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GGG... here's the basic concept on how to make a game FUN... you're welcome!!!
" I disagree, and think you also probably want to find a game thats more your taste. Diablo 4 teaches us that trying to please everyone just makes your game bland and shallow. POE2 best ARPG first impression I've ever gotten. And I've played damn near every one of them. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Those genres tough are just names, they are now becasue someone in the past created something that wasnt before. We got nowadays "Souls game" genre, because years ago, Hidetaka Miyazaki had the vision to create a game like nothing before, that borrowed tough parts from different genres that were before. Who can say if in 5 years, POE2 wont become a new stadnard for a new genre? Thats how new genres are born. |
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" Yeah, you're right... I'm into challenging fun games, boring ones are a pass. BG3 tactical challenging and fun, honour mode is a blast! Elden Ring + DLC challenging and fun, doing self imposed challenge runs and testing build is engaging as hell! Poe 1 every league has some nice things to do, never gets old! PoE 2 EA less than a month and it reach the "fun" ceiling... a shame. |
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" So the thing you're struggling with here is that you think your preference is an objective fact rather than the subjective value judgement that it actually is. Thats why its hard for you to understand why I and others enjoy POE2 and you don't. Meanwhile I completely understand why 40/40 POE1 blasters don't get POE2 at a basic level. Even if I disagree with their tastes strongly. I don't begrudge you liking what you like. But you seem to be here demanding that you get to ruin BOTH games neither of which was ever supposed to be the silly thing POE1 became. We both get to have a game now... Maybe try and be less petty about it? Like I'm sure I'll play the odd POE1 league here and there, it'll be hard to go back not going to lie. But like I've said elsewhere its a really intricate and silly/fun space ship shooter. I can and have enjoyed that space ship loot dumpster combat even while rolling my eyes many a time. but what I really want is a dungeon crawler that improves on D2 which POE1 was supposed to be and that is definitely what POE2 can be with effort and conviction of the Devs to not let it devolve into a pointless POE1 clone. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Dec 31, 2024, 6:13:40 PM
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" You miss one key thing: for a virtual reward to be truly satisfying, for many poeple (like me) it must come for overcoming a challenge. Otherwise they could just give you all the loot at the start of the game, but it wouldnt be that fun would it? Everything in a video game is an illusion. Im a casual player , playing warriors with a friend, only weekends.We dont read about meta builds, we dont buy stuff from market. We are only near end of act 2 , but we have good fun, becasue the game is challenging. The first act boss wasnt rewarding becasue it drop ton of loot, but becasue we died first 10 times to it, had to revise out equipement, discuss tactics and when we finally beat him, it felt good. Dont get me wrong, getting good loot is also fun, but its only a part fo it for me. |
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" Never gets old aren't you the guy who's played like 2 leagues in the last 4 years... and not played since affliction? Again I get this strong vibe that most of the "hate" for POE2 is that POE1 clear speed guys are upset because they expect to blast through the game like its silly clapped out power creeped to goofiness predecessor and also resent needing to press more than one button (outside of some dumb stuff GGG needs to nerf like gas arrow and minions and the crop of super dumb endgame things like spark and ice monk etc. Early days, great game, I think this game would only become a worse game if they bow to POE1 clear speed players self centered entitlement. They told you what this game is trying to be and its very good in that regard. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Hehehe good to know my PC account isn't linked to my console account, the ad hominem goes so far. |
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PoE 2 imported all the problems PoE 1 had, but none of the solutions. All the "bads" are here but only few or almost none of the "goods". PoE 2 tries to be a whole different game than PoE 1, successfully did that only in act 1 to 3, but past that its just PoE 1 with upgraded graphics and dodge roll.
The most glaring issue in PoE 2 imo, is that GGG not yet understand the difference between punishing and hard / challenging content. For example, having only 1 ticket / 1 chance to a boss fight, while the process of getting that ticket is tedious and long, is punishing, not hard or challenging. In successful action game title like Elden Ring or even Monster Hunter, they made accessing a difficult / challenging bosses very easy and you can retry the fight again, again, and again, without adding layers of grind, until you beat it. Pinnacle boss fight in PoE 2 is fundamentally flawed and does not incentivize players to learn the game and beat it by themselves. It incentivizes players to play just like PoE 1, instant melt the bosses within seconds, and the only challenging part in that aspect is gearing. There is a simple and quick fix for this ; Keep the default 6 "portals" and each allocated +1 difficulty node in atlas passive tree will reduce the numbers of tries by 1. So it starts with 6, then 5, 4, 3, and then 2. Another major issue in PoE 2 is that the game have conflicting direction between more methodical combat approach and PoE 1 power fantasy designed around trading especially in endgame. There is no such thing as methodical combat approach in the endgame. The choice is either you play it like PoE 1 or you keep dying and get no loot, which means you won't be able to progress. The map design, the monster design, monster density, loot, breach, delirium, expedition, everything is just the same as PoE 1. People HATE content that have time-based mechanic in PoE 1 because it favors heavily zoomy-1 tap clear-no thinking needed-build. And I don't understand on why they keep a time-based mechanic in PoE 2, while not giving players movement skills, and worse, concentrated the loot in that mechanic (breach). How it is a more methodical combat approach with this time-based mechanic while having monster density like vampire survivor, and not to mention the numerous on death effects. |
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Why on earth did OP not include the gameplay, mechanics or challenge anywhere near where fun comes from?
It's fine to be an accomplishment or power fantasy type player, there are several other different types of enjoyment people get out of games like this. | |
" you made a personal assertion of amazing replay value its not ad hominem it directly addresses what you've asserted. That said I don't honestly care that you skipped leagues or anything, so have I. Anyway you'll have many replayable POE1 leagues into the future unless GGG wants to make a viable source of income and a very different playing game die off for no reason. I do think most of the negativity is coming from people with expectations that POE2 be a trivial equally silly paced clone of POE1. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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