Please do something about boots...

"
MEITTI#3999 wrote:
"
NeoCyrus#3728 wrote:

I can't tell if this is a troll post or someone who just hasn't played endgame yet/enjoys taking 10 minutes to walk across a map.


Higher the player move speed, harder it is to balance the game and more common out of nowhere instadeaths become because those become the only things killing players. Mobility in most games is an extremely powerful stat and devs should be careful when they adjust its numbers.


So why make it rollable on boots where its not guranteed what MS people are working with? Why not make a baseline movement speed and take it off boots/bake it into the boots themselves?
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
"


So why make it rollable on boots where its not guranteed what MS people are working with? Why not make a baseline movement speed and take it off boots/bake it into the boots themselves?


Because getting powerful stats by finding good loot is the core of Arpgs. And move speed is a superpowerful stat. If you would buff every players move speed like 30%, then they would also need to make every single monster and boss much faster as well and the reaction times for all those red super attacks and dodging hedgehog crab volleys becomes that much more difficult.
Imagine if they removed movespeed as an affix on boots and made it a build-in implicit or base type.

Then boots like Imp Shanks would have never revolutionized ARPG itemization like Diablo 2 did.
"
QticaX#4168 wrote:
Imagine if they removed movespeed as an affix on boots and made it a build-in implicit or base type.

Then boots like Imp Shanks would have never revolutionized ARPG itemization like Diablo 2 did.


Why do we need to be beholden to a duped Diablo 2 item? It's not like PoE's 35% movespeed boots are revolutionizing ARPGs like Imp Shanks did. What exactly are we accomplishing here?
Last edited by Gwonam#5505 on Jan 12, 2025, 6:34:58 PM
"
MEITTI#3999 wrote:
"


So why make it rollable on boots where its not guranteed what MS people are working with? Why not make a baseline movement speed and take it off boots/bake it into the boots themselves?


Because getting powerful stats by finding good loot is the core of Arpgs. And move speed is a superpowerful stat. If you would buff every players move speed like 30%, then they would also need to make every single monster and boss much faster as well and the reaction times for all those red super attacks and dodging hedgehog crab volleys becomes that much more difficult.


What? Its a powerful stat because it makes dodging stuff and areas not being a slog a breeze. No one would ever give up that stat, not even for all the EHP and other stats in the world.

Also how is tuning monsters to player speed any harder if it was universal compared to how it is now?

Monsters are already tuned assuming you have speed. Means u get royally shafted if u dont.

Case in point my first char in this game had 10% ms boots up to act 3 and the fire priest boss kept annilating me as I didnt have the ms to escape his moves.

Future characters had at least 20% and it was a breeze.

Ergo why is such a critical stat a coin toss on gear at all?
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
I'd be fine with it if it wasn't the 1 defining thing about boots, no one seriously will ever use boots without movespeed.
You can more or less putz around in random gear besides boots, as nothing has such a 1 key magic effect that makes or breaks the item.

This probably wouldn't be half the issue it is if they just took out the 35%, made it cap at 25% and made another effect that is like 10% and maybe something else like some other pieces of gear have, this way at least you would have 2 chances at a movespeed roll like some of the other gear gets.
"
Ashgan9#6435 wrote:
I'd be fine with it if it wasn't the 1 defining thing about boots, no one seriously will ever use boots without movespeed.
You can more or less putz around in random gear besides boots, as nothing has such a 1 key magic effect that makes or breaks the item.

This probably wouldn't be half the issue it is if they just took out the 35%, made it cap at 25% and made another effect that is like 10% and maybe something else like some other pieces of gear have, this way at least you would have 2 chances at a movespeed roll like some of the other gear gets.


Any other stat on gear is flexible to what ur build needs and what ur build scales.

Basically every build requires ms tho. A magic pair with worse defences (base armouretc) with ms is always better than a pair of boots with high defences, resists, life etc.

Its a mandatory stat.
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
mobility helps survivability and farming rate, especially with these crazy fast mobs

even in trials

no argument around that
Last edited by Arkansaw#6164 on Jan 13, 2025, 9:08:00 AM
"
This isn't a sportscar game, all right?

If YOU need for some reason to move faster than speed of light, then you are very welcome to go play PoE 1 with all that stupid Flame Dash.

Players who want more movement speed are usually those complaining to dying too much and needing more portals... we can wonder why.

Movement speed is fast enough, maybe even too much.


Have you tried doing 4th Sekhema's trial without at least 30% MS boots? If you don't get MS boon, you will fail last boss guaranteed just because you don't have enough speed to do boss mechanic.
It's a miserable experience.
So yes, it's mandatory in current state of the game and wouldn't be an issue if we had blinks/dashes.
To quote GGG: "We think it's good".

Report Forum Post

Report Account:

Report Type

Additional Info