Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike

Agreed!
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mordawf#5376 wrote:
Agreed in general and..

- I don't like the new mapping system. Also forcing you to play lot of maps that you don't want to play. the design is console/lazy based imo.
- I hate only 2 potions. Console based again. Not enough buttons.
- I don't like the campain for most of the reasons we can read above.
- I don't like the crafting system. This is empty.
- I am not a fan of the new gems system at this point.
- I hate trials overall, nothing new, Ultimatum/Sanctum. Choose between different colors of poop. Sorry not my taste. Bring us back Izaro.
- Overall the game is so so slow.

Graphics and sounds are awesome. This is very artistic, and it's the only part that i like in the game for now.

Btw i also have 7515 hours played on Poe1, and i'm not going to do the same in Poe2 for sure.

Ok it's a beta but the direction in my opinion is clear. Hope i'm wrong once again but i already said it 2 months ago and it seems i was right so...

And.. ..Why ppl that absolutly don't know NOThinG about Poe1 and his history talk in this post? I don't want the answer.

We are the past ok. But the past who took you here today..

Not feeling as an Exile anymore, Bye.


I only discuss about Console, as you mentioned here. It is not about how many buttons a player has if it is a keyboard or gamepad. The player can play the piano on the keyboard or achieve the same thing with the controller. The main goal is to make players engage with game mechanics.
Last edited by Robotukas#1808 on Dec 19, 2024, 6:45:46 PM
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Last edited by Miserly#5907 on Dec 19, 2024, 11:41:38 PM
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Turddog#8292 wrote:
Just on steam charts alone:

66,442 positive reviews
14,199 negative reviews

POE2 and the base game as is has overwhelmingly gained a new audience. To deny the numbers is just pure delusional.

GGG will not deviate too far from what they have established in game. No matter how much people gripe on here about it.


wait when hype about "new game" will go down and pink glasses will be crashed by devs bad decisions as 1 portal , shit gem system(not link system) etc. Give the game 2-3 weeks and lets see "reviews". I also can say that campaign was good. It was like Lost Ark at some point etc.

Endgame => boring. Build progression by crafting things for myself as i usually did-> very expensive random casino. Gems supports for many mages - sucks. Crit gems - sucks. Minions - only 1 playable build with good progression. Pinnacle bosses - too much random + 1 portal.

Map farming - maps are too big and empty/low density. The endgame system overall is weak and have too much punishment. Like many people said - if GGG got the idea from dark souls - you dont loose almost anything if you die in boss fight there.(only consumables and very rare souls if you dont pick up them). here im loosing a) encounters which i buffed multiple times b)experience c) i have to run empty map without encounters again etc. Like the real wave of negative are only start coming. Cause this is not EA,this is ALPHA TEST. Add here that game is not done even on 50% cause what we have right now doesnt work well. One story if its EA where you getting access to the game which ready,but a bit early and another when we dont have at least 50% of everything(craft,classes,skills,act) and 45% left work horrible(crashes, artifacts, bugs, skill balance , etc) .
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Berzal#5810 wrote:

wait when hype about "new game" will go down and pink glasses will be crashed by devs bad decisions as 1 portal , shit gem system(not link system) etc. Give the game 2-3 weeks and lets see "reviews". I also can say that campaign was good. It was like Lost Ark at some point etc.

Endgame => boring. Build progression by crafting things for myself as i usually did-> very expensive random casino. Gems supports for many mages - sucks. Crit gems - sucks. Minions - only 1 playable build with good progression. Pinnacle bosses - too much random + 1 portal.

Map farming - maps are too big and empty/low density. The endgame system overall is weak and have too much punishment. Like many people said - if GGG got the idea from dark souls - you dont loose almost anything if you die in boss fight there.(only consumables and very rare souls if you dont pick up them). here im loosing a) encounters which i buffed multiple times b)experience c) i have to run empty map without encounters again etc. Like the real wave of negative are only start coming. Cause this is not EA,this is ALPHA TEST. Add here that game is not done even on 50% cause what we have right now doesnt work well. One story if its EA where you getting access to the game which ready,but a bit early and another when we dont have at least 50% of everything(craft,classes,skills,act) and 45% left work horrible(crashes, artifacts, bugs, skill balance , etc) .


+1 Agree with you.
"
Berzal#5810 wrote:
"
Turddog#8292 wrote:
Just on steam charts alone:

66,442 positive reviews
14,199 negative reviews

POE2 and the base game as is has overwhelmingly gained a new audience. To deny the numbers is just pure delusional.

GGG will not deviate too far from what they have established in game. No matter how much people gripe on here about it.


wait when hype about "new game" will go down and pink glasses will be crashed by devs bad decisions as 1 portal , shit gem system(not link system) etc. Give the game 2-3 weeks and lets see "reviews". I also can say that campaign was good. It was like Lost Ark at some point etc.

Endgame => boring. Build progression by crafting things for myself as i usually did-> very expensive random casino. Gems supports for many mages - sucks. Crit gems - sucks. Minions - only 1 playable build with good progression. Pinnacle bosses - too much random + 1 portal.

Map farming - maps are too big and empty/low density. The endgame system overall is weak and have too much punishment. Like many people said - if GGG got the idea from dark souls - you dont loose almost anything if you die in boss fight there.(only consumables and very rare souls if you dont pick up them). here im loosing a) encounters which i buffed multiple times b)experience c) i have to run empty map without encounters again etc. Like the real wave of negative are only start coming. Cause this is not EA,this is ALPHA TEST. Add here that game is not done even on 50% cause what we have right now doesnt work well. One story if its EA where you getting access to the game which ready,but a bit early and another when we dont have at least 50% of everything(craft,classes,skills,act) and 45% left work horrible(crashes, artifacts, bugs, skill balance , etc) .


