One Death Maps is a monumental failure.

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ben255#1931 wrote:
10% of the player base are the vocal majority, the rest of the 90% enjoy the game and play.


Please provide a source for your numbers.



in poe1 leagues where the day 1 concurrent steam players were about 200k chris said several million individual people actually played in the league over its duration.


the day 1 concurrent steam players for poe2 were 580k. so how many million actually played the league so far in total?





and how many million are in this thread asking for 1 portal mechanic to be removed?



this is from the trade manifesto

"
Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems.




"

- On the other hand the game has lost 50% of it's Steam players, could you provide any details about WHY those people don't want to play the game anymore?
- Is there any effort GGG spends in understanding their player loss and adjusting motivational counter strategies?



people not playing at the same time isnt the same as losing them.


many people make sure to turn up for league launch and all play at the same time on day 1. no one is making sure they turn up to play at the same time as the rest of the community on a tuesday 6 weeks after launch. doesnt mean they quit the game.

every poe league had about half its launch concurrency after a month. then the next league had more players than the last, so it never actually 'lost' players the game gained players every league.


this is how league cycles work, ggg want players to drop off after a month and then come back for the next league. that is the design.









people just need to start posting their opinion, this is what i think about the game and why i think it. done.

the whole thing of "...and everyone agrees with me and if you dont do exactly what i say you are terrible devs who dont understand how to make a game and everyone agrees with me and the game will fall apart and make 0 money and the pattern of player concurrency on league launch that we can see over the last 12 years is proof that the game will die if you dont do everything im demanding right now and patch it in the next 2 weeks or im gonna quit and everyone will quit and the entire world will fall apart!!!"


yeah i just dont think its true or in any way helpful? no one with sense, certainly no dev is reading all that nonsense and taking it seriously for a second. it just detracts from what could be a valid point if people just say hey, this is what i think about the game.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Mortemir#2325 wrote:
I'd love to see an actual community vote on this.
Anyway, +1 single death per map is dumb.


You're talking about a community quote on people that are left, it's not very intelligent to ask people who are still there and not the people who left the game. It's the most unintelligent form of community vote i can think of if your goal is to understand how people react on punishments in the game.
Not sure how you can claim they had fun and left and things are healthy. Not sure how you can claim the game lost players due to this problem, either.

But I know why my friends left. It wasn't fun. For one reason or another it wasn't fun for them. Most didn't finish campaign. They didn't like the fact that they simply didn't get upgrades. Others left due to endgame.

I don't know why the rest of the 300k players left.
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chobo999#2010 wrote:
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Sakanabi#6664 wrote:
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chobo999#2010 wrote:

-1.

It is a monumental failure.


And it stays in the game. No matter what you or any other player thinks.
What's so hard to understand?




What is your Point?

That the gamedevs won't make a change or what?

Did you not read this Thread my guy?





Ok. This is really exhausting so I end with this reply.

Yeah I a red it. It's the same nonsense as another "remove 1 portal" threads. People think they came with something new/creative/good but it's still the same over and over again.

The problem is in this approach. Players try to bash their heads against the wall even if everything tells them it's pointless. They do it here on forum and they do it in the game - that's why they constantly die, lose progress and hate one death per map (or xp loss on death). PoE has very simple rule - if you run into obstacle then find a way how to overcome it. One portal per map is obvious obstacle in our way to harder content or higher level and our goal is to find a way to overcome it. Bitching on forums and demands its removal is not the PoE way. It not works like that. Just accept it and move on or move away. Very very simple.
Last edited by Sakanabi#6664 on Jan 20, 2025, 3:58:55 PM
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dwqrf#0717 wrote:
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I'm not interested in feelz, but FACTS.
So, you're talking about a majority that's LEFT, are you? Or can you provide any detail about why nearly 300.000 people turned their back to the game and WHY they did this?


They didn't turn their back in the game. They played, they had fun, and they stopped, until next patch or league. It's healthy.
Problem. The patch didn't bring the number back up. In fact, it stayed steady. That implies that no, they left and are LIKELY gone for good. That's not good.

Even PoE has spikes whenever a patch or League drops. But PoE2 isn't. GGG needs to figure out why or they could be launching a dead game if the number drops. If it doesn't, but also doesn't increase, another thing to look into.
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Sakanabi#6664 wrote:
Yeah I a red it. It's the same nonsense as another "remove 1 portal" threads. People think they came with something new/creative/good but it's still the same over and over again.


Discontentment is a powerful engine, my dear friend. It even makes empires fall. So, 'bashing a head against a wall' is always the perspective of those who want nothing to be changed.
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Not sure how you can claim they had fun and left and things are healthy. Not sure how you can claim the game lost players due to this problem, either.


I never said, they left for a specific reason. I initially asked:
"Is there any effort GGG spends in understanding their player loss and adjusting motivational counter strategies?"

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Sakanabi#6664 wrote:


Ok. This is really exhausting so I end with this reply.

Yeah I a red it. It's the same nonsense as another "remove 1 portal" threads. People think they came with something new/creative/good but it's still the same over and over again.

The problem is in this approach. Players try to bash their heads against the wall even if everything tells them it's pointless. They do it here on forum and they do it in the game - that's why they constantly die, lose progress and hate one death per map (or xp loss on death). PoE has very simple rule - if you run into obstacle then find a way how to overcome it. One portal per map is obvious obstacle in our way to harder content or higher level and our goal is to find a way to overcome it. Bitching on forums and demands its removal is not the PoE way. It not works like that. Just accept it and move on or move away. Very very simple.


it is funny seeing people who only play like POE1 bashing people who came because they marketed this game different from POE1, please tell me how a evasion ranger can win in simulacron when a rare boss with immortality appear? your 20 divine build doesn't help, currently the game sucks about mobs damage, so good lucky seeing that there is no way to make your survivability better unless you go ES showing that they really never thought much about how the scaling and damage works.

while some people are really wrong this is fundamentally the problem of one shotting people, the endgame damage need to be revised if you don't die because of off screen spell you die because sonner or later a white mob that can hit 3k can kill you.
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Sakanabi#6664 wrote:
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chobo999#2010 wrote:
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chobo999#2010 wrote:

-1.

It is a monumental failure.


And it stays in the game. No matter what you or any other player thinks.
What's so hard to understand?




What is your Point?

That the gamedevs won't make a change or what?

Did you not read this Thread my guy?






Yeah I a red it. [/quote]

Glad you "red" it.


Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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dwqrf#0717 wrote:
They didn't turn their back in the game. They played, they had fun, and they stopped, until next patch or league. It's healthy.


No game is 'healthy' when it fails to motivate players to stay. So, what are the demotivational elements in the game that make them leave?



What ???

Are you saying Pong, Tetris, Mario, Zelda, Warcraft, Minecraft, Elder Scrolls, and so much more games are failure because you aren't playing them yet again and right now ?

You don't need demotivational elements to stop playing a game. Only you are demotivated because you die and you hate the associated punishment ; while it is only core design of this specific game.

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