Please do something about boots...

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Beykber#2177 wrote:
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Fae_Lyth#6750 wrote:
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I dont think MS should be a stat, same as Magic Find.
You either have it on every single character or you are in a disadvantage.

It makes the balance harder too, boss moves have to be doable with a range of movementspeed now. You could do much tighter boss fights if everyone had the same MS.


+1

https://www.reddit.com/r/PathOfExile2/comments/1hlzax1/loot_from_an_11breach_300_increased_item_quantity/

Rarity affects both the amount and the type of currency you gain.
0 and 100 Rarity are completely different games.
Droprates are heavily nerfed, because they are balanced around Rarity.

Even in HCSSF I prioritise Rarity over Resistances, because of how mandatory Rarity is to get Regals + Exalts and to upgrade your gear during campaign.
Is that really intended?
And if it is intended: Is it a good thing?


holy frick man why are you on every post copy pasting your pathetic cries of self inflicted misery


Because it is an issue that disproportionately negatively affects an otherwise great game, and I'd like it to be addressed.
I mean it does cut the time down traveling through maps that are larger so that is a + to have movement speed. However, with them standing on the side of 'they like the movement speed' where it is, I would think most folks will prioritize movement speed on boots + resistances just due to being able to avoid attacks and deal with the larger maps and terrain.

It would be nice to see what the DEV's builds are alongside gear to see what they are doing. You guys think they use the trading site too to find movement speed on boots or they just wing it with what they find?
I made a post about this. I honestly feel that creating a weaker implicit and decreasing the affix would be a fantastic compromise. Not only does it address the no move speed pain point, but still keeps a great affix to roll! I feel that making a change like this would greatly increase the variety of move speed you see used on end game builds as well.

https://www.pathofexile.com/forum/view-thread/3692631

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I totally see why GGG prefers to leave move speed as an affix vs an implicit stat, however, feel that there may be a compromise that could address both sides of the argument. Why not create a 5-15% implicit and reduce the affix to 5-20%?

I don't know about you, but as someone whom views boots without move speed as worthless, a 15% implicit with no move speed mod, but perfect other stats would be very tempting to take the hit. The other benefit would be to improve early campaign, as this would open move speed up to low level characters immediately. This is a major pain point for new players! Slow move speed is BORING!

Even if GGG thinks this would be to drastic, fine, consider 5-10% and 5-25% split, regardless, I feel it would be a massive improvement to boots that don't get the "mandatory" affix!
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TrashMe#6209 wrote:
I made a post about this. I honestly feel that creating a weaker implicit and decreasing the affix would be a fantastic compromise. Not only does it address the no move speed pain point, but still keeps a great affix to roll! I feel that making a change like this would greatly increase the variety of move speed you see used on end game builds as well.

https://www.pathofexile.com/forum/view-thread/3692631

"
I totally see why GGG prefers to leave move speed as an affix vs an implicit stat, however, feel that there may be a compromise that could address both sides of the argument. Why not create a 5-15% implicit and reduce the affix to 5-20%?

I don't know about you, but as someone whom views boots without move speed as worthless, a 15% implicit with no move speed mod, but perfect other stats would be very tempting to take the hit. The other benefit would be to improve early campaign, as this would open move speed up to low level characters immediately. This is a major pain point for new players! Slow move speed is BORING!

Even if GGG thinks this would be to drastic, fine, consider 5-10% and 5-25% split, regardless, I feel it would be a massive improvement to boots that don't get the "mandatory" affix!


I'd imagine like 20% ms as an implict and u can earn an additional 10% as a roll perhaps
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
I would argue 20% implicit is way to extreme. It should be a range, and the affix should still be weighted as the higher possible stat. You should still be forced to pick between other stats vs move speed. I'm not aware of any other implicit mod on an item that carries more weight than the roll-able affix, and for good reason.
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MEITTI#3999 wrote:
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So why make it rollable on boots where its not guranteed what MS people are working with? Why not make a baseline movement speed and take it off boots/bake it into the boots themselves?


Because getting powerful stats by finding good loot is the core of Arpgs. And move speed is a superpowerful stat. If you would buff every players move speed like 30%, then they would also need to make every single monster and boss much faster as well and the reaction times for all those red super attacks and dodging hedgehog crab volleys becomes that much more difficult.


What? Its a powerful stat because it makes dodging stuff and areas not being a slog a breeze. No one would ever give up that stat, not even for all the EHP and other stats in the world.

Also how is tuning monsters to player speed any harder if it was universal compared to how it is now?

Monsters are already tuned assuming you have speed. Means u get royally shafted if u dont.

Case in point my first char in this game had 10% ms boots up to act 3 and the fire priest boss kept annilating me as I didnt have the ms to escape his moves.

Future characters had at least 20% and it was a breeze.

Ergo why is such a critical stat a coin toss on gear at all?


LOL now that’s skill issue 😂
I’ve been playing the game into early endgame now and almost never had/used boots with movement speed, so it’s clearly not mandatory, it’s just a nice to have stat.
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LOL now that’s skill issue 😂
I’ve been playing the game into early endgame now and almost never had/used boots with movement speed, so it’s clearly not mandatory, it’s just a nice to have stat.


Frankly I don't believe you. Would someone go on the internet and tell lies?
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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Ashgan9#6435 wrote:
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This isn't a sportscar game, all right?

If YOU need for some reason to move faster than speed of light, then you are very welcome to go play PoE 1 with all that stupid Flame Dash.

Players who want more movement speed are usually those complaining to dying too much and needing more portals... we can wonder why.

Movement speed is fast enough, maybe even too much.


movespeed is not only traversing map but also your ability to dodge attacks by moving out of the way.

so kindly before making arguments in your head based on other topics on the forum, kindly do consider everything.

While I agree that I don't want to see PoE1 levels of speed, this is not what this is about...


I think movespeed should be an implicit on boots, but if they were to increase movespeed overall they would have to rebalance pretty much everything. The game currently feels like it's balanced around the dodge roll
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QticaX#4168 wrote:
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NeoCyrus#3728 wrote:
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This isn't a sportscar game, all right?

If YOU need for some reason to move faster than speed of light, then you are very welcome to go play PoE 1 with all that stupid Flame Dash.

Players who want more movement speed are usually those complaining to dying too much and needing more portals... we can wonder why.

Movement speed is fast enough, maybe even too much.

I can't tell if this is a troll post or someone who just hasn't played endgame yet/enjoys taking 10 minutes to walk across a map.


No, he is right.


Super subjective.


Movement speed is a defence.
^ Above posted twice xD
Last edited by Hatephuk#4422 on Jan 13, 2025, 5:58:46 PM

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