I've been trying to explain this, but people just don’t seem to get it.

POE2 is going through the exact same hype cycle we saw with D4. Tons of players are online, discussions are everywhere, and emotions are running high.

When D4 launched, forums were filled with the same kind of enthusiasm (seriously, go back and look). Any kind of critique got shut down fast, and there were always comments like, "If you don’t like it, just go back to D2 and stop bothering D4 players."

The same thing is happening now. People don’t get it, and let’s be real—they probably won’t.

Here’s the thing: POE1 players want POE2 to succeed in the long term. They care about the future of the game. Meanwhile, a lot of new POE2 players—many of whom never played POE1—are just looking for a short-term experience. They’re saying “It’s perfect as it is” because they’re only planning to play one or two seasons at most, if they even stick around that long. For most of them, it’s just a one-and-done.

That’s probably why they’re pushing for a longer campaign—they’re not thinking about the game’s longevity or its replayability. They’re just here for the ride, not the journey.
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sevens67#3550 wrote:
I just dont think I can get into the game with it having dodge roll as a cornerstone, I would rather walk out of danger than use dodge roll. Not complaining but I need to be in the right mood to get into a perfect timing style game and that mood passes quickly.


Agreed, the dodge roll has to go. It really kills any semblance of RPG feeling from the game. Being able to abuse i-frames and its a free ability everyone gets access to, I dont want it in an ARPG. Players survival should be based on their defenses and positioning.
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Impressive games collection exile, but are you a 'default'?

Look.. alot friends payed so much money.. and they love everything about poe2 the way it is. The game is deceloped for millions.. not for 10 players.

Today almost no one plays and speaks about diablo1.. although it was a success to make something new which attracted more gamers
. See d4.. 600 million revenue.. make it real to adress that market demands..

Alot already seasoned poe2 tried poe1.. and they hate it.. if they could they would ask for discontinuation of poe1.. just to further enhance 2.. maybe this should just be done as it is not needed and so that the comparison stops.

I for example love poe2 crafting.. we had in a group a super deep and successfull crafting session in the morning.. it was awesome and thanks for implementing it this way.. (i throw up if more currency is implemented.. its fast paced.. perfect for running). Poe1 crafting is garbage. so old so clunky.. not modern.. and so easy.. lol.. recombinator.. add two rares and get best of two back.. i would be done after day 1 not day 3..
This cant be demand and target group (40/ 50 years..). If you like to read books about a game play dwarve fortress.. it was not super bad.. but.. maybe 500k sold copies. Got that also lol?

Its about develping 600 mil revenue game .. no one would play poe1 2.0 . Oh ok.. maybe you are the fraction or d1 guy.. but .. the market are not the defaults... its the backers who love ggg.. face it.. there.was never a promise to create a second part nor a demand for a new.poe1 season (its complete..and old).. thats why it will not receive a new season in 2024.

Thanks ggg for that awesome game..you would even have my vote to close down poe1 to focus on 2. Please dont develop it for 10.players but for the millions target group.. i fear if we dont speak up here it.will fail.

Want to laugh? 2 seasoned poe1 players discussing they were searching for poe1 skills.. righteous fire and bone shatter..

Ggg already said..rf was wrongly implememted .. it was a fail.. not a w, and boneshatter exists as it is a combo now!! Not.even this they knew..

And i tell you.. 40% of passive tree can be reduced.. i would throw up if i see poe1 tree.. without design and spirit.. looks boring.

If you want easier game.. play poe1.

Its same with hc players...dont balance this tiny fraction.. so many ssf are.in 80s and so many of.my friends done with poe2 leveling.. very performance oriented but would never play hc due to.power.outage chance.. they are decent.. and not no lifers...not defaults. You want to balance around this group.. not the 400 lvl 40 hc players.. which complaint. Lol..

Remove hc.. offer only core and ssf.. balance around this via portals and give players a kill counter + achievement.. if they are deathless and all these meetings discussions and weird balance tweaks which drag performance ..vanishs.. give us fun and engaging challenge.. and not boredom after 3 days with lvl 99.. xx million happy.



Perfect example of those unhinged PoE2 tard newbies, some unironic Diablomongrel who has never played a god tier ARPG so he has no understanding of what a downgrade PoE2 is.

PoE has a much bigger stable playerbase than PoE2 ever will at this rate, what are these insane fantasies about PoE having 10 players. It has 250 000 players who come back every league. PoE2 won't have even 50k a year from now if its this unfun.
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Perfect example of those unhinged PoE2 tard newbies, some unironic Diablomongrel who has never played a god tier ARPG so he has no understanding of what a downgrade PoE2 is.

PoE has a much bigger stable playerbase than PoE2 ever will at this rate, what are these insane fantasies about PoE having 10 players. It has 250 000 players who come back every league. PoE2 won't have even 50k a year from now if its this unfun.


Pffffffttt ahahahaha

I know what you are referencing and its the concurrent STEAM numbers on POEDB

Not only is it not 250k, its only been 200k for like 2 leagues and it lasts a day

Meanwhile POE2 has had 500k players peak on steam for 2 weeks in a row and about to go on a third

Good post that mirrors my own thoughts. Pretty much every system in PoE2 is a pale and limp husk of a good system from PoE1. End game atlas is super tedious. Devs should definitely reconsider the direction they want to take the game if they want it to survive for more than a season or two.

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