Jonathan, you cannot make the campaign fun to run over and over for many players

Some people are asking for the campaign to be replaced with low level maps.

But that's literally the same thing except worse. You'd still be running same levels and killing the enemies, except it's randomized, thematically incoherent and not tailored to your level. the low level loot and league mechanics are still going to be worthless and the only difference is that you'd be having a less refined experience while leveling our character up.

And if you want to skip the leveling entirely, start the game at lvl 60 - no way, that would completely destroy the entire low level economy and the market of leveling gear and leveling uniques and the whole space where the noobs are having fun trading the 1ex gear.

One option is straight up bad, the other is destructive. Either way if you like killing the mobs in the maps you should like killing them in campaign too, it's the same fucking game.
My friend on me killing cruel A3 boss carrying his next character a few days ago:

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FRRREEEEEEEEEEDOOOOOMMM!!!


If GGG really expects people will meticulously search intermediate upgrades during acts on every twink char, they are very wrong. TFT act carry service is growing as fast as trial carry service.

All you achieve by pushing more slog on players is adding more taxes for common players to pay to TFT. Which means they will have less currency to spend on actually buying gear and more likely to get gear-trapped from overleveling. Guess who will they blame next?:)
Why are some people so wedded to denying others the option?

The campaign wasn't even consistently fun the FIRST time personally, 0.1 day 1 dreadnought was so bad I almost ragequit from how awful the no midway checkpoint and single file bridge design was, at least the boss basically rolled over.

Much of the worst of act 3 has been fortunately changed since (like the dozen levers in the waterways, and the bog layout) but if we are going to get three more acts like 0.1 acts 2 and 3, there's no shot I'm playing through that every season, especially while the endgame is as bland as it is currently, hence I didn't return for 0.2.

I dont believe for a second that GGG is going to give an alternative option anyway so the discussion is moot I guess.

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well, I'm of the much opposite opinion.. it seems to me a properly designed game would have a progression arc that is at least 50% campaign, meaning if the league is 12-16 weeks, the "campaign" is, yes, 6-8 weeks.

now before you roll your eyes, clearly the campaign of this game is not in any way shape or form resembling how that would look. it would require a "campaign" that is in the scale and style of AAA RPGs to accomplish such a feat. It would need to be open-world, as a start, rather than entirely on-rails and linear as this game and most if not all other ARPGs are.

however, in my opinion, this would be a more fun game than this regurgitation of the quickly-wearing-out style of, skip campaign, go right click in maps.

bad opinion, maybe, many of mine are (:[/quote]

I concur... This is a bad opinion. In no way, shape, or form, should the campaign (essentially a tutorial were being forced to do every time we make a new character) should be ANYWHERE NEAR 50% OF A SEASON!
Last Epoch solves this decently well.

You can do the campaign, but it has shortcuts that requires keys into harder areas. You find the keys in your playthrough. So for subsequent characters, you can bypass good chunks of the campaign. You still work for it, but it doesn't require the same time investment.
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All you achieve by pushing more slog on players is adding more taxes for common players to pay to TFT. Which means they will have less currency to spend on actually buying gear and more likely to get gear-trapped from overleveling. Guess who will they blame next?:)


themselves if they have a single butt hair of integrity?
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Reaching the destination is fun for couple of minutes, from that point there is only way down. I'm sure you experienced this already, but can't pinpoint where is that hollow feeling coming from.

The end of the campaign is the start, not the end. The campaign is a fraction of the time it takes to do everything on a character. It's still a boring slog after you've done it a few times.
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Kashou#2868 wrote:
I hope they never add any kind of campaign skip because it is going to completely kill the game even for people like OP because they don't understand the psychology behind things. Mapping isn't really that interesting. The only reason it has any staying power is because you're rewarded with it for working your way through the campaign. I know you wont understand this concept but it will have a more devastating effect on the game than buying a max level character in an MMO.


Yeah... idiots said this about infinite delve too, and it was fantastic.


I feel like the original poster of this message heard a streamer say something like this and misinterpreted the whole thing. There is no logic whatsoever in this statement.

The campaign serves a lot of purpose the first time you play it.

you are introduced to the games core mechanics

you are slowly introduced to more advanced mechanics like "crafting" and some end game mechanics one at a time so you are not overwhelmed

The atmosphere is set by a story which is being told through the acts

you get to try new skills as you level up and try a few variations of diferent builds

When a player has played the campaign once or twice you already know the above and it just becomes this extremely boring, mandatory thing to do. Especially in PoE 2 due to slow movementspeed, slow combat and extremely large maps.

There is no level of achievement running around in the waterways avoiding corpse explosions and pulling 30 levers for the 8th time this season to try a new class. There is no feeling of progression at all. What are you on about?

Maybe 5 % of the playerbase enjoys grinding the campaign over and over, stop trying to tell everyone this is the norm. Most people just want to have fun and the campaign isnt fun after a while.
Thing is, for me, I don't have that much time to play the 30 hour campaign every league. poe1 5-10 hours is doable, I will spend the first 2 weeks, one or maybe two hours every night, playing the acts level a build I want to do that league and stick with it for the rest of the league. The way it's looking now, I will just stick to standard. Maybe level a new character when I get bored of the old one.
Thing is, for me, I don't have that much time to play the 30 hour campaign every league. poe1 5-10 hours is doable, I will spend the first 2 weeks, one or maybe two hours every night, playing the acts level a build I want to do that league and stick with it for the rest of the league. The way it's looking now, I will just stick to standard. Maybe level a new character when I get bored of the old one.

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