've found is that ES on gear seems to work well for scaling mana, where as the nodes in the tree are all useless. Having a PoB would really help with this.
As for how much mana, I'd say you're going to need at least 3k. The thing is, the difference between 3-4k is probably very minimal due to the fact that any one shot is going to kill any of that. You're only trying to get enough to survive the occasional hits that gets through your damage. If you don't have enough damage, this is where a problem arrives because you won't be able to kill before being hit 5+ times. The Trialmaster boss 1 tapped me with 3.9k mana, but most maps/regular mobs/bosses don't even come close to touching me so defense is literally irrelevant.
This build is definitely not a end game bossing character due to its low HP/survivability. But mapping and doing 10 trial Ultimatums are SUPER efficient (many of the choices in ultimatum are free for this build). After doing a ton of trials today, I've come to the conclusion that rarity is probably needed. Drops are horrible.
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Posted byHigherTimes#6965on Dec 27, 2024, 10:48:42 PM
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ALL OF THIS ONLY APPLIES TO THE EB/MoM/CI BUILD!!
So just to follow up on the changes I've made...
The lightning tech has absolutely made this build a MONSTER! The glass cannon has never been more cannon-y. I hadn't yet played with or tested that 37k dmg I posted, I was too tired that night after upgrades/changes. It's been a crazy jump in power...
Took out the Ultimatum boss in under a minute when initially a few days ago it took me way more effort and time to beat him. The damage and effectiveness of the build has hit another level with lightning now being the main focus.
Conductivity instead of Hypothermia, shock tech on Frost Bomb to not only cold expose, but now lightning expose for 8 seconds as well. Ultimatum bosses throughout the 10 run trial get melted in ONE ice wall. Cast curse/frost bomb, then cast ice wall, dead. Sooo satisfying, lol.
Resistances will be capped when I switch around some affixes and I'm shooting for 4-4.5k mana at one point and the damage will drop down because of it but it will hopefully be a worthwhile trade off.
At the end of the day, glass cannon builds shouldn't focus on anything but damage, so I'm trying to do my best at that while also making sure we're surviving anything besides the one shots that may kill any other character anyway. If you let mobs hit you with this version of the build, you're going to die 100%. Thing is, those mobs don't get to live very long =D.
Stay mobile, cast ahead of you and you should literally never die to anything but 1 shot mechanics.
Very nice bro. So no need fire wall/sigil of power/mana tempest on boss?
I honestly don't find myself using Mana Tempest much (because you really want to stay mobile), but it is a huge DPS increase (75%~ more lightning dmg). Of course you're still dropping fire walls/sigils on tougher bosses. The 4/7/10 Ultimatum bosses don't require a full combo, it would just be even more overkill with the current damage I have. The only things I've needed to actually fully combo and do it multiple times are the end game bosses.
@Billllll#3614
The skill tree gives you A LOT of mana regen. I only have it on my wand, chest (implicit for Keth Raiment) and Amulet implicit as well. The rest is all given by the skill tree nodes and like I've said before, it doesn't start to feel great until 70-80+. I can spam fireballs @ 2.34 a second and it's like my mana never even moves.
Trust me when I say, if you even get semi decent gear and hit certain breakpoints, you'll be successful and have fun with the build. I'm gonna try to do a better job on my guide to figure out those breakpoints for people so they have something to shoot for.
Hi, Can I follow your build without dmg recouped as mana? I dont use dmg recouped mana for belt and amulet
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Posted byrionguyenngoc#8230on Dec 27, 2024, 11:10:46 PM
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Glass Cannon peoples:
How much Mana do you want after swapping to EB for it to be "worth" it?
I doubt I can get a lot of value out of swapping over, since I haven't got a whole lot of mana rolls on my gear, but I'm at a bit of a wall with my own setup so I'm considering it.
Also, how do you deal with mechanics where "shooting ahead" isn't really an option? I.e Breach, Ritual etc, where stuff is spawned around you.
Edit:
Also, Gear ES all counts towards the mana boost right? But passive tree ES nodes don't?
I'm still sort of in the unknown on how ES works with EB (nodes vs gear). My personal belief and what I've found is that ES on gear seems to work well for scaling mana, where as the nodes in the tree are all useless. Having a PoB would really help with this.
As for how much mana, I'd say you're going to need at least 3k. The thing is, the difference between 3-4k is probably very minimal due to the fact that any one shot is going to kill any of that. You're only trying to get enough to survive the occasional hits that gets through your damage. If you don't have enough damage, this is where a problem arrives because you won't be able to kill before being hit 5+ times. The Trialmaster boss 1 tapped me with 3.9k mana, but most maps/regular mobs/bosses don't even come close to touching me so defense is literally irrelevant.
