Path of Exile 2: Upcoming Changes and Improvements
Console loot filter please!
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Amazing, good stuff , great job bla bla
Minions stuck indoors, no problemm Convocation , why? Ancient Aegis , who needs this? Eldritch Battery + increased maximum energy shield does nothing ? Crazy long and boring map layouts, with wery small passeges optimal for minion builds. Ritual placement on the map is sometimes wonderful.Fun! Poe 2 has no problems , the only problem is the Arsoninst.Too cheap on spirit cost. Change this too something like that: "you can have only one minion" or "Arsonist reserves all your Spirit" have a nice day. |
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Thank you!! finally respec cost reduce and trial nerfs. 2 not fun game mechanics at all and felt like chores, not hard but just chores.. Love these changes
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for (your Trial of the Sekhemas)
(when in close range you’ll take 35% less Honour Damage) sure is better of nothing but personally how i see it , is caster and range are most of the time out of danger at range ,they are in a way at 100% less Honour Damage because they avoid danger zone again fighting monster , vs melee just take honour damage at a slower paste , this dont change the honor system is still bad for real melee character is just less punishing , i will be honest here no good or bad feeling for me is only number and calculation too have put this system in place worry me, for how you think and are aware for melee ,also fixing melee is not to give them +200% area effect and turn them in mini range aoe caster , melee suppose to have the best single target killing and leech in the game this is the trade off to be in front line good patch thank you for your hard work play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Dec 17, 2024, 8:48:57 AM
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You are awesome!
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" so bosses are gonna be a pain for ice specs yet stuns are still untouched ? |
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you're the best, keep up the great work!
merry Xmas everyone and happy new year |
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Great changes but no word on Minions getting stuck everywhere specialy in maps with doors and corridors wich is almost every map.
They block each other fromt entering a room or hallway 99% of the time. Quick fix would be to not let them block each other as they dont have inteligent moving paths when you have multiple minions. They should not block each other from entering such spaces as i cant count how many times this is happening, so anoying and i need to desummon and then summon again and most of the times some of them already died. Could GGG please take a look at this ? Last edited by Demrock#2181 on Dec 17, 2024, 8:56:19 AM
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" Looks like every monster in the group tagged as minion, monster usually glowing or having a way more different size or looking, and even further, a skull shows up in the map marking its location.... Isnt enough already? |
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please remove the explosions for each rare monster killed
I believe this is unnecessary, especially after you have finished the map, yet some random explosions after you use your skill that lowers the terrain transparency |
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