PoE 2, and how fear made GGG waste too much time on things that made them loose the Vision.

PoE 0.1 went out in December 2024. It was greatly viewed by the general audience with only some troubles and concerns relating drops and endgame content (before abusing the rarity stat).
PoE 0.2 went out 4 months ago, and was viewed with a doom because GGG spent A LOT of time on nerfs, then ups... But they didn't spend a lot of time where the players felt the need, until 1-2 weeks after the release...
And here on patch 0.3... I think the overall sight is positive except for warrior doomers, but once again, a lot of time has been spent on the gems, on changing everything that is currently in the game. I haven't read the patchnote myself this time, so I don't know if any spell got the Spark's destruction again... But the same feeling is kept deep in my chest...

Why does GGG spend so much time at nerfing and buffing the skill gems, why did they finally broke their vision and enabled the use of support gems for each skills? Why have they lost their vision?

From the beginning, it should have been clear that the error was 0.2's approach... If the majority of people loved 0.1, the only thing to do was to reverse all changes back to 0.1 (yes, that means prime Spark aswell), maybe invest a bit of time on what's not working or failed combo, and keep everything as they are UNTIL every class and every support is out.

I don't understand the shift with the supports, I don't understand all this investment in balancing an unfinished product. This makes no sense. I am 200% sure that a 1.0 with all skills untouched wouldn't have the same meta as 0.1 or 0.2. proof is that Spark and Lightning Spear would have been both played in 0.2, and some other skills buffed or untouched would have still been played around.

Some classes only need all supports or all skill gems, or just a full atlas tree out... They didn't need a mega buff or another ability getting giga nerfed... But because players can be too loud, GGG lost faith in its Vision, and just destroyed its main identity... And just wasted too much time on balancing like if every tool and options were already available in the game... Sadge.
Last bumped on Aug 25, 2025, 4:27:40 PM
I don't think the support gem restriction was even in the top 10 of my complaints ever. I don't even know that i really ever felt it needed to be changed. Nor have I really seen anyone complain about it.

Every league that adds a new class will be a disaster on the metrics. They need to release several at a time. They won't though because they need to use them as hype guarantees.

Using animations as the bottleneck cracks me up because jonathan said the rigs in poe1 is why there was a lot of problems making more melee skills. (look at transfigured gems) So they made the rigs a lot easier to make animations for in poe2. Now he is saying animations are too much work in poe2.

Cop out? Who knows, im skeptical though.
"
Nerran#7411 wrote:
PoE 0.1 went out in December 2024. It was greatly viewed by the general audience with only some troubles and concerns relating drops and endgame content (before abusing the rarity stat).
PoE 0.2 went out 4 months ago, and was viewed with a doom because GGG spent A LOT of time on nerfs, then ups... But they didn't spend a lot of time where the players felt the need, until 1-2 weeks after the release...
And here on patch 0.3... I think the overall sight is positive except for warrior doomers, but once again, a lot of time has been spent on the gems, on changing everything that is currently in the game. I haven't read the patchnote myself this time, so I don't know if any spell got the Spark's destruction again... But the same feeling is kept deep in my chest...

Why does GGG spend so much time at nerfing and buffing the skill gems, why did they finally broke their vision and enabled the use of support gems for each skills? Why have they lost their vision?

From the beginning, it should have been clear that the error was 0.2's approach... If the majority of people loved 0.1, the only thing to do was to reverse all changes back to 0.1 (yes, that means prime Spark aswell), maybe invest a bit of time on what's not working or failed combo, and keep everything as they are UNTIL every class and every support is out.

I don't understand the shift with the supports, I don't understand all this investment in balancing an unfinished product. This makes no sense. I am 200% sure that a 1.0 with all skills untouched wouldn't have the same meta as 0.1 or 0.2. proof is that Spark and Lightning Spear would have been both played in 0.2, and some other skills buffed or untouched would have still been played around.

Some classes only need all supports or all skill gems, or just a full atlas tree out... They didn't need a mega buff or another ability getting giga nerfed... But because players can be too loud, GGG lost faith in its Vision, and just destroyed its main identity... And just wasted too much time on balancing like if every tool and options were already available in the game... Sadge.


What are you even trying to say?
"
Vision is literally main thing that is responsible for player count of 4.5k players, tbink about that.

Also: this what is bound to happened when you hire reddit moderator in the balancing team.

Player count doesn't mean a game is bad or good.
The most popular games are mobile waifu gachas, should POE2 be that?

I'd rather the devs have their own vision instead of the game being D4.
D4 is what you get when you let reddit/streamers design a video game.
D4 is a joke of a game no one wants to play.
Last edited by ShiyoKozuki#4168 on Aug 24, 2025, 8:24:59 PM
D4 is trash, but what i wouldnt give to have the comparative power of d4s melee classes in poe2.
I agree in some aspects, that GGG is wasting alot of time with building and then scrapping or rebuilding systems, even before Early Access. I think that's part of the reason why the games' development time is so much higher than anticipated.

On the other hand, EA is still active development and if they are unhappy with a system and don't think it's working as intended, why shouldn't they rework it? I've seen some complaints about the support limit, but not as many as for other topics, so I think the main driving force came from Jonathan and Mark themselves.

I think they should rework whatever system they think is flawed before launch, because afterwards it gets 100times harder to do. Classes and Acts can be added whenever, but fundamental design decitions are mainly done during development. Hopefully they don't lose scope in the process tho, because we don't want a 5 year EA either :P

So no, they didn't lose their vision, they just took some feedback to heart, maybe from their own team even, and reworked a system that didn't hit the mark. And btw. going back to 0.1 is a terrible idea.
0.1 was also bad. The reason it took until 0.2 for people to sour was because they saw 0.1 as just the foundations and thought the next major patch would improve upon them. In reality 0.2 just highlighted all of the games flaws and revealed that the game was either going to have to lose it's different identity to Poe1, or have to be torn apart and put back together to fix the obvious late development skill/combat pacing change that screwed the game.
"
0.1 was also bad. The reason it took until 0.2 for people to sour was because they saw 0.1 as just the foundations and thought the next major patch would improve upon them. In reality 0.2 just highlighted all of the games flaws and revealed that the game was either going to have to lose it's different identity to Poe1, or have to be torn apart and put back together to fix the obvious late development skill/combat pacing change that screwed the game.


What did they do to nerf the pacing of endgame for .3?
They are listening to the wrong crowd which also happens to be the loudest. I don't think they're digesting the feedback they're getting very effectively at all. They're bringing a metric ton of powercreep and with it they're making the game even easier, faster, zoomier, and ultimately boring.

POE2 is regressing into POE1, and if GGG thinks they can hold the hundreds of thousands of new players this way, I'm pretty sure they're going to have a rude awakening.
Why are people being so dramatic, and going "ooh just make it as in PoE1" etc.

I played PoE 1 first time in 2015. I didn't like it back then, I went back to playing d3 at that time. Then I revisited it a couple years later and now I'm approaching 7k hours in the game.
Poe 1 was not the game it is today at launch, and neither is poe 2 what it will be in just a year from now.

What's so tiresome about the "critics" is that most are being or atleast expressing themselves, emotionally. Anger being the most obvious one.

Imagine if people could just chill out a bit, be level headed and give constructive feedback without all the drama attached.

I have every confidence that PoE 2 will be a great game that I will enjoy the hell out of in due time. Right now, I payed the money because I am willing to give feedback in the process to reach that goal. Not to feel entitled and rage whenever what build I play gets nerfed or not.

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