GGG... here's the basic concept on how to make a game FUN... you're welcome!!!

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Fhrek#4437 wrote:
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So, let's all agree that PoE2 is a chore... even for those of you that think the game is perfect, the game is still a series of chores...



Lets all agree that fun is subjective and this genre of game probably isn't meant for you.


What "genre" do you mean?

SoulslikeRoguelikePuzzlelikeARPGlike?

PoE 1 is an excellent ARPG
Cult of the Lamb is an fun and challenging Roguelike
Elden Ring is an masterpiece Souls game

Because PoE 2 is trying to be everything and isn't good in none.


I disagree, and think you also probably want to find a game thats more your taste. Diablo 4 teaches us that trying to please everyone just makes your game bland and shallow.

POE2 best ARPG first impression I've ever gotten. And I've played damn near every one of them.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
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Fhrek#4437 wrote:


What "genre" do you mean?

SoulslikeRoguelikePuzzlelikeARPGlike?

PoE 1 is an excellent ARPG
Cult of the Lamb is an fun and challenging Roguelike
Elden Ring is an masterpiece Souls game

Because PoE 2 is trying to be everything and isn't good in none.


Those genres tough are just names, they are now becasue someone in the past created something that wasnt before. We got nowadays "Souls game" genre, because years ago, Hidetaka Miyazaki had the vision to create a game like nothing before, that borrowed tough parts from different genres that were before.

Who can say if in 5 years, POE2 wont become a new stadnard for a new genre? Thats how new genres are born.
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I disagree, and think you also probably want to find a game thats more your taste. Diablo 4 teaches us that trying to please everyone just makes your game bland and shallow.

POE2 best ARPG first impression I've ever gotten. And I've played damn near every one of them.


Yeah, you're right... I'm into challenging fun games, boring ones are a pass.

BG3 tactical challenging and fun, honour mode is a blast!
Elden Ring + DLC challenging and fun, doing self imposed challenge runs and testing build is engaging as hell!
Poe 1 every league has some nice things to do, never gets old!


PoE 2 EA less than a month and it reach the "fun" ceiling... a shame.
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Toforto#2372 wrote:
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So, let's all agree that PoE2 is a chore... even for those of you that think the game is perfect, the game is still a series of chores...



Lets all agree that fun is subjective and this genre of game probably isn't meant for you.


Nah it's not that "PoE 2 isn't for someone". It's that the game is horribly designed,boring,slooooooooow, a massive chore, and has objectively worse systems than PoE 1 right now. Actually the worst game I've seen in years. It's gonna take a while for it to be in a fun,playable state. Right now its just some kind of dark souls parody. A bad one.


So the thing you're struggling with here is that you think your preference is an objective fact rather than the subjective value judgement that it actually is.

Thats why its hard for you to understand why I and others enjoy POE2 and you don't. Meanwhile I completely understand why 40/40 POE1 blasters don't get POE2 at a basic level. Even if I disagree with their tastes strongly. I don't begrudge you liking what you like. But you seem to be here demanding that you get to ruin BOTH games neither of which was ever supposed to be the silly thing POE1 became.

We both get to have a game now... Maybe try and be less petty about it?

Like I'm sure I'll play the odd POE1 league here and there, it'll be hard to go back not going to lie. But like I've said elsewhere its a really intricate and silly/fun space ship shooter. I can and have enjoyed that space ship loot dumpster combat even while rolling my eyes many a time. but what I really want is a dungeon crawler that improves on D2 which POE1 was supposed to be and that is definitely what POE2 can be with effort and conviction of the Devs to not let it devolve into a pointless POE1 clone.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
Last edited by alhazred70#2994 on Dec 31, 2024, 7:13:40 PM
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So, let's all agree that PoE2 is a chore... even for those of you that think the game is perfect, the game is still a series of chores... you go through the game, never being rewarded with any good loot to farm up money (currencies) to buy the items you need from others... that's the equivalent of HAVING A JOB!!! You work all month, get paid and then go buy groceries and food to sustain yourself and not die... THIS IS NOT HOW VIDEO GAMES SHOULD WORK!!!


