Jonathan, you cannot make the campaign fun to run over and over for many players

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ac429#4687 wrote:

Yeah, I did that in SSF. Running endless Deshar, how fun.


SSF is an optional challenge mode, if you don't like it simply opt out and enjoy the trade like everybody else.

Playing SSF and complaining about loot is like playing hardcore and complaining about dying. It's for the people who enjoy poverty and gringing deshar, if you don't you shouldn't play it.
Farming campaign maps is not that bad, really. If you are stuck at Jamanra you can alternate between Deshar and Lost Temple and you even get occasional Baryas. Maps are definitely better, but not that much. It's definitely more fun to be stuck at campaign than be stuck at a Waypoint tier, because at least if you die in the campaign you don't get your XP anhilated.
They probably can't but it can be done.

League mechanics for instance are not generally done in PoE1 because the player levels so quickly and there's such a huge difference in gear stats. This is aligns with another flaw where they've put nearly all player power in gear. This is a critical deviation from ARPG roots which are CRPGs and even the original Diablo 1. You can fight with basic gear and sometimes were forced to.

They also pretty much failed to deliver dynamic quests and bosses. Bosses are always in the same area and the areas don't change based on different quests given. This was something so simple Diablo 1 managed it with The Hall of Eyes or Poisoned Well random quests.

Yes. Diablo 1 had random quests if only a small seed and this game doesn't.

Things that would help to make it work.

- Drastically reduce the spectrum of gear power.
- A smoother leveling curve.
- Randomized Side Quests and Bosses.
- Chain Quests with multiple outcomes.
- Slanted league mechanic rewards to improve progression.
- Generated NPCs that remember you and show up later changing based on interactions.
- Secret areas, puzzles and other reasons to explore.

Overall they need to consider why CRPGs are making a come back while ARPGs are sinking.
They're nearly the same thing. Least they used to be.
"Never trust floating women." -Officer Kirac
"
Xzorn#7046 wrote:
They probably can't but it can be done.

League mechanics for instance are not generally done in PoE1 because the player levels so quickly and there's such a huge difference in gear stats. This is aligns with another flaw where they've put nearly all player power in gear. This is a critical deviation from ARPG roots which are CRPGs and even the original Diablo 1. You can fight with basic gear and sometimes were forced to.

They also pretty much failed to deliver dynamic quests and bosses. Bosses are always in the same area and the areas don't change based on different quests given. This was something so simple Diablo 1 managed it with The Hall of Eyes or Poisoned Well random quests.

Yes. Diablo 1 had random quests if only a small seed and this game doesn't.

Things that would help to make it work.

- Drastically reduce the spectrum of gear power.
- A smoother leveling curve.
- Randomized Side Quests and Bosses.
- Chain Quests with multiple outcomes.
- Slanted league mechanic rewards to improve progression.
- Generated NPCs that remember you and show up later changing based on interactions.
- Secret areas, puzzles and other reasons to explore.

Overall they need to consider why CRPGs are making a come back while ARPGs are sinking.
They're nearly the same thing. Least they used to be.


The low level mechanics simply cannot be allowed to be rewarding.
If low level content like the Act1 legion or Act2 Breach in POE1 had any real rewards then the high level players would be abusing it and ruin the markets.

And without the league mechanics the mapping is going to be awful and incredibly boring. That's why low level maps or endless ledge is a really bad idea, it's just going to be enormously boring without the atlas and league mechanics.
I love the campaign(except act 3).
I really enjoy playing through it, it is well written, gorgeous graphically, amazing music and quite challenging(but recently being nerfed to the ground by people who want faster maps, more loot, more exp, easier game). Campaign doesn't have sense WHEN IT IS TO EASY AND JUST A CHORE.
If people prefer to pay higher level for a "TAxi" it is their choice!


At list on first playthrough it should be "the core". Endgame isn't a reward if it isn't endgame.
Personally i despise playing maps and almost never play more than 20, it is so always boring repeated grind in every game for me.
I play for campaign! and trying to beat game on HC.


