Please remove Corpse Explosions from Poe2
If it would have clear visualization, I would be fine with it. But it haven't, not at all.
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Bro, I came here literally with the same problem, wtf is this?
I'm 93 and I died 2 times in a row with "xplode nearby enemies" from rares. This is not even a mechanic man, im so disapointed... The splash dmg in this game is insane, patchs of fire, patchs of poison, explodes from random corpses, lightning damage from nowhere. |
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I hate that exspecially that is not dodgable. I am playing a high evasion deadeye with 88% evasion. i die 1 shot if ther is a rare monster with that augemnt. it just kills me i cant dodge and in high t15 your ground is full of bodyes.
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+1
EXPLODING MONSTER ON DEATH IS BULLSHIT!!!! LOST LOOTS, LOST EXP, LOST WAYSTONES, LOST SANITY! F****!!!!! |
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+1
They did it in POE1 and it was annoying but there were dashes and less frequency and big windups. Now it gets spammed nonstop by rares offscreen. Trash. |
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+1
I'm ok with it being dangerous... It just needs to be waaaaaaaaaay more visible and recognizeable. |
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+1
Obvious "quit moment" for me. Gonna read patchnotes,but not touching the game untill something is done with this bs. Last edited by Krain1986#0054 on Jan 11, 2025, 5:05:18 PM
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Thrash mecanic, uninteresting, random, frustrating, who's the thrash developer who thought this was a good idea?
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I would assume they have seen that everyone hates it and i'm assuming it will be addressed in the patch
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This accounts for nearly all my mapping deaths, either late animation of after death effects or being offscreened by random mobs. Mind you I'm level 92, fully ressed, 40% chaos res, 2khp and 2.7k mana with MoM, insta 1 shot. Don't seem to matter, but definitely makes it more frustrating given how low chance it is to get a t16 map and being 1 shot by a mob you don't even get to see. I try to explode every corpse due to this but the ones you miss just kills you...literally. It sucks that the visuals are so benign, also doesn't help I play SrS firewall minions, so many orange lights then you can't see that minion bleep that just 1 shots you...
In POE1, we have so much movement that it can be mitigated somewhat, in POE2, I'm moving with 30% MS boots and I can't outrun anything, also the range is deceptive, it hits you unless you roll on time, just have to spam rolls I guess. Last edited by Kino2#5886 on Jan 13, 2025, 6:11:49 PM
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