One Death Maps is a monumental failure.
Agree. Its too punishing.
If it will still be in full release, it will be a stain of shame. |
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I also dislike the current system. If we wanted the punishing gameplay of having just one portal, we could simply play Hardcore.
The process of setting up towers and tablets feels incredibly tedious. You spend an hour running bland, mechanics-free maps just to visit the towers and blocking maps you don't like. Then, when it’s finally time to use the tablets, you only get one shot to run a map. If you make a single mistake, all that preparation is wasted. It’s a frustrating setup that punishes experimentation and adds unnecessary stress to what should be an exciting part of the endgame. |
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+1 OP
1-death maps it's the most punishing thing in the game right now (after XP loss). You can keep the XP loss, but give us the ability to use all of our portals ffs. Last edited by valandis75#0126 on Jan 23, 2025, 2:09:09 PM
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My beef with one death per portal is like what happened with this "unscheduled" maintenance.
Was doing Stone Cidadel and the game crashed, went back on and the portal was gone. Is so hard to find Citadels that is utterly frustrating to lost it by a server side error. Was not a player issue, or lack of skill, just a silly game crash and puff... portal lost, buff lost, tablet lost, cidadel lost... |
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" I don't think you understand what Hardcore is. |
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" I have no idea why they are scratching their heads, the solution is easy, not sure how hard it is to implement though since every instance in the game is programmed this way - but get rid of the "death = mobs respawn" mechanic. If I wanted the campaign map to be populated again, I'd enter it as a New Instance. After that, then keep the 6x portals where you can either die or leave/enter the map six times (with each player in the group having the same 6x enters). Of course, when the player dies, any mobs that are damaged but not yet killed are then brought to full health, but mobs stay dead. |
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" It already exists... log out at any time in a map. When you log back in and reenter a portal it is EXACTLY as you left it. So any potential "headscratching" is all for show. Some people just don't want it. "It adds meaning" the quote of pure BS. It's just a punishment for the sake of punishment to artificially extend playtime thays it. Nothing more nothing less. |
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I played games for 40 years. I am an og PONG player (1977)
Played most of the important ARPGs across the years. I agree with the 1 death mechanic. I agree with the 10% XP loss. I wish the omen would be a little more common to save 75% XP loss. Last edited by Vapala#7462 on Jan 23, 2025, 3:33:29 PM
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" I'm identical. I played on the 2600, the 52, went to Collicovision, then went up through all the consoles after the Crash of 84-85, had a PC and played Diablo 1, 2 and all the rest. And I DISAGREE with XP loss. There's a reason 90% of other ARPG makers have removed it, most players drop the games that have it. GGG needs people to stay, and maybe buy some Cosmetic or Supporter Packs to help cover their paychecks. |
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"My best guess why they kept the 6 portals shown on the map device is that it probably was easier to import the current MTX portals designed for poe 1 without having to redo everything, but to be honest u never had unlimited portals for trading or stashing loot in poe 1 either. Im not against having multiple portals as long as they keep xp loss but im not too concerned if they keep the 1 portal policy, its not a make or break for me and ill just adjust my playstyle and build for whatever they decide |
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