Exp loss on death topics are getting out of hand.

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dwqrf#0717 wrote:
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I think people in favor of XP penalty should be making their own "I like XP penalty" thread so the 3 of you can talk all you want.

More seriously, feedback is not an argument. You state your opinion to GGG and you don't really care about people who disagree. If you feel threaten by many feedback you disagree with, you make your own thread praising the opposite.

In the end it's in the hands of GGG, you can't make me like playing with XP penalty and I can't make you like playing without it. There's literally no point in arguing.

GGG is not going to be like "you know what that guy page 58 of this one particular thread makes a good point".

Just make a thread for your feedback and just +1 the one you agree with. As it should be for any feedback or feature request.


Nobody likes XP penalty, that's the whole point. But some people can accept it as a consequence of their own failures, and some others blame the game's design they still chose to play voluntarly.


Blaming the game's design you chose to play voluntarly, is called negative feedback. Without negative or positive feedback, we would still be playing pong.

If nobody likes XP penalty they need to be gone. Why not rewarding excellent gameplay instead, with increasing XP gain over time for deathless gameplay ? Why not doubling the XP required to level up ?
Last edited by Vinsdvalh#0247 on Dec 28, 2024, 4:25:38 PM
"
"
dwqrf#0717 wrote:
"
I think people in favor of XP penalty should be making their own "I like XP penalty" thread so the 3 of you can talk all you want.

More seriously, feedback is not an argument. You state your opinion to GGG and you don't really care about people who disagree. If you feel threaten by many feedback you disagree with, you make your own thread praising the opposite.

In the end it's in the hands of GGG, you can't make me like playing with XP penalty and I can't make you like playing without it. There's literally no point in arguing.

GGG is not going to be like "you know what that guy page 58 of this one particular thread makes a good point".

Just make a thread for your feedback and just +1 the one you agree with. As it should be for any feedback or feature request.


Nobody likes XP penalty, that's the whole point. But some people can accept it as a consequence of their own failures, and some others blame the game's design they still chose to play voluntarly.


Blaming the game's design you chose to play voluntarly, is called negative feedback. Without negative or positive feedback, we would still be playing pong.

If nobody likes XP penalty they need to be gone. Why not rewarding excellent gameplay instead, with increasing XP gain over time for deathless gameplay ? Why not doubling the XP required to level up ?



They already do that...its called not losing 15% xp when you die. Shocker
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"
dwqrf#0717 wrote:
"
I think people in favor of XP penalty should be making their own "I like XP penalty" thread so the 3 of you can talk all you want.

More seriously, feedback is not an argument. You state your opinion to GGG and you don't really care about people who disagree. If you feel threaten by many feedback you disagree with, you make your own thread praising the opposite.

In the end it's in the hands of GGG, you can't make me like playing with XP penalty and I can't make you like playing without it. There's literally no point in arguing.

GGG is not going to be like "you know what that guy page 58 of this one particular thread makes a good point".

Just make a thread for your feedback and just +1 the one you agree with. As it should be for any feedback or feature request.


Nobody likes XP penalty, that's the whole point. But some people can accept it as a consequence of their own failures, and some others blame the game's design they still chose to play voluntarly.



This guy gets it.

I wonder if there is a correlation between people who only followed build guides and never learned how to play a mechanical based game and those crying about XP loss.

I bet the correlation is astonishing.

But I reckon ill get quoted by some dude who "1,000s of hours in POE 1" talking about how I don't know what im talking about and that GGG left its playerbase in the dust and this is the worst game ever and its dead.


You wonder if people who follow build guides want a more casual friendly game ?

I wonder if people who spend 10 hours a day wants to make the game less casual.

Maybe we can both be hired by Scotland Yard for our awesome insight skill. :D
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"
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dwqrf#0717 wrote:


Nobody likes XP penalty, that's the whole point. But some people can accept it as a consequence of their own failures, and some others blame the game's design they still chose to play voluntarly.


Blaming the game's design you chose to play voluntarly, is called negative feedback. Without negative or positive feedback, we would still be playing pong.

If nobody likes XP penalty they need to be gone. Why not rewarding excellent gameplay instead, with increasing XP gain over time for deathless gameplay ? Why not doubling the XP required to level up ?



They already do that...its called not losing 15% xp when you die. Shocker


Ah, then we're all good there since you don't lose 15% xp when you die in POE1 or in POE2.

