Path of Exile 2: Upcoming Changes and Improvements

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Lixy#2668 wrote:
Give us six portals back.


What do you need limited portal creation for? You can make portals whenever wherever you want...
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Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level.


im already struggeling enough with minions... and now u nerf it more...
clearly u guys hate minions... good job!
You made breach gay and not fun now thanks for ruining mapping
Still not giving players more tries in maps? wow thats lame, almost everyone is asking for it.

I really hope under crossbow skills balance there is a mana cost decrease in every skill in high levels, having a +4 crowssbow makes me spend more than double my own mana, and im not a caster, im a "ranged" player.

Everything else looks pretty good honestly, cant wait for those patch notes.
Thank God more nerfs are incoming. That way less people will have bugged Ascendancies with 6, maybe even 8 points. That would be crazy- POE 2 shouldn't have character identity!
Seriously guys, not a single blink of effort should be spent on nerfing builds given the state of Ascendancies. Nerf the problem, not the solution!
Arsonist nerf is ridiculous it is not like if it was full op just a viable build on trash class with useless minions. it looks like blibli balance patch...
GGG pls give Druid already :)
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Still not giving players more tries in maps? wow thats lame, almost everyone is asking for it.

I really hope under crossbow skills balance there is a mana cost decrease in every skill in high levels, having a +4 crowssbow makes me spend more than double my own mana, and im not a caster, im a "ranged" player.

Everything else looks pretty good honestly, cant wait for those patch notes.


The people who aren't asking for this change are sunk costers. Those who have gone through the harsh punishments and want equal treatment for others- even if it's equal misery. The fact remains, as more normal players get to maps, the more that will quit permanently, whereas those upset about this change simply aren't going to quit.
GGG- you don't need to change this overnight, but you do need to tell us change is coming.
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Improvements to Bone Spells and Chaos Damage over Time Spells in the Occult section.


Nice
Fast-travel between Checkpoints? Yes, finally

Gameplay Features + Trial of the Sekhemas changes = we're moving in right direction, but it's still not enough

"Since launch we’ve unfortunately had to nerf a few skills that were far too overpowered. How do we define overpowered? Basically it's a situation in which a certain skill is so powerful that players feel no other method of playing the game is viable."

Do you understand what is the main reason behind this dear GGG? You wanted slower gameplay by making players play PoE 2 (less movement speed and movement skills) and making monsters still play PoE 1. Also... trigger rate of meta skills deserved nerf, maybe just not as big as the one that happened. The point is, stop nerfing everything around and try to bring bad, underperforming builds, skills to better shape with generous buffs. Please listen to your community and don't be hesitate, scared of overbuffing some things.

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