Exp loss on death topics are getting out of hand.

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Toforto#2372 wrote:
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Nyon#6673 wrote:
The point your missing is that hitting level 100 in poe isnt a requirement for anything. Its purposely setup so that you dont automaticly hit max level. Most build guides are set for lvl 90ish and its not balanced around you being lvl 100


This is such a weak argument that you keep repeating, it's not enough to justify wasting people's time in a videogame.


It's as weak an argument as saying playing bloodmage isn't a requirement for anything, so it's fine to be a bricked ascendancy.

The main goal of this game is gaining as much power as u can while having agency in the process. I haven't seen one argument made for XP penalty that doesn't impair this.


Exactly, GGG have strayed so far off all the player agency PoE 1 gives you and seemingly unlearned a lot of the lessons they should already know from all the experience developing the first game. It's just weird, maybe because the 2 dev teams are completely seperate and had no communication for 6 years but who knows.
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The main goal of this game is gaining as much power as u can while having agency in the process. I haven't seen one argument made for XP penalty that doesn't impair this.


why do you think that things that impair your goal are bad for the game? with that rationale they should remove all death penalties all together. including the notification screen and death animation itself
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AintCare#6513 wrote:
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The main goal of this game is gaining as much power as u can while having agency in the process. I haven't seen one argument made for XP penalty that doesn't impair this.


why do you think that things that impair your goal are bad for the game? with that rationale they should remove all death penalties all together. including the notification screen and death animation itself


Dying already feels bad in any game. You already need to take the time to try again. There is absolutely no need for this extra "friction" of death penalties to such an extreme degree that they delete tens of hours of your time invested. Just because "its always been in poe" and "ggg always did it" doesn't make it good game design. It's bad.
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AintCare#6513 wrote:
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The main goal of this game is gaining as much power as u can while having agency in the process. I haven't seen one argument made for XP penalty that doesn't impair this.


why do you think that things that impair your goal are bad for the game? with that rationale they should remove all death penalties all together. including the notification screen and death animation itself


The things u state do not impair the goal itself.
Last edited by blombaklats#5298 on Dec 25, 2024, 1:59:40 PM
To be honest i could not care less about lvl 100 most builds are pretty maxed out around lvl 90 ish anyway, to me xp penalty is ok and part of many arpg's including the goat D2 which kind of set the standard of arpg's. Dont understand why people are so obsessed with lvl 100 if they know they dont have the time or dont want to put in the hours, this is not D4 and i dont think lvl 100 should be achievable with 50 hours of playtime just think how long lvl 99 in D2 took and some people still claim this was the greatest arpg ever made. What i dont like is the one portal pseudo hardcore policy, this just seems like a bad joke and made to annoy people rather than be a challenge. I just wish we could use our portals like poe 1 and actually have a chance to learn the boss mechanics instead of loosing the map and never get to learn the boss like u could in campaign
Yeah I could not care about it either but i need skill points and wasting my time is not a good gaming experience.
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MrPedez#4934 wrote:
To be honest i could not care less about lvl 100 most builds are pretty maxed out around lvl 90 ish anyway, to me xp penalty is ok and part of many arpg's including the goat D2 which kind of set the standard of arpg's. Dont understand why people are so obsessed with lvl 100 if they know they dont have the time or dont want to put in the hours, this is not D4 and i dont think lvl 100 should be achievable with 50 hours of playtime just think how long lvl 99 in D2 took and some people still claim this was the greatest arpg ever made. What i dont like is the one portal pseudo hardcore policy, this just seems like a bad joke and made to annoy people rather than be a challenge. I just wish we could use our portals like poe 1 and actually have a chance to learn the boss mechanics instead of loosing the map and never get to learn the boss like u could in campaign


Yep exactly, this weird forced pseudo-hardcore is really cringe. I don't know what designer thought to himself "players choose to play Softcore, let me force them to play in Hardcore haha". It's insanity.
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AintCare#6513 wrote:
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The main goal of this game is gaining as much power as u can while having agency in the process. I haven't seen one argument made for XP penalty that doesn't impair this.


why do you think that things that impair your goal are bad for the game? with that rationale they should remove all death penalties all together. including the notification screen and death animation itself


The things u state do not impair the goal itself.


sure they do, the slow me down, just like xp penalty
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iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.

The game is not hard and -10% exp doesnt make it hard either. What kind of dumb take is that?
There is plenty of oneshot scenarios, idk what you are on about here either.
I personally dont care about the exp penalty but you just seem toxic.
Last edited by Eiszahn#1286 on Dec 25, 2024, 2:18:17 PM
I actually think the 1 portal policy is a much worse waste of my time since i loose both my map + the invested currency, the atlas progress and my chance to learn from my mistake and do a better job on my next attempt at a boss. Besides as i already mentioned u really should not "need" skill points past lvl 90, they should be more like a bit of extra icing on the cake rather than absolutely needed

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