poe2filter.com - A PoE 2 custom loot filter generation website

Deployed a new version with several improvements to the custom (cosmetic) rules:

- You can now move custom (cosmetic) rules up and down
- Added 'clone' button to custom cosmetic rules
- Switched to hex format in color input field, so you can easily copy/paste manually
- Nicer styling of color picker dialog

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Last edited by BlackDeathBE#0559 on Jan 5, 2025, 7:09:29 PM
great update


amazing work
Do you plan (or, is it even realistic?) to somehow make it possible to open an already created lootfilter for additional modifications?
The thing is that I've started SSF HC and of course I want to have a different filter than on SC, so the possibility to have two filters (like two filter files) and if necessary, open and edit would be nice, yknow. :-)
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Thoriorx#6802 wrote:
Do you plan (or, is it even realistic?) to somehow make it possible to open an already created lootfilter for additional modifications?
The thing is that I've started SSF HC and of course I want to have a different filter than on SC, so the possibility to have two filters (like two filter files) and if necessary, open and edit would be nice, yknow. :-)

That should already be possible, as long as you started creating your file using the tool. So you just save one filter with one name, e.g. "mercenary.filter", and another e.g. "warrior.filter". Then, you can just use the 'Import' feature to open either of them, continue editing, save/copy,...

Let me know in case this doesn't work out!

In the future, I'll probably add support for 'profiles', but for now, this is a manual work-around.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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Thoriorx#6802 wrote:
Do you plan (or, is it even realistic?) to somehow make it possible to open an already created lootfilter for additional modifications?
The thing is that I've started SSF HC and of course I want to have a different filter than on SC, so the possibility to have two filters (like two filter files) and if necessary, open and edit would be nice, yknow. :-)


You can do this with filters generated from the site(since a week ago or so). Just use import button on the web page and point to .filter file you want to edit.
Deployed a new version which greatly improves the overview of custom cosmetic filters. Each rule is now displayed on one line which contains all the info. To change settings, you can view them using the appropriate toggle button, and activate them using the checkbox.

The Example label will now always use the correct default in-game style, like using the correct rarity color and borders for waystones.

Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Great filter, the fact that I will never have to stare at an orb of augmentation is already worth using it :D

Three suggestions after a quick spin over a map:
- could you add a weapon subtype (like Gothic Quarterstaff) to the "show weapon types" quick filter?

- can you add a "required level >= xy" option to the custom cosmetic rules?

- can you make the cosmetic tiers customizable? For me Vaal Orbs and Simulacrum Splinters are at least B-Tier because both are highly needed.

Last edited by LaraGothica#5242 on Jan 6, 2025, 7:33:12 AM
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- could you add a weapon subtype (like Gothic Quarterstaff) to the "show weapon types" quick filter?

Sounds fair, added to todo list!

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- can you add a "required level >= xy" option to the custom cosmetic rules?

Hmm, which filter condition is that, I can't find it here: https://www.pathofexile.com/item-filter/about

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- can you make the cosmetic tiers customizable? For me Vaal Orbs and Simulacrum Splinters are at least B-Tier because both are highly needed.

Working on this one currently... :)



This will be a big one though, might take a day or two... :)
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
Awesome, thanks for all the work you are doing!

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- can you add a "required level >= xy" option to the custom cosmetic rules?

Hmm, which filter condition is that, I can't find it here: https://www.pathofexile.com/item-filter/about

I might be wrong but I believe it's this one:

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DropLevel
Filter by the level that the item starts dropping at.
Values
Numeric
Example

DropLevel > 65


I'm not even sure if it's that useful for my purpose (might be for leveling though). Until now I never even bothered crafting items which require L67. But after reading about item level, higher levels should be able to roll higher affixes than lower item level gear, even if the level requirement is lower (I have a L82 staff which req. L67 and L81 which req. 72).

So low priority (for me), from now on I'll go with item level, which is already implemented.

Can you please add this:

- change color of "excavated chests"

By defult its white and barely visible on the ground.
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