STILL ONE DEATH PER MAP
" So glad they held their stance on it. They changed pinacle bosses though Mash the clean
|
|
" Agree'd, I doubt they will ever change 1 map deaths Mark and Johnathan in the Tavern talk basically said it.. if you're dying 20%+ of your maps you clearly are not ready to be doing those maps. Last edited by QticaX#4168 on Jan 12, 2025, 4:17:41 PM
|
|
I think the pinnacle boss 6 death is a W. You need time to learn the mechanics.
| |
" Except that maps is what have a fuckton of more randomization risking oneshot or unbeatable foes. And no, the requirement to map shouldn't be that you can clear everything 3 screens away to be able to progress. |
|
They 100% had most of these fixes done before break. Jonathant literally speaking a bunch of nothing about nothing. No changes to 1 death maps, only changing the attempts on pinnacle bosses.
Literally just didn’t do anything. |
|
I said it already and I will repeat it: I am not coming back, unless this is adressed in any way.
"Have better build" doesn't apply to me. One singular death in maps was all I needed to know that this is a despicable design decision. Give me a build that is literally immortal and onetaps pinnacle bosses and I will still think this is insulting. To me and to my time. I am very sad. Was looking to returning and playing more. I WON'T. |
|
If they got rid of most on death effects and some cheap one shot attacks (which at least they seem to be addressing somehow), I would say that one death per map is fine per se, but losing tablet effects and all that after a death just feels too punishing unless you have a build that can clear the entire screen by farting in a general direction.
Last edited by pyrocyborg#0256 on Jan 12, 2025, 4:29:20 PM
|
|
" It has nothing to do with being ready. The people who don't die just know / have the currency to alter their map mods from hard ones to easy. Only the boss fights in this game take any sort or skill, everything else is easy and brainless as long as you have the time, the time, the time, the time, the gear and the knowledge. Even the boss fights really only take skill until a certain point when you use a meta build that does 50 million DPS and deletes them before you need to use any mechanics Last edited by maquino85#7657 on Jan 12, 2025, 4:30:33 PM
|
|
Well...I take issue with a few things. The AN rares being one. Sometimes there just is no counterplay.
Most of my deaths, are my fault. I got overconfident...not fully paying attention..admiring my cat as she demanded my attention, etc. There are those few times where I do get VERY frustrated because I get roll caught on terrain, body blocked by mobs that knocked me into a corner. Getting sniped off screen (sunrays, meteors, and reflect knights), mobs having tracking on projectiles that is overtuned to say the least. I had a rare mob with temporal bubble, mana siphon, hasted, enrages periodically, and cold aoe...imagine being a caster. Did I have blink? No. Did that motivate me to get blink, yes. Would I have lived if I had blink? Potentially. Would I have lived if I wasn't trapped in a tiny space with poor visual clarity? Perhaps. Did I panic a bit..yes. Did I die? 1000%. One big thing is the ritual circles. 75% being inside a wall or something. Honestly? Other than that...its mostly my fault like 95% of the time. |
|
1 death per map is fine as long as mechanics are clear of what I should be avoiding which is seems like they are addressing
THem adding visual clarity to on ground effects is a big win from getting one shot randomly Last edited by xpose#1651 on Jan 12, 2025, 4:30:47 PM
|
|