Warbringer Shockwave Totems: 250k+ dps mapping / 350k+bossing. Easy T16s & Bossing. (Videos)
" Math suggests inspiration. Reason is each gem level (at least up to 39--40 seems to be bugged atm) ads just under 16% more damage. Dropping just one gem level won't be that impactful for cost, but as soon as you drop 2, you have given up the equivalent of roughly a 34% multiplier. And there are no gems other than brutality and overabundance (which we are already using) that provide that much damage) -O |
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Thank you for the guide it helped me a lot while leveling and gave me a lot of inspiration , so i tried a different approach , i switched to a hybrid version with es/grimfeast/atziris disdain , and it rock , i have around 5kes (whith grim) + 2.5k life , since i dont feel the need of life bounty i swaped it with heft , ele rez are capped but sitting at 61%chaos.
PS : you should add that devouring diadem helps a lot while lvling and early mapping in the guide , it was a big qol for me. Last edited by xxLord_Fifthxx#1207 on Dec 24, 2024, 1:24:31 PM
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I've done some testing with swapping weapon sets and it seems like totems keep the stats they have from the passive tree the moment they're summoned. So it seems like you can have one weapon set that buffs totems, and then swap to another set while the totems do their thing.
I'm thinking mostly to set up a second set to buff block chance and increase shield stats. I tested this specifically by counting the number of shockwave explosions you get per attack speed node, and making sure that stayed the same after switching (and confirming that the number of explosions were less when summoned from a weapon set that did not have those buffs) |
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" overabundance is a 33% more multiplier for 33% more life costs, but with the need to spend so much for inc duration, its actually less dps, with shorter uptime. I don't feel the need for the 4th totem. I could even make a point for heavy swing, because one shotting everything with the totem you place is a good thing. |
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" Once you get to the point where you are slotting 6 jewels for max res, you just add inc skill duration to the rubies and sapphires amd then you have what you need for overabundance without needing to spend a single extra skill point on duration. I find the extra damage/coverage good for the extra content: bossing, breaches, rituals, simulacrum. I tried out heavy swing for a while and decided I hated it. It creates just enough extra time between placing a Totem and the totems first attack to allow monsters to hit you that can't if you don't have it slotted. Ymmv. At the end of the day, any guide need only be a jumping off point. Go find what works best for you and have fun with it. -O |
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" Most welcome. The direction you took things sounds interesting. Would love to tale a look at your tree and gear list of you have the time. |
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A good base to work off of thanks
Im personally using 133 int for blink and cast on minion death the cast on minion death procs off of ancestor spirits despawning when summoning new totems, which can cast curses and shock spells also thinking about replacing a hammer with a scepter which will be a damage loss unless the flat damage and %damage for allies, and allies attack speed% is good enough At this point though I really just need a templar/druid to be released |
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" im lvl81 at the moment but this is how the tree at lvl90 should look like : https://poe2db.tw/us/passive-skill-tree/AAAABgAAcZb2XBKgR9PYHik_KNi2zV67hhcgytETEo8VQVXWG-Fn0ddM2qIVzErl1tKhnpS-gHuieSlm4_uVYuBcc8lpXsP0kfQiCbtuD_vXIS3TU-MFNg__BxXMjqrTb7DYpShS1ayQ3tcmCaWqYO3oWI8aT60R4YubDXZ-XUfzEa-MzKvxWwvSGSd03bW4n5czSBB1vcol15bCRoTFym0ZEJseuztUQCvw1BCV4Ix-oS-2JOpt4bCEelWvAfr7ZcOOLBwKDyjqBJI9Nzk-rvPAKMnjtH0IfksxqYTPYfu7QPLB6sgGzHwAAA== Anointment = Titanic. all gear energy shield base , i have a 540es chest that i crafted but planing to changing it later (when i have enough es nodes on the tree ) on with Cloack of flame - i can link you my gear ingame if interested - The Crux of this build is Atziri's Disdain with good corruption you can reach : 16% of Damage taken bypasses Energy Shield Gain 36% of Maximum Life as Extra Maximum Energy Shield jew : life regen / totem damage / inc% damage against fully broken armor soul core of zantipi , i still have a +5/6 lvl skill weapons with an amulet with 2 but i do plenty of damage for now since im using heft + phys mastery instead of overabundance and life bounty , heavy swing or bloodlust are also an option , for bloodlust you should have lacerate on seismic cry/ancestral warrior to inflict bleed. since we have around 10 sp left we can invest in damage or max rez according to how it goes. |
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" Your choices are interesting. I would like to hear more about how it feels to you as you progress through the endgame. I wonder how you are handling phys mitigation? Other than that, it looks promising. -O |
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So,
I made 94 and decided to spend a little time testing against endgame content. I've made it through 3 levels of simulacrum (15 waves each), but failed the fourth. Made it though 4 levels of breach, but just failed the fifth fight (at +4 difficulty). Have died repeatedly to the insta-death mechanics of the second arbiter. Sekhma trial has become downright fun, even at lvl 80. And as far as mapping goes, unless I am trying to run 25% ele pen with another damage mod, ~3k life + ~9k armour + 90/90/90/75 res is enough to enjoy the endgame. BUT I find the few failures (even though they appear very late) to be annoying. Nothing to do about Arbiter except get better--that one is pure skill issue. The other two (Breach and simulacrum) feel like they want us to be just a little bit tankier to do the higher difficulties comfortably. So I am experimenting again. Testing how an armour/ES hybrid feels with minor variation in the tree to support it. I'll post it if it works out. Otherwise I'll let you know about another failed idea. Hope y'all are having a good time with it. Build has been a blast for me so far (Last round of failures notwithstanding). -O |
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