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Keep talking. People like you always run at the first sight of failure. Seen it so many times in other failed games. The trolls are detached from reality because they like trolling.
But when reality hits, they are the first to run and act as if they are not directly involved.
But... Aren't you the kind of person that keeps dying and blame the game's design for it and threaten to quit and to sue GGG because of it ? And the devs should listen to you ? Ah !
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Posted bydwqrf#0717on Feb 3, 2025, 12:24:46 AM
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Keep talking. People like you always run at the first sight of failure. Seen it so many times in other failed games. The trolls are detached from reality because they like trolling.
But when reality hits, they are the first to run and act as if they are not directly involved.
But... Aren't you the kind of person that keeps dying and blame the game's design for it and threaten to quit and to sue GGG because of it ? And the devs should listen to you ? Ah !
HAHAHA. What a load of nonsense. The design is fatally flawed. Even Jonathan admitted himself. Go watch his interview on directing resources to Path of Exile 2.
They are not listening to me, they are listening to money. Money spoke. There are more customers who are sick of the issues than the minority trolls like you.
You have no place in this forum if you contribute nothing critically. What are you even on when you said the game is good? When it is obviously super bad? Stand your ground and debate and not troll like a child.
The game is in a bad shape which is the reason why they pull the carpet out of Path of Exile 1. That backfired and it is extremely funny to see that.
You are a troll for a long time. The get good crowd and the head in the sand group like you need a rude waking. A game which is riddled with problems that was solved in the first and offered nothing new, is nothing to be a failure.
Last edited by DutchMilk#4689 on Feb 3, 2025, 12:35:52 AM
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Posted byDutchMilk#4689on Feb 3, 2025, 12:29:33 AM
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Keep talking. People like you always run at the first sight of failure. Seen it so many times in other failed games. The trolls are detached from reality because they like trolling.
But when reality hits, they are the first to run and act as if they are not directly involved.
But... Aren't you the kind of person that keeps dying and blame the game's design for it and threaten to quit and to sue GGG because of it ? And the devs should listen to you ? Ah !
HAHAHA. What a load of nonsense. The design is fatally flawed. Even Jonathan admitted himself. Go watch his interview on directing resources to Path of Exile 2.
They are not listening to me, they are listening to money. Money spoke. There are more customers who are sick of the issues than the minority trolls like you.
You have no place in this forum if you contribute nothing critically. What are you even on when you said the game is good? When it is obviously super bad? Stand your ground and debate and not troll like a child.
The game is in a bad shape which is the reason why they pull the carpet out of Path of Exile 1. That backfired and it is extremely funny to see that.
You are a troll for a long time.
Right. Thanks for confirming that so fast.
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Posted bydwqrf#0717on Feb 3, 2025, 12:33:19 AM
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You are a troll for a long time. [/quote]
Right. Thanks for confirming that so fast.[/quote]
Can't debate? Come on, you are lost for words? Useless. Stand your ground and debate why you think this game is good? People like you need to be challenged at every chances because you have no substance to offer to the game.
Come on, debate you troll.
Last edited by DutchMilk#4689 on Feb 3, 2025, 12:37:39 AM
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Posted byDutchMilk#4689on Feb 3, 2025, 12:36:29 AM
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To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.
Different builds will have different weaknesses but asking the game to be easier just to suit you
You're mixing things up.
The (pseudo-)hardcore aspect in softcore isn't the xp penalty but anything with only one try: maps, ascendancies, bosses (slight change for Arbiter now, but not for others for they're tied to some kind of map).
That's a BS feature for people who don't like hardcore. Trying, failing, repeating would be an okay loop, call it Souls-like. But you can't just repeat, that's the design failure.
You can still argue about the xp penalty being too harsh, given it's been about 20 years that Blizzard decided it's bad - it was in D2, but not in WoW or any future Diablo. So calling it default because D2 and PoE1 had it, is stretching it.
Regarding "difficulty".. that's just made up crap for difficulty is whether you die or not. Has nothing to do with what happens when you do die. Can't believe the number of people trying that fake argument.
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Posted bySolmyr77#1930on Feb 3, 2025, 3:06:11 AM
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Just want to put in my two cents' worth:
You're entitled to your opinion, but the tone of this post is exactly the kind of gatekeeping that drives people away from games like Path of Exile. The idea that "if you don’t like it, go play something else" is not only dismissive but also incredibly counterproductive if the goal is to attract new players, especially from other ARPGs.
The -10% XP penalty may have existed in PoE 1, but blindly carrying it over to PoE 2 without considering whether it actually improves the game is a rigid, outdated design philosophy that ignores whether it actually benefits the game.
The argument that "it exists for a reason" does not automatically mean it’s a good reason. The reality is, it disproportionately punishes casual and mid-core players far more than experienced players, and if the goal is to grow the community, then alienating those players with outdated mechanics is a bad move.
As for the claim that this game has "way fewer one-shot situations", that’s great—until you realize that the penalty actively discourages learning from mistakes. A game that prides itself on difficulty should make failure a learning experience, not a tedious punishment that simply wastes a player's time. The more hours you sink into an ARPG, the less of an issue this becomes, but not everyone has the luxury of no-lifing the game to mitigate a mechanic that serves no real purpose other than punishing imperfection.
And let’s be real—this isn’t about preserving some sacred PoE challenge. It’s about elitism. The idea that "I suffered through it, so you should too" is the classic gatekeeping mentality that keeps genres from evolving. A well-designed game should accommodate different playstyles without forcing everyone into a single mold, and clinging to a rigid "one-size-fits-all" punishment does nothing but shrink the potential player base.
