rate the endgame from 1 to 10

I'll give it a 3. I like the atlas map design

the rest. including last 2 asc points, is humiliating, degenerate, and not fun at all
Last bumped on Dec 22, 2024, 4:45:30 PM
The endgame itself is at a

6/10 for quality
9/10 for content

1/10 for quality of life surrounding the endgame like navigating the atlas, visual clarity and exploring the atlas through quite often dull nodes with layouts you despise.
Are there any good frenzy payoff skills?
3 max , i still don't understand why in this game is missing a boss farming without having to clear the whole map with 500 trash white irritating mobs :/
I am enjoying it myself, give it a 9
I would give it a 6, which is really good for early access. The changes that need to be made are not that significant from a developer perspective. It just needs polish.
2. And that's being generous.
-10

No fav map system
Random delve-like atlas sucks
No quest to lead you into citadels, game explains absolutely nothing about how to find them at all
1 portal per map is insanity

Clearly this game was rushed out to generate some hype. At this point literally copy-paste the atlas from poe 1 and its already a better game.
3 for me as well.

- I find map tiers to be hard to maintain personally.

- It's a gutted system that doesn't innovate as much as it just removes and
simplifies concepts from the first game.

- Porting over league mechanics with all the juice removed as end game content
is an odd choice.

- For new players I imagine it makes absolutely bugger all sense.

- I genuinely hate not being able to zoom out the map more so i can see wtf is
going on.

- Map mods aren't fun

- Lack of boss at end of each map isn't fun
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Last edited by DetonatorLoki#3683 on Dec 18, 2024, 6:01:00 PM
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3 for me as well.

I find map tiers to be hard to maintain personally.

It's a gutted system that doesn't innovate as much as it just removes and simplifies concepts from the first game.

Porting over league mechanics with all the juice removed as end game content is an odd choice.

Also for new players I imagine it makes absolutely bugger all sense.


maintaining maps aint hard, just skill it on tree now that it actually works, run bosses and make use of radiation to get tier+.

The best sustainers are bosses though hands down
Are there any good frenzy payoff skills?
6

Heavily dependent on atlas tree to scale well enough into late game (double corrupt, explicit scaling)

Towers are a bit annoying

Grinding to boss mechanics doesn't really start till t15, and picking up 300 breach shards is a chore vs just buying the stones on the market to get the ball rolling, same for logbooks, same for ritual, pay to progress by trading is just significantly more efficent that interacting with it yourself since a ton of power is behind those atlas nodes

Citidels are way too rare, you can go days without ever seeing one mapping for 6 hours a day.

if all that is fixed its like 8/9, just needs more content which will come.

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