Please remove Corpse Explosions from Poe2
Every mob on death massive AOE dmg spike is shit design, if anything it should be rare AF to even happen.
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Best we can do is make Una play songs.
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please remove corpse explosions devs , i had 1400 es and 1800 health and got one tapped by off screen rare and when you are doing a breach map the ground is littered with corpses. literally thinking about playing a different game till this is addressed. i have acrobat, 70+ evasion , and still hits like a mack truck i get making it hard but don't put in mechanics that break the game .
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" Did this around 2022 about PoE and waited for PoE 2. 80 hours into PoE 2, I'm already out and waiting for the official launch instead. Very likely will never come back to this game, to be honest. Recent announcements sounded like GGG will double down on their "vision" and PoE 2 will inevitably become PoE 1 2.0 instead of having any fundamental changes from it. I'll probably go into waiting for another game dev company to rip off PoE from GGG just like they did with Diablo. I was in hopes Last Epoch was going to be it, but the class-based skills didn't cut it for me. Last edited by _rt_#4636 on Jan 15, 2025, 3:01:23 PM
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I agree, it's an awful ability, I died to it so many times and didn't have a chance to react. I hate it.
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They really need to up the animation time and down the damage this ability does. Way too punishing.
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