Exp loss on death topics are getting out of hand.
Oh no, people want their voices to be heard. People are aware what they want from the game. Wow.
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" My gear is decent but not fantastic, I suspect like most players, really. It could definitely use some improvements. So I play more cautiously, with fewer waystone affixes, and tend to leave breach maps until I've levelled so it doesn't cost me as much to fail, although they are more manageable now with fewer spawns. So as I've shown to myself at least that I can still level by playing that way, but it disincentivises me to take risks. Could that strategy take me to 100? I don't know. I probably won't aim for 100, but take more risks now I'm 90. Dying and having to redo content without any tower buffs and a new waystone is its own penalty. I'm still of the opinion that I don't mind losing exp, the waystone and the tower modifiers as long as it is only the map exp that is being removed from the player. I don't see the logic in taking away the exp from previous content that the player has cleared successfully. |
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" wow this thread is huge! i think the exp loss is just too much vs the rewards for mapping right now. the most rewarding thing about the game was combat. being faced with a boss that forces you to adjust one aspect of your build. facing mobs the present their own unique challenges. end game removes all of that reward and forces players to change their whole character, as opposed to one or two things, and play in a completely different way than the entire game before it. without the rewarding combat, the exp loss feels TERRIBLE, most especially for people who are not engaged in trading, it seems. |
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