1) The game is not difficult

Before people start saying "oh, but the game is difficult so it's skill issues"... no, it's not difficult... keeping the player's power level artificially at the lowest you can is not difficulty... because I can buy good items from others and blow up the bosses and one shot everything... it's ARTIFICIAL DIFFICULTY and it's aimed at low IQ people that don't understand the difference between a challenge and being a hamster on a wheel with a carrot on the other side of the cage...

2) Where FUN comes from

The concept of fun might be different from different people in specific situations but the base source where fun comes from in video games is ALWAYS the same for everyone... it comes from two sources...

a) Sense of Exploration

The sense of exploration is simple and almost all games have it except for the really really bad ones... you explore the game, you explore the mechanics, the world, the atmosphere... PoE2 doesn't suffer from this much... except the incredibly annoying dependency on the dodge roll and the some really bullshit mechanics like on death effects and swarming, the game is actually good on the exploration side of things.

b) Sense of Discovery/accomplishment

So here comes the part at which PoE2 is really bad at and PoE1 did mostly right and certainly way way WAAAAAY better than PoE2... So, what is sense of Discovery... it's the excitement that comes from finding out what you need for yourself to beat the game BY PLAYING THE GAME... in this game you CANNOT beat it by playing it... you will never find enough to sustain you on the ground and you always have to go back to the vendors and the online trading to get what you need...

Think about it this way, what's more exciting? to find the key to a car on the ground and the car itself next to it or to save up for years to by that car with your own money... CERTAINLY THE FIRST ONE!!! And guess what? The first one doesn't happen in real life... which is why it's exciting that it happens in video games... but when you take a video game and tell the players that "you have to save up and buy the things you need from trading" then you're essentially telling them to do what they do in real life working their everyday job...

And on the Accomplishment part... yes, beating a hard boss is rewarding... but it's rewarding BECAUSE OF THE REWARD OF BEATING IT!!! Doing a thousand pushups (Brooklyn 99 reference here) is rewarding ONLY of they give me something for it... if they give me a new car for doing 1000 pushups, then fuck yeah, it's exciting... but if I do a thousand pushups and then the guy tells me "good job, you can do them, you're a champ!" and give me 10 bucks and a pat on the back, then all I can think is... WHY THE FUCK DID I DO 1000 PUSHUPS YOU A-HOLE???


3) Giving power to the player

So, should you give the player more power to make the game easier for him and feel good about himself? Well, yes and no... No, you shouldn't just give him free stuff for doing nothing... but yes, you should 100% give him more power when he accomplishes something...

Everyone is raving about the boss fights of this game... but how many of you have ACTUALLY gotten 1% more powerful after beating the boss? Not by leveling up or buying stuff from elsewhere... DIRECTLY by beating the boss... almost nobody... and if the game had a ton of loot anyway like PoE1 that would be passable cause you'd eventually at least get what you need... but if the game is starving you for loot and then the "big challenges" don't give you anything specifically good then what's the point of the challenge? There's a reason dunks are worth 2 points and shots from 25+ft away are worth 3 points... those shots are harder to hit consistently and therefore are rewarded more...

So the final pilar of fun is this... GAINING power... not being gifted power... GAINING it... playing the game, accomplishing something and instantly becoming more powerful... PoE2 is GODAWFULLY BAD in this aspect... and no, finding exalted orbs to spend online for good items is NOT gaining power and it's NOT rewarding... it's just a transaction like me selling my old Thrustmaster racing wheel cause I bought a new Fanatec Direct Drive wheel... it's not exciting, it's just a transaction...


So, before all the armies of "git gud" and "skill issues" bots descend upon me, do one thing... dip your tongues in your brains and think about the aforementioned... think about the difference of having fun than being good at a job... thanks for reading!!!



You miss one key thing: for a virtual reward to be truly satisfying, for many poeple (like me) it must come for overcoming a challenge. Otherwise they could just give you all the loot at the start of the game, but it wouldnt be that fun would it? Everything in a video game is an illusion.

Im a casual player , playing warriors with a friend, only weekends.We dont read about meta builds, we dont buy stuff from market. We are only near end of act 2 , but we have good fun, becasue the game is challenging. The first act boss wasnt rewarding becasue it drop ton of loot, but becasue we died first 10 times to it, had to revise out equipement, discuss tactics and when we finally beat him, it felt good. Dont get me wrong, getting good loot is also fun, but its only a part fo it for me.
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Fhrek#4437 wrote:

Poe 1 every league has some nice things to do, never gets old!