At the end of the day, the argument isn’t about removing difficulty—it’s about refining it. A penalty that turns failure into frustration rather than a meaningful learning experience is bad game design, no matter how long it’s been around. If PoE 2 wants to bring in new players, it needs to rethink outdated mechanics instead of stubbornly defending them just because "that’s how it’s always been."
For the record, when you kick someone while they're down it does not make them any less of a person, it makes you the lesser person.
Lastly, a small jab every now and then (5% to 10% max loss per 10 avoidable deaths, etc.) is a wakeup call to improve or reassess, but being hit constantly by this penalty for every time you die is an insult and is quite demoralising.
Telling casual and mid-core players to 'go play something else' is exactly the kind of toxic hostility that has no place in a community that should be welcoming and encouraging to new players.
100% spot on
also side note, i hope people keep leaving feedback even if others dont like it. its the best way for ggg to get an idea of what players like/dislike and if your upset cause you keep seeing similar posts that's too bad.
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Posted byYoakar#8952on Feb 3, 2025, 3:23:59 AM
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Why not have notches. Like every 3 bars it locks in XP and that becomes the new minimum you can drop to. That way you can keep progressing and maybe take a chance once you pass three bars and lock them in.
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Posted bybetazero#1327on Feb 13, 2025, 7:25:55 AM
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Let me know when they remove the xp loss penalty on death. I will play some other game for the meantime.
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Posted byea185028#0662on Feb 14, 2025, 7:05:34 AM
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A well-designed game should accommodate different playstyles without forcing everyone into a single mold
No it should not. There's nothing wrong with certain games appealing to certain audiences. It's 2025 and we have enough variety for "go play something else" to be a valid argument.
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Posted byonetruelai#7327on Feb 14, 2025, 7:42:43 AM
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Just want to put in my two cents' worth:
You're entitled to your opinion, but the tone of this post is exactly the kind of gatekeeping that drives people away from games like Path of Exile. The idea that "if you don’t like it, go play something else" is not only dismissive but also incredibly counterproductive if the goal is to attract new players, especially from other ARPGs.
The -10% XP penalty may have existed in PoE 1, but blindly carrying it over to PoE 2 without considering whether it actually improves the game is a rigid, outdated design philosophy that ignores whether it actually benefits the game.
The argument that "it exists for a reason" does not automatically mean it’s a good reason. The reality is, it disproportionately punishes casual and mid-core players far more than experienced players, and if the goal is to grow the community, then alienating those players with outdated mechanics is a bad move.
As for the claim that this game has "way fewer one-shot situations", that’s great—until you realize that the penalty actively discourages learning from mistakes. A game that prides itself on difficulty should make failure a learning experience, not a tedious punishment that simply wastes a player's time. The more hours you sink into an ARPG, the less of an issue this becomes, but not everyone has the luxury of no-lifing the game to mitigate a mechanic that serves no real purpose other than punishing imperfection.
And let’s be real—this isn’t about preserving some sacred PoE challenge. It’s about elitism. The idea that "I suffered through it, so you should too" is the classic gatekeeping mentality that keeps genres from evolving. A well-designed game should accommodate different playstyles without forcing everyone into a single mold, and clinging to a rigid "one-size-fits-all" punishment does nothing but shrink the potential player base.
At the end of the day, the argument isn’t about removing difficulty—it’s about refining it. A penalty that turns failure into frustration rather than a meaningful learning experience is bad game design, no matter how long it’s been around. If PoE 2 wants to bring in new players, it needs to rethink outdated mechanics instead of stubbornly defending them just because "that’s how it’s always been."
For the record, when you kick someone while they're down it does not make them any less of a person, it makes you the lesser person.
Lastly, a small jab every now and then (5% to 10% max loss per 10 avoidable deaths, etc.) is a wakeup call to improve or reassess, but being hit constantly by this penalty for every time you die is an insult and is quite demoralising.
Telling casual and mid-core players to 'go play something else' is exactly the kind of toxic hostility that has no place in a community that should be welcoming and encouraging to new players.
Well written, but rather hilarious take.....
Gatekeeping isn't keeping people away from PoE. First off, plain and simple. It isn't. So there's the first wrong point. People who enjoy the game will continue to enjoy the game no matter what. People who don't often come here to complain, rather than just quit and find something they actually do like. No gatekeeping in there.
"10% exp being blindly copied to PoE 2 due to...reasons": completely subjective opinion that ignores EVERYTHING that has been discussed in 80 pages in this thread alone, and throughout all the other threads. You make an inherently wrong post like this to start your next 10 paragraphs. For the record there are multiple reasons why the exp penalty exists AND why it remains in PoE2. There is nothing blind about it. They even originally had it MORE punishing, for a very specific reason. The fact that YOU don't personally like it.....doesn't mean those reasons cease to exist.
And then this whole "disproportionately affects casuals" and "discourages learning from mistakes"...that is an absolutely bonkers crazy take to me. Because casuals are not in the upper 90s in the first place to really feel the sting of the xp penalty. Additionally, the exp penalty ONLY affects those who REFUSE to learn from their mistakes. It isn't discouraging it. It is trying to force you to acknowledge your mistakes, which many folks such as yourself and those who hate the penalty, refuse to see. In fact....the penalty disproportionately affects those who are in the high 90s and have spent the time required to even be up there in the first place. The very same player that should KNOW better by then.
Guess what? The vast majority of players are not repeatedly dying at that point....unless they don't care about death or lvl 100, rendering the exp penalty moot to their experience.
And then you go on to spout a heck of a lot more baseless subjective opinion, trying to frame it as "fact", while ignoring everything else. [Removed by Support]
Starting anew....with PoE 2 Last edited by Drew_GGG#0000 on Feb 14, 2025, 8:37:58 AM
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Posted bycowmoo275#3095on Feb 14, 2025, 8:35:27 AM
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