Please remove Corpse Explosions from Poe2
" Great idea. I concur. |
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this is one of the primary reasons i just couldn't continue on my warrior, despite the fact of them murdering one of the only viable clear skills (armor explosion) the character is just too slow to get out of the way in the little time you have before the corpse pop. most of the time the ground effect glow up is hidden behind shrubbery and whatnot.
Don't even get me started on the drowning orbs |
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" Yep. Visual clarity is not a thing that has been fixed in maps. Game doesn't feel methodical in there either. Unfortunately as it stands, late game is PoE1 with less customization, more on death, and worse movement skills. |
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The [usually] well telegraphed corpse explosion is an annoyance but I'm OK with it being in the game. It hurts if you're close to the blue [purple?] boom but at least you have warning if there aren't ground effects [fog] whatever obscuring the telegraph.
On death explosions though can be bad. I don't mind the guys that carry logs (?) that keep standing on death, turn red, expand like a balloon, and then pop as that move seems to be telegraphed well enough. Then again I've seen streemers with "tons of effects" on the screen die repeatedly to it so there MIGHT be an arguement to somehow stress the "tells" that something bad is about to happen so it stands out when there is 'visual vomit' on the screen. |
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I play without sound, and one friend too as he cant hear.
I emphasize the visual component. " In poe1 ce blinked several times very visible before it exploded - a visible effect like the purple chaos Puddles in poe2 on ground. You could encounter it everywhere. Found it sufficient to get to 100 in hc per league - would be great if i can scale opacity for dangerous effects to keep them visible for me, and opacity for objects hiding ground as i need to see that. In poe several rares / mobs can be on screen.. i dont want to click them to understand their mods. Not sure if that works better with icons.. Other than that.. fine with ce. Last edited by Storylyne#1859 on Dec 30, 2024, 1:56:19 AM
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With 8k life (mana) doesn't save you from a random corpse explosion. GGG should remove those killjoy mechanics from this game. It's not a challenging mechanic but cussed.
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so explode the corpses yourself?
I don't have this issue because i blow up all corpses. ez Step 1 is to self reflect.
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" I'm sorry, I just can't with... WHAT? 2.5k armor? That's a t-shirt and boxer shorts my dude. That's a swimsuit. That's a $3 foam surfboard as a shield. I can get that on a single chest armor with zero investment into the tree...and you want 2.5k armor to save you from AN EXPLOSION? I need to go lay down, I'm obviously far too old for this. |
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" That is the Point why does a random corpse explosion so massivly mutch physical damage that all characters whitout 20k armor or 10 k es just die in one hit. its not a boss slam its a random thing out of nowere you cant react to. at least in poe 1 it was fire damage so you take only 1/4 of its damage now you just take 90-100% of it because armor isnt an option for 5 out of the 6 classes. |
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