Please remove Corpse Explosions from Poe2

If it would have clear visualization, I would be fine with it. But it haven't, not at all.
Bro, I came here literally with the same problem, wtf is this?

I'm 93 and I died 2 times in a row with "xplode nearby enemies" from rares.

This is not even a mechanic man, im so disapointed...

The splash dmg in this game is insane, patchs of fire, patchs of poison, explodes from random corpses, lightning damage from nowhere.

I hate that exspecially that is not dodgable. I am playing a high evasion deadeye with 88% evasion. i die 1 shot if ther is a rare monster with that augemnt. it just kills me i cant dodge and in high t15 your ground is full of bodyes.
+1

EXPLODING MONSTER ON DEATH IS BULLSHIT!!!! LOST LOOTS, LOST EXP, LOST WAYSTONES, LOST SANITY! F****!!!!!
+1

They did it in POE1 and it was annoying but there were dashes and less frequency and big windups. Now it gets spammed nonstop by rares offscreen. Trash.
+1

I'm ok with it being dangerous...

It just needs to be waaaaaaaaaay more visible and recognizeable.
+1
Obvious "quit moment" for me.
Gonna read patchnotes,but not touching the game untill something is done with this bs.
Last edited by Krain1986#0054 on Jan 11, 2025, 5:05:18 PM
Thrash mecanic, uninteresting, random, frustrating, who's the thrash developer who thought this was a good idea?
I would assume they have seen that everyone hates it and i'm assuming it will be addressed in the patch
This accounts for nearly all my mapping deaths, either late animation of after death effects or being offscreened by random mobs. Mind you I'm level 92, fully ressed, 40% chaos res, 2khp and 2.7k mana with MoM, insta 1 shot. Don't seem to matter, but definitely makes it more frustrating given how low chance it is to get a t16 map and being 1 shot by a mob you don't even get to see. I try to explode every corpse due to this but the ones you miss just kills you...literally. It sucks that the visuals are so benign, also doesn't help I play SrS firewall minions, so many orange lights then you can't see that minion bleep that just 1 shots you...

In POE1, we have so much movement that it can be mitigated somewhat, in POE2, I'm moving with 30% MS boots and I can't outrun anything, also the range is deceptive, it hits you unless you roll on time, just have to spam rolls I guess.
Last edited by Kino2#5886 on Jan 13, 2025, 6:11:49 PM

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