100k left your game GGG

"
What would be interesting to see is the number of veteran or core player base from POE 1 have stopped playing or are continuing to play. I have a feel the large influx of new players is going to fade with time, most of these players are playing the game as a one time campaign playthrough most of them will not stick around for seasons. Since GGG wants POE 2 to not be like POE 1 IDK where they are expecting to find a player base that will be sticking around for seasons. Seems like a poor business model to reject your core audience in the hope of magically finding a new audience, either that audience will have to appear and have a good retention rate or they might need to shift gameplay design closer to what POE 1 was.


Time will tell.
Most of the die hard defenders of all criticism seems to be freshly made users. Not all, but many.
Some veterans do enjoy most of the POE2 content.
No problem with that.

But there are longevity problems to contend with here. Some are easy to fix. Endgame will get more meat on the bone, steady release of classes will get people back into it.
Bug fixes and balancing will occur.
I presume the ascendancies will get fixed, but when? How many will quite before they act?

A big one will be how they cater to the more relaxed players, I don't think a large majority of players play 5+ hours a day.
How will they get people to return to a painfully slow campaign that takes 30+ hours?
I mean, I like the story, and its fun to do once -but going back 4 times a year? For me that means that I mostly get to play the campaign over and over. I rarely get more than 50 hours into a single season, I lead a busy life.
I can see people with spare time to do a lot more still opting out.
It's simply not fun at the current pace with todays map sizes.

But I can only speak for myself. I don't think I'm alone though.
Last edited by eldheim#2436 on Dec 19, 2024, 7:31:49 PM
Stop complaining about trials already!

Some of us love Sanctum (I do!), and you don't see us spamming the forums about it.

The game is not complete, there will be a third way to gain ascendancy. Hopefully you'll like that one.
The dropoff is literally not a problem. PoE2 could lost 300,000 players and still be profitable for 15 years. I see so much doomerism from people who know nothing about the industry, and have no idea how hard it is to build something. GGG is trying to create one of the best games ever. There's going to be a ton of jank that needs to be cleaned up in early access. The rate at which they are pushing patches and hotfixes is impressive. I'm not sure I've ever seen anyone move faster.

Two things can be true at the same time:

(1) Many parts of the game are frustrating and unbalanced
(2) Many people complaining are impatient, and are being verbally abusive to the devs.

Don't worry yet. Baldur's Gate 3 was in early access for years. It will take a while to turn this into a masterpiece.
Well, my only grip with trials is I don't have received an invitation for my last two points. I have no idea of how I can find an invitation. Any stuff I find is for max third one. RNG GATED.

BTW, third trial will probably be trial of the ancestors. It's an auto-battler. should be easier for those who encounter difficulty with current trials (and that is understandable, they are hard unless your build/play style is compatible with them)
Okay. Take a look on the sub and tell me how many posts are from people asking for help with their build or understanding the game. And how many posts are about demanding changes.

I already know the answer. The answer is 0
"
hboi#6131 wrote:
Okay. Take a look on the sub and tell me how many posts are from people asking for help with their build or understanding the game. And how many posts are about demanding changes.

I already know the answer. The answer is 0


bahahahaha you're the early access feedback forum einstein, there's a separate one for build discussion and questions lmao

what a clown
Last edited by pattw555#0071 on Dec 19, 2024, 7:27:59 PM
"
I'm sure all 500k that signed up for POE2 did so to do sanctum runs.
Not sure you should try to tell me how logic works by your own metric of said narrative.

How about contending with the arguments instead of the person giving them, you know, like intelligent people tend to do.

Even if I granted you your insane statement, and that 400k more than POE1 played POE2 because of ascendancies, GGG STILL should ask themselves why 100k left.
And that tells you just how little sense you made.

"
Elden Ring or New World lost 50% in that time. 100k is nothing. Dont throw around terms like inteligence or logic because you dont use any.


Elden Ring and New world does not have lasting end game, and both games took about 50 hours to finish, maybe a bit more.
They both increased player numbers the entire first month, then shrunk after 2 months.

POE2 has an endgame with about 200+ estimated hours of endgame by GGG's own admission.
They are bleeding players after ONE WEEK.

Apples are not oranges, but I suspect you think both are the same.
Last edited by eldheim#2436 on Dec 19, 2024, 7:41:41 PM
Trials are Madness.
Casuals have eaten my Hobby
"
pattw555#0071 wrote:
"
hboi#6131 wrote:
Okay. Take a look on the sub and tell me how many posts are from people asking for help with their build or understanding the game. And how many posts are about demanding changes.

I already know the answer. The answer is 0


bahahahaha you're the early access feedback forum einstein, there's a separate one for build discussion and questions lmao

what a clown


stalk much?
"
Stop complaining about trials already!

Some of us love Sanctum (I do!), and you don't see us spamming the forums about it.

The game is not complete, there will be a third way to gain ascendancy. Hopefully you'll like that one.


I'm glad you do.
What build do you play?

And it's not about what I like.

It's about which one enables people to actually complete it without refarming a ton of entry keys that each can take several hours because they picked a build archetype that doesn't really fit the trials.
It's about fairness.
It's about not swamping players with sometimes grossly unfair RNG.

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