Ideas to make campaigns better:
- better map layouts(going from on side to another because i missed 1 cm length of corridor is a chore)
- Some chests and wisps add some extra risk/reward but would love to see more "random" unique side bosses(that don't always spawn), something to make each run little different.

IDEA FOR 2ND PLAYTHROUGH:
SIN character could ask you how you want to change your story, and you can modify 2nd playthrough somewhat, more enemy dmg, stronger enemies, more rare enemies, or even some crazy changes(similar to maps but different).

IGN: Lodowka_BezChleba - hardcore essence
"The day you take complete responsibility for yourself, the day you stop making excuses, that's the day you start your move to the top."
I like the Campaign
I like slower combat compare to POE1
I don't think skipping Campaign is a good take

But I agree that the Campaign is too slow in progression.
Slower speed of combat already make a zone feel longer, and the huge size (Act3) make nativating them alot slower! Especially there are alot of huge zones one after another, make me exhausted quickly!

Zone size should be smaller, so each zone will "complete" faster while keeping the combat speed.

Slower Combat =/= Slower Progression
i make a conscious effort for my first playthroughs to be super immersive in these games.
i read everything, i look at the environment and check out everything as much as i can.
nothing any developer can ever do will make rerunning the same campaign more than twice in any way, shape or form fun. it's just not happening.

i like the option to go back later and replay it once i can appreciate it again, but having to redo the same steps with every single character, in every single league over and over again is a surefire way to make me hate all aspects of the campaign sooner rather than later.

in that regard i consider D3 and D4 a massive improvement over poe1 and 2, at least i get to decide what to do with my time until i reach the point in the game where i get to play the way that i want.

give us a scaling baby atlas or rifts or anything other than running the same acts (worst case you have to redo them with higher difficulties for no additional fun)
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The low level mechanics simply cannot be allowed to be rewarding.
If low level content like the Act1 legion or Act2 Breach in POE1 had any real rewards then the high level players would be abusing it and ruin the markets.

I do think there's merit to the idea of adding currencies that are much more common in the campaign but have an ilv restriction so they can't influence the endgame market.
I disagree, campaign for me is an integral part of the experience and it surely can have improvements as it can have more content. The goal is not to reach endgame, but to have fun either being in the campaign or doing procedural map modifiers with end game bosses.

Poe 1 got close to that, but tech limitations sacrificed the experience to the point of not being able to be upgraded further wo high costs.

Poe 2 has so many ways of getting this right, and even if they do not get it, it still will be a better experience for many players, both new and old.

TLDR:

Campaign can be fun and repeated for many times, with many tools, and infinite creativity. Endgame is just peak content to end the thread with a golden lace.

"
I disagree, campaign for me is an integral part of the experience and it surely can have improvements as it can have more content. The goal is not to reach endgame, but to have fun either being in the campaign or doing procedural map modifiers with end game bosses.

Poe 1 got close to that, but tech limitations sacrificed the experience to the point of not being able to be upgraded further wo high costs.

Poe 2 has so many ways of getting this right, and even if they do not get it, it still will be a better experience for many players, both new and old.

TLDR:

Campaign can be fun and repeated for many times, with many tools, and infinite creativity. Endgame is just peak content to end the thread with a golden lace.


No one is saying you can't rerun the campaign, and you clearly didn't actually read the OP.

Like I said, some people like running the campaign over and over (like you). Many people do not.

Also "the goal is not to reach endgame, but to have fun either being in the campaign" is just false. As I have explained, the campaign gameplay loop is fundamentally different from the map gameplay loop, in a way that makes the campaign not fun after repeating it many times for many players and there is no way to make it fun. This means that no matter what you do for those players, the goal is to get to endgame, because that is where the fun is. The campaign then becomes an obstacle to fun, and is only tolerated, not enjoyed.

The "we're going to make the campaign more fun instead" is just arbitrary cope nonsense with no real solutions. It's always just "we're going to tweak the campaign in a way that speeds up your completion by 2 minutes and changes nothing about the fundamental gameplay loop of everything feeling like a waste of time if you aren't progressing towards a quest objective".
Last edited by 0Yemallis#2343 on Apr 14, 2025, 1:19:51 PM

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