This build is definitely not a end game bossing character due to its low HP/survivability. But mapping and doing 10 trial Ultimatums are SUPER efficient (many of the choices in ultimatum are free for this build). After doing a ton of trials today, I've come to the conclusion that rarity is probably needed. Drops are horrible.
Hmmm okay thanks, I'll invest some gold in some respeccing and see what I end up with. Maybe waste a couple lower end maps to see how it "feels".
And also see how much my tooltip fireball changes, 'cause it's depressingly low right now lol
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Posted byZephryl#5929on Dec 27, 2024, 11:14:56 PM
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Hi, Can I follow your build without dmg recouped as mana? I dont use dmg recouped mana for belt and amulet
Probably not, as that is the one thing that dampens the damage we receive and keeps us alive. The more the better.
The belt is super cheap (5-10e)
Ammy you can definitely find good ones for low price because not many people use the affix. I found a REALLY good one from someone who clearly didn't know what he was selling, lol.
I have a couple extra amulets for anyone who needs a tester/temp, just DM me in game!
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Posted byHigherTimes#6965on Dec 27, 2024, 11:21:30 PM
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Okay, just swapped two projectiles chance nodes so I could grab EB.
My 6,668k Energy Shield changed to about 2k Mana, so I'm at 3.4k now.
Fireball tooltip went from 1.6 to 3.1, and there's a lot of passive nodes I can still respec.
Also my Mana regen per second went from around 270 to 715.
I'm not entirely sure if I want to pick up CI, I have 61 Chaos Res so I'm not sure I need to pick it up at the moment and lose 1100 life.
Does give me a lot of wiggle room for gear upgrades though, so I'll probably pick it up if I do enjoy this variant of the build.
I expect I'll keep Whispers of Doom so I can double curse bosses
Edit:
Okay fiddled a bit, 3.3k mana, 100% recoup as mana, 5.2k fireball (And based on how that went up when I slotted in Lightning Mastery to Archmage, I think a huge amount of extra DPS will be from when I find Spell Gem modifiers instead of Fire Gem).
734 mana regen a second.
I didn't invest in Climate Change, 'cause I'm fairly sure we determined it might be doing nothing at all, and I didn't pick up Stormcharged either and kept some of my AoE nodes instead.
Now to go map a few maps...
Last edited by Zephryl#5929 on Dec 27, 2024, 11:42:59 PM
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Posted byZephryl#5929on Dec 27, 2024, 11:26:16 PM
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Okay, just swapped two projectiles chance nodes so I could grab EB.
My 6,668k Energy Shield changed to about 2k Mana, so I'm at 3.4k now.
Fireball tooltip went from 1.6 to 3.1, and there's a lot of passive nodes I can still respec.
Also my Mana regen per second went from around 270 to 715.
I'm not entirely sure if I want to pick up CI, I have 61 Chaos Res so I'm not sure I need to pick it up at the moment and lose 1100 life.
Does give me a lot of wiggle room for gear upgrades though, so I'll probably pick it up if I do enjoy this variant of the build.
I expect I'll keep Whispers of Doom so I can double curse bosses
Edit:
Okay fiddled a bit, 3.3k mana, 100% recoup as mana, 5.2k fireball (And based on how that went up when I slotted in Lightning Mastery to Archmage, I think a huge amount of extra DPS will be from when I find Spell Gem modifiers instead of Fire Gem).
734 mana regen a second.
I didn't invest in Climate Change, 'cause I'm fairly sure we determined it might be doing nothing at all, and I didn't pick up Stormcharged either and kept some of my AoE nodes instead.
Now to go map a few maps...
Sounding like you're on the way! Good luck out there and again, if you ever need anything I'm always on the grind!
I will also say, you're going to want to drop all that chaos res eventually and get CI. It frees up the affixes on gear needed to achieve higher damage and use the build properly imo.
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Posted byHigherTimes#6965on Dec 27, 2024, 11:48:32 PM
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Oh for sure yeah, just feels bad to swap them out right after upgrading them lol
I'll do some browsing, see what else I can pick up as possible replacements if I go CI.
Very real question: Those death knight enemies that shoot a projectile when you hit their shield... is that chaos damage? I almost instantly killed myself in the first map I tried on one of those hiding behind a wall lmao.
Then I proceeded to die because activating levers takes about 4 days and can't be cancelled once it starts X_x
Until then it was feeling good though.
Edit:
How important is damage recouped as mana? I'm at 100%, but maintaining that means at least 1 div for a better necklace whereas if I drop down some with a lower roll I can get other stuff much cheaper.
Last edited by Zephryl#5929 on Dec 28, 2024, 12:01:53 AM
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Posted byZephryl#5929on Dec 27, 2024, 11:51:51 PM
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