One Death Maps is a monumental failure.

"
Lmao, it's clearly not a minority of people that are feeling this way, in fact the minority is clearly in the camp that says that One Death Maps with the current iteration of mapping is fine. It's not. Everyone I've spoken to hates it. Every. Single. Person. Funnily enough, the only people that never seem to hate it are the ones that come into threads like this to defend it and talk down at those who are raising valid complaints. Honestly, I find it suspicious, but at the least, you're shouting into a void when you tell me this because I will just not be replying to a single other person that tries to tell me that this isn't a problem, when I could go to twitter, youtube, the steam reviews or facebook or instagram and peruse the comment reply section for anything PoE2 related and immediately find yet another person or group of persons complaining about the One Death Map bullshit.

It's laughable that you would deny that reality.


Bless you for continuing this conversation. There's a group of people who generally like there to be punishments so they can say they're better than other people for various reasons.

I don't play PoE2 to play or even talk to those people. I literally just want to enjoy a game and they make sure to make it as unfun as possible in endgame consistently to even killing the endgame bosses. Still unfun, it's all severely unfun in the service of the ultra nerds and economy which I do not care about either of these.

If we had a private league/ instance to just play with our own modifiers like MF increase, currency, spawn items, etc. I'd prefer to just play that tbh. I like building characters and playing killing and finding stuff. The endgame currently makes sure killing stuff is meaningless due to terrible loot drops with drops themselves being trash everytime. Last 300 hours of playing and not one upgrade. Terrible. Takes a certain type of character to say this is fun.

Keep up the logic. Don't back down from the teeth of pups.

Honestly couldn't agree more. ive grinded up to lvl 91 and i have a really strong flicker build that clears map and i have a solid defense but getting literally one shot to a stupid mechanic shouldn't waste all the time i spent leveling and searching for the citadel's. they acknowledge the pinnacle boss was too tough. Are they even listening to us? I dont know.
"
Sakanabi#6664 wrote:
These builds will be toned down eventually. Also these builds often require super rare items and heavy investments. To me it's OK if someone reach this power over long period of time. It's just not OK if anyone can do that with minimal effort or due to a bug.


Well, we had players running those builds a week into EA, so they'll definitely need a major nerf... 😅


"
Sakanabi#6664 wrote:

Feedback is a good and valuable thing. Bitching about something that will stay in a game (stated by devs) has no value. Making the same threads over and over again has no value.


It does have value; it lets the devs know just how much players dislike certain parts of the game.

Also, I don't think I've seen any posts ask to remove the death penalty outright; most are asking to reduce its severity.

And, if you think people complaining about the death penalty in PoE2 EA is bad, you should have seen the D4 forums when the 1.1 patch dropped. All they did was increase the amount of XP required to level, but there was sooooooo muuuuuuuuuuuuuuuuuuuuuuch haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaate. Literally, 9 out of 10 posts were players bitching, whining, complaining, crying, whinging, etc. about the change.

Within a week, the devs reverted the changes, and there was much rejoicing.

Personally, the XP changes did not affect me, so I had no opinion; I understood what the devs were trying to do, but it seems, especially in hindsight, that they severely misjudged the community's reaction to the changes. Players definitely seem happier with the 1.1 XP changes being reverted.

So, never say bitching about the same thing over and over and over and over and over again never got players anywhere. I know it can be really annoying to see the same post over and over and over and over again, especially when the issue does not affect you or you disagree with it, but it ultimately does have value. 😉

"
Sakanabi#6664 wrote:

Even arguing in these threads has no value and I honestly don't know why I'm still doing it. Maybe I just hope that somebody will understand how pointless is this whole discussion and start to provide actual feedback.


Lots of us have provided actual feedback, but sensationalist mudslinging tends to distract from it. 😕


"
Sakanabi#6664 wrote:

I just really like PoE 2. To me this game has alot of things I love about ARPGs. It reminds me of 2013 when I started with PoE 1 and enjoyed that version most. It reminds me of old school ARPGs I played and I simply don't want that spoiled.


Then you'll definitely want the devs to do something about how severe the death penalty in maps is right now, because if it goes live as-is, the game WILL turn into uber-OP-meta builds being the only way to play the game.
Last edited by Rorvik#2816 on Jan 20, 2025, 6:19:29 PM
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Rorvik#2816 wrote:


Also, I don't think I've seen any posts ask to remove the death penalty outright; most are asking to reduce its severity.



You haven't been on this forum really much, then.
TLDR: Bumpity Bump Bump.
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
+1
If one death is going to stay.. At least tell us how we died!! Combat Death Log would be great!
+1 I hate 1 death maps. Make it a Ruthless thing, not a standard league thing.
Just lost yet another map because I walked through my portal, swapped weapons because I had somehow accidentally swapped to weapon set 2, and my skeletons being summoned as a Witch caused the game to crash. RIP my Portal, loot that I was returning to pick up thanks to the atrocious inventory that forces us to constantly choose what to leave behind, and of course, my will to play the game as a result of the horrible, unfriendly-to-players and consistently disrespecting hours and hours of my time ONE DEATH MAP system.

WORST, SYSTEM, EVER.
Last edited by GnMQDMLmWZ#3336 on Jan 21, 2025, 10:05:34 AM
I'll put what I put in the other thread...

There was nothing wrong with the 6 portal 10% penalty from PoE1. I get they want to make boss fights more challenging, but that doesn't need to apply to random one shots in a map. It causes me to lose the entire map, for which I invested my time and currency into by juicing with towers, etc. Basically, if I wanted to waste my own time and effort by dying to some crazy combination of modifiers on a rare, I'd be playing Hardcore league. Resetting the boss and losing one portal and experience is enough of a penalty for maps, and it's consistent with the campaign design.

Just to add, I'm sure someone has mentioned it...if I can press Esc right before I die, I've essentially got what everyone is asking for by logging out while time is paused. I can log back in and go back to the map. Just let me go back in after I die so I'm actually punished for dying/almost dying.

A game shouldn't make me mad, and the one death maps make me mad.
Last edited by illectrik#2791 on Jan 21, 2025, 12:21:37 PM

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