Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
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Dude, thank you for highlighting these issues, I loved POE 1 and was hoping POE 2 would fix the problems with POE 1 , but it seems like they added more problems.
I don't have a direct issue with the direction of the combat of the game, but I agree that some abilities and actions are just slow for now obvious reasons. Also the removal of movement skills while making the map larger was not a smart choice at all, also leap slam and shield charge are really bad to play with and do not help with movement anymore. Another thing I want to add was trading, trading is such a chore in both games, and I hope that they would add a full fledged auction house, not just for currencies but also for items, as having to DM people just to get an item is just the worst experience I had with POE in general so far. Another thing I hope for was providing ways to make character building and crafting more accessible, I don't mean by reducing the depth for them, but to at least provide some clearance on how to make good working builds, as a build heavily relies on both skills of choice, passive tree and items crafting. You need to somehow know what would work fine with what and how to finally get a functioning build. Now this would be difficult to pull off but at least provide some indicators Like for example, indicators for desired defensive stats for each level/map tier, or when adding a support gem/aura/herald skill, to show you how it will affect the current skills exactly, for example some support gems say they support this skill, but not all of it, lets say if the skill has an on hit part and an explosion part, that support will affect only the explosion part, it should say so. |
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" That's my entire point. " This is POE2. GGG's creation of a sequel at all instead of just more leagues is tangible evidence to the contrary. |
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" As I said; deny it at your own risk. You are free to believe whatever you want. The moon landing was fake, the earth is flat and PoE will not be centered around temporary leagues. Bring me some coffee and I'll bring you a smile.
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There is no risk. Why did GGG make POE2? Why not just spend those resources on more leagues in POE1?
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" That is a dubious claim. Additions could incorporate means for new/returning players to catch-up/acclimate. |
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" What's the definition of insanity? |
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" Because they are game devs and wanted to test something different ? Because poe1 became a mammoth overloaded by features creep and they wanted a fresh start? because they have a hardcore fan base that will revolt if they touch poe1 too much ? Because they saw a diminish return with poe1 and needed fresh blood ? |
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" Precisely. |
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A community divided by the dodge roll. Perhaps what they can do, which they probably won’t, because it would cost too much, is to update Poe1 with the Poe2 graphics system and continue to make attractive leagues for Poe1 players.
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" Swing & A Miss! |
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