It's pretty telling about how far someone has played when they can't even get that simple part correct.
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They already do that...its called not losing 15% xp when you die. Shocker


So you win by not losing. *Shocked* game design at its peak.
This is how I see it as someone who, after the holidays, will be unable to play nearly as much, this is true for most of the year for me - I assume this is also the majority of players ;

I plan on playing the league events/mechanics/seasons; however, you want to phrase it,

Every league I've played I get to a point where I don't have the time to invest in pushing my character through hours and hours of endless grinding. Having to rotate between breaches, delve, rotas etc etc is extremely time consuming; not really difficult, just time consuming. Once I can clear end game maps with no issue; it simply becomes a time issue for me to push any further for higher levels.

I almost never have the time to do this past level 90ish ; so I simply don't care about it at that point and become even more "casual" - but that leaves me in a weird spot - there is a level 100 but I don't have the time to get to it in most leagues - Yes, I can still do pretty much all of the content by that point - but then why have a level 100?

I ask myself, if I didn't lose exp on every death, would I even get past my normal breaking point? Will I still even have the time to reach level 100? I'm honestly not sure. And again, I assume most players fall into the category of time constraints & choosing to simply stop trying because it's futile - ultimately, I will stop playing once the league has run its course if getting to level 100 from level 90 takes me the same amount of time it took me to get to level 90, without any deaths.

I think exp penalty will get balanced, and probably not in the form of removing it. But if it's balanced in the same way path of exile 1 is - I will still most likely not get to 100 in any given league. What is the philosophy on having a level 100 if most people don't obtain that point each league?

From a business perspective, when they lose me as a player at that point - Then the less time I spend looking at my character the less I'm going to spend my money in the game. I do enjoy the game so much I choose to do this, but I know for a fact I personally would spend more money in a game I'm spending most of my time in.

With all of that being said, it's early access and I'm confident GGG is going to continue to work out the kinks currently in the game as well as future ones. I just wanted to add my two cents regarding level 100 and exp penalties.

TLDR ; I think getting to max level is optional, however should be obtainable in every league for players who can maybe at most spend a couple hours a day playing.
lets not forget builds that are heavy on projectiles that ll drop ur fps under ground and then random hit can 1 shot you and GG
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TLDR ; I think getting to max level is optional, however should be obtainable in every league for players who can maybe at most spend a couple hours a day playing.



Exactly my case.
I would feel better if I could enjoy the game without being crippled constantly by XP loss.

"I could try beating this boss, certainly die but progress on it. However i'm at 50% XP and the last 50% is a week of my game time, so if I die and retry I lose a week of XP or I have to wait one week to pass my level to try to beat the boss." It's a common situation i encounter in PoE leagues.
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dwqrf#0717 wrote:
"
I think people in favor of XP penalty should be making their own "I like XP penalty" thread so the 3 of you can talk all you want.

More seriously, feedback is not an argument. You state your opinion to GGG and you don't really care about people who disagree. If you feel threaten by many feedback you disagree with, you make your own thread praising the opposite.

In the end it's in the hands of GGG, you can't make me like playing with XP penalty and I can't make you like playing without it. There's literally no point in arguing.

GGG is not going to be like "you know what that guy page 58 of this one particular thread makes a good point".

Just make a thread for your feedback and just +1 the one you agree with. As it should be for any feedback or feature request.


Nobody likes XP penalty, that's the whole point. But some people can accept it as a consequence of their own failures, and some others blame the game's design they still chose to play voluntarly.


Blaming the game's design you chose to play voluntarly, is called negative feedback. Without negative or positive feedback, we would still be playing pong.

If nobody likes XP penalty they need to be gone. Why not rewarding excellent gameplay instead, with increasing XP gain over time for deathless gameplay ? Why not doubling the XP required to level up ?


Negative feedback could be :

"I think the ratio of time spent in maps for this amount of XP in opposition to the risks taken while fighting occasional Uber bosses is slighlty off ; resulting in a much harder leveling for the last 5-10 levels while mainly playing a balanced hybrid defence/offence build in magic to rare maps, with 2-4 affixes, between t12 and t16."


But instead we have :

"Remove XP penalty, it's useless and I hate it. GGG makes all of us lose our time. I can't progress with my glasscanon, I get one shoted by white mobs from offscreen in T18 fully juiced WTF, losing my citadel, map, and all my XP earned in a full week on top of it. It's a trash game, dead in one week time for sure. I'll sue you for wasting my precious time. Freaking no-lives hc egomaniacs elitists ruined again a great casual game with 50yo dumb mecanics. Please nerffff".


Go figure.
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Valsacar#0268 wrote:


Ah, then we're all good there since you don't lose 15% xp when you die in POE1 or in POE2.

It's pretty telling about how far someone has played when they can't even get that simple part correct.



you do know its 15% or close to that right? Im clearing t15 maps and dying maybe once ever 25-30 maps bro wtf lol

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