PoE 2 EA less than a month and it reach the "fun" ceiling... a shame.


Never gets old aren't you the guy who's played like 2 leagues in the last 4 years... and not played since affliction?

Again I get this strong vibe that most of the "hate" for POE2 is that POE1 clear speed guys are upset because they expect to blast through the game like its silly clapped out power creeped to goofiness predecessor and also resent needing to press more than one button (outside of some dumb stuff GGG needs to nerf like gas arrow and minions and the crop of super dumb endgame things like spark and ice monk etc.

Early days, great game, I think this game would only become a worse game if they bow to POE1 clear speed players self centered entitlement.

They told you what this game is trying to be and its very good in that regard.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
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Fhrek#4437 wrote:

Poe 1 every league has some nice things to do, never gets old!


PoE 2 EA less than a month and it reach the "fun" ceiling... a shame.


Never gets old aren't you the guy who's played like 2 leagues in the last 4 years... and not played since affliction?

Again I get this strong vibe that most of the "hate" for POE2 is that POE1 clear speed guys are upset because they expect to blast through the game like its silly clapped out power creeped to goofiness predecessor and also resent needing to press more than one button (outside of some dumb stuff GGG needs to nerf like gas arrow and minions and the crop of super dumb endgame things like spark and ice monk etc.

Early days, great game, I think this game would only become a worse game if they bow to POE1 clear speed players self centered entitlement.

They told you what this game is trying to be and its very good in that regard.


Hehehe good to know my PC account isn't linked to my console account, the ad hominem goes so far.
PoE 2 imported all the problems PoE 1 had, but none of the solutions. All the "bads" are here but only few or almost none of the "goods". PoE 2 tries to be a whole different game than PoE 1, successfully did that only in act 1 to 3, but past that its just PoE 1 with upgraded graphics and dodge roll.

The most glaring issue in PoE 2 imo, is that GGG not yet understand the difference between punishing and hard / challenging content. For example, having only 1 ticket / 1 chance to a boss fight, while the process of getting that ticket is tedious and long, is punishing, not hard or challenging. In successful action game title like Elden Ring or even Monster Hunter, they made accessing a difficult / challenging bosses very easy and you can retry the fight again, again, and again, without adding layers of grind, until you beat it.

Pinnacle boss fight in PoE 2 is fundamentally flawed and does not incentivize players to learn the game and beat it by themselves. It incentivizes players to play just like PoE 1, instant melt the bosses within seconds, and the only challenging part in that aspect is gearing. There is a simple and quick fix for this ; Keep the default 6 "portals" and each allocated +1 difficulty node in atlas passive tree will reduce the numbers of tries by 1. So it starts with 6, then 5, 4, 3, and then 2.

Another major issue in PoE 2 is that the game have conflicting direction between more methodical combat approach and PoE 1 power fantasy designed around trading especially in endgame. There is no such thing as methodical combat approach in the endgame. The choice is either you play it like PoE 1 or you keep dying and get no loot, which means you won't be able to progress. The map design, the monster design, monster density, loot, breach, delirium, expedition, everything is just the same as PoE 1. People HATE content that have time-based mechanic in PoE 1 because it favors heavily zoomy-1 tap clear-no thinking needed-build. And I don't understand on why they keep a time-based mechanic in PoE 2, while not giving players movement skills, and worse, concentrated the loot in that mechanic (breach). How it is a more methodical combat approach with this time-based mechanic while having monster density like vampire survivor, and not to mention the numerous on death effects.

Why on earth did OP not include the gameplay, mechanics or challenge anywhere near where fun comes from?

It's fine to be an accomplishment or power fantasy type player, there are several other different types of enjoyment people get out of games like this.
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Fhrek#4437 wrote:


Hehehe good to know my PC account isn't linked to my console account, the ad hominem goes so far.


you made a personal assertion of amazing replay value its not ad hominem it directly addresses what you've asserted. That said I don't honestly care that you skipped leagues or anything, so have I. Anyway you'll have many replayable POE1 leagues into the future unless GGG wants to make a viable source of income and a very different playing game die off for no reason.

I do think most of the negativity is coming from people with expectations that POE2 be a trivial equally silly paced clone of POE1.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.

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