The Pyromantical Allstars|Recoup on Block|The Return of Aegis Aurora|MoM CI|Arsonist-Minions 3M

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TehR#5738 wrote:
What does Pyromancer give you over Chronomancer for example? Less spirit, but recoup over 3 seconds instead of 6 is pretty amazing.

Guessing you need the damage?


Yes, until now the ascendancies do not show deep synergies for minions. A lot of uniques, skills and supports are still missing until now.

Chronomancer with almost tripled effictivity of recoupings should be really strong and tanky too. Both CI or hybrid-setups should be again possible.

Damage is no problem too.

Thumbed total dps is around 1.5M-2M, when you focus on dps easy 2.5M and much more can be balanced in (in exchange for 25% decreased energyshield and 10% mana).

I.e. typical lvl 31 arsonists, 10k sheet-dps ingame, this x3 overlapping shotgunning fiery concoction projectiles.
Then x9 arsonists, that are 270k base dps.
Multiplied by 55%+30%+10% more damage, +30% ats of pain offering, danse maccabre, font of rage, culling strike, that are around 550k.
The debuffings on mobs 100% + 30% by flammability and exposure - that should be in total around 1.25M damage dealt solely by the arsonists. With fiering through flame wall for increased damage and ignites around 1.4M - without their bombs of doom, without our 11 additional raging spirits, without better gear or b.i.s.-jewels for 10-11 arsonists in lvl 34, and without explosions of fiery death-support and 3 frost walls counted in.

Hope I did the damagecalculation correct. PoB2 will arrive soon, yuchuuu.

That is not top of the peak, but for a tank, in this shy lower budget, with minions, it`s in a good bright spot. I myself started as Stormweaver into PoE-EA, get no damage from the ascendancy, and juiced t-17 mapbosses are not oneshotted, but bursted down in 1-3 seconds when you geared up.

Thank you a lot! I added chronomancer as alternative and will take a closer look.
Last edited by Chromino#4813 on Jan 20, 2025, 9:45:51 AM
In the case I try to go without CI and I got poisoned, would that damage my life or mana?
Patch 0.1.1 arrived.

Minions are now teleported to your place and instant revived when fast mapping, this helps a lot in some situations when they simply died stucked in a door somewhere on longer distances and went on cooldown of reviving before.
Faster mapping is possible, but they are still collisioning with themself often in small doors and gateways. I simply pull the mobs over to the minions in such areas, lol. Also the keybind direct minion (in the game options) helps a lot as long ws the minions are still in movement and not stucked or weaponswapping.

Small buff to Alkem Eira for +40 mana.

To me personally it seems that Skeletal clerics are healing and regenerating much more than before, they seem like unbugged or stealth-buffed. Fireball's wildshards seem to trigger more often too. But these skills were not patched, it will be a lucky coincidence of yesterdays mapping, they tuned up the sound or it's a result of the improved minion's movement, hehe.

When I remember correct, grim feast remnants despawned when you left a map for trading to hideout, now they remain. Very nice.

New towers are much more fun and they are beautiful. Maps-juice of towers is much better viewed. Rares appear much more early on the minimap. Runes can be replaced and overwritten. Much more good resis-gear will be cheap in the trademarket.

No other major changes to The Pyromantical Allstars.

Looks like a good improvement in fun and qol! Let it burn!

Last edited by Chromino#4813 on Jan 17, 2025, 10:05:03 AM
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In the case I try to go without CI and I got poisoned, would that damage my life or mana?


Yes, as hybrid poison targets first mana, then second with 200% damage energyshield, then third life.

Until t17 I never had problems with poison as hybrid with 65-75% chaosresis.

Also not with bleedings - perhaps inside crazy juiced deliriums they can kill.

I did not tried t18 as hybrid. Perhaps I do some in-game testings.
Last edited by Chromino#4813 on Jan 17, 2025, 10:11:44 AM
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Chromino#4813 wrote:
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In the case I try to go without CI and I got poisoned, would that damage my life or mana?


Yes, as hybrid poison targets first mana, then second with 200% damage energyshield, then third life.

Until t17 I never had problems with poison as hybrid with 65-75% chaosresis.

Also not with bleedings - perhaps inside crazy juiced deliriums they can kill.

I did not tried t18 as hybrid. Perhaps I do some in-game testings.


I see, thanks for responding! I asked because I wanted to know if it was worthwhile to transition to your build.
I was playing full ES with the Ghostwrithe and as fun as it is to have 23k+ ES, poison ended up killing me once in a while because of my very low hp
Going CI pretty much throws my infernalist ascendancy into the trash, so I thought keeping the hybrid+MoM could work...if poison didn't bypass that too
Time to go shopping, hopefully the market will be full of the updated shield values soon
I just keep dying in T5 Maps. ES gets earased pretty quick and mana doesnt really regenrate fast enough, any suggestions?
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I just keep dying in T5 Maps. ES gets earased pretty quick and mana doesnt really regenrate fast enough, any suggestions?


In the FAQ is the shortlist for typical missing defensive layers when you are dying.

Often ailments like freezings and stuns are the reason beside getting surrounded and all minions down.

You need:

75% ele-resis
60-75% chaos resis
freeze immunities on boots and in the passive tree
stun immunities in the passive tree
to not get surrounded in damage peaks like ritual, expedition, breach use frost wall
high blockchances, es, mana
high minion-damage
some minion survivability and reduced CD of reviving

The combinated map mods start get weird sometimes too, ordinary from t13 or t14 upwards, know the outliners, when the mods too much multiply each other.

Often you find a fitting body armour for 10-20 exalts and can already early switch to CI too.
Last edited by Chromino#4813 on Jan 20, 2025, 1:29:09 AM
How do we use "Fire Exposure" both with "Raging Spirits" and "Summon Infernal Hound"?
Last edited by rapchik#5597 on Jan 19, 2025, 7:45:05 AM
What buff should I take in the valley of the titans act2 with this build?
30% Charm Charges gained or 15% increased mana recovery from flasks? I took the flask thing for now.
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rapchik#5597 wrote:
How do we use "Fire Exposure" both with "Raging Spirits" and "Summon Infernal Hound"?


Fire exposure is as Infernalist linked to Hellhound, in other ascendancies linked to Raging Spirits.

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