PoE 2, and how fear made GGG waste too much time on things that made them loose the Vision.

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They are listening to the wrong crowd which also happens to be the loudest. I don't think they're digesting the feedback they're getting very effectively at all. They're bringing a metric ton of powercreep and with it they're making the game even easier, faster, zoomier, and ultimately boring.

POE2 is regressing into POE1, and if GGG thinks they can hold the hundreds of thousands of new players this way, I'm pretty sure they're going to have a rude awakening.


I agree with you, sadly players from poe1 are the loudest and they just wanna make the game like poe1, and just swap between new content when leagues came out, they expect the same amount of endgame content that is in a decade year old game.

I wish ggg would stop listening to them and making combat slower and not more and more zoomier breach abyss these mechanics are for fast screen clear running around. They won't enforce their slower combat with 0 change to these mechanics.

I really enjoy poe 2 cuz its slower more chunky combat, if it's gone they will have nothing new and unique about the game it will just be poe 1 with better graphics.
The crux of the design dichotomy lies not in the existence of 'fast' builds, but rather the fact that the entirety of the endgame consists of poorly copied poe1 leagues.

Mechanics like Delirium, Breach, or even Ritual do not compute with deliberate combat; they force anybody wishing to be efficient into building towards killing as many things as humanly possible as quickly as possible.
Even if they nerf Deadeye and Monk, then what will happen is that everybody is going to flock to the 'least slow' class.

The way endgame is designed is lazy and patched on. They need to make a decision whether poe2 is supposed to differ in the way it is played - if the answer is yes - then stop literally copy pasting league mechanics from poe1.
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They are listening to the wrong crowd which also happens to be the loudest. I don't think they're digesting the feedback they're getting very effectively at all. They're bringing a metric ton of powercreep and with it they're making the game even easier, faster, zoomier, and ultimately boring.

POE2 is regressing into POE1, and if GGG thinks they can hold the hundreds of thousands of new players this way, I'm pretty sure they're going to have a rude awakening.

Yep, if I wanted to play POE1 (I don't) I essentially have 4 different versions of that game I can play. D4, D3, LE and POE1 are all practically the same game. Brain off, go fast, blow up screen. zzzz

The people who want something different, actually engaging, challenging, and to feel like a journey have D2 and Grim Dawn. Both extremely old games, and their combat is really outdated.
Last edited by ShiyoKozuki#4168 on Aug 25, 2025, 10:57:05 AM
I think they did everything right. They changed all these things with 0.3, because many things weren't much fun at all. There is only a hand full of fully functional builds, while the rest suffers from the current restrictions 0.2 has. The remove of support gem limitation is huge and the rebalance of all skills/classes will help alot. And that they removed cruel difficulty as well, which help the pacing alot, especially in combination with a new act. And lets not forget the new trade system.

It's good that they do these heavy mechanic changes early, because now they can build/develop the new stuff around those changes. If they just added all the content, it would've been a HUGE amount of work to change/rebalance all of that.

I mean: What's the point of adding a druid class, if it's not ready yet and the rest of the game has alot of faulty mechanics?

I dont understand why anyone here complains at all, especially since you guys haven't played it yet (I did on Gamescom 2025 in Köln germany).
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arandan#3174 wrote:
The crux of the design dichotomy lies not in the existence of 'fast' builds, but rather the fact that the entirety of the endgame consists of poorly copied poe1 leagues.

Mechanics like Delirium, Breach, or even Ritual do not compute with deliberate combat; they force anybody wishing to be efficient into building towards killing as many things as humanly possible as quickly as possible.
Even if they nerf Deadeye and Monk, then what will happen is that everybody is going to flock to the 'least slow' class.

The way endgame is designed is lazy and patched on. They need to make a decision whether poe2 is supposed to differ in the way it is played - if the answer is yes - then stop literally copy pasting league mechanics from poe1.


Exactly that. I'm so happy that they didn't implement Abyss with a timed mechanic like it is in PoE. At least I hope the abyss doesn't close down if u're killing too slow, but at the very least u don't have to chase the cracks anymore.
100% agree, OP. 0.1 was flawed, but fun. They could have spent all this time and effort making the real endgame instead of what was slapped together so they could go into EA early(too early).

Honestly, I think the folks hyped for 0.3 fall into these categories: 1) They didn't play 0.1, 2) They do this for a living(streamers), or 3) They literally have nothing else going on in their life, entertainment-wise.

They haven't made any real forward progress since February, imo. They just keep bandaiding broken systems over and over.
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They haven't made any real forward progress since February, imo. They just keep bandaiding broken systems over and over.


And that's not how game development works my friend.

Do you know the reason to launch an alpha game? If the game would be ready to play as it is, GGG would have launched this game as a 1.0 game and then added content on the fly. Why didn't they do it? Because they knew this game still needed alot of tweaks to feel great.

So what's the primary goal of an alpha game? To work on the mechanics. And compared to other games, Path of Exile is incredibly hard to balance. Most RPGs have a very limited amount of equipment, skills and abilities. Path of Exile 1 and 2 are peak when it comes to the amount of things that influence each other.

- active gems
- support gems
- rare equipment
- unique equipment
- flasks
- jewels
- runes
- tons of modifiers on equipment, including vaal modifiers
- the huge passive tree with tons of freedom
- league mechanics
- enemies
- bosses
- modifiers for enemies/bosses
- classes
- ascendencies
- passive bonuses from certain quests
- maps
- modifiers for maps
- curses
- dodge roll
- sprinting
- WASD movement

ALL these things influence each other and they need to be tweaked. The ideal outcome would be, that most combinations can be played, without making the game TOO easy or TOO hard. But that nearly impossible with all these elements effecting each other. Path of Exile 1 was just released and then they tried to build around the 1.0 game. This time, they run an alpha and want to get the mechanics right BEFORE the game actually releases, because this will be the basis for everything that will be released in the next years and once this game is 1.0, drastic changes like they do now with 0.3 will not be possible anymore. And it makes sense to balance these mechanics VERY early, because everything that gets added after 0.3 will be build around the new mechanics, like balancing the new classes/enemies/bosses/skills in accordance with these new 0.3 changes.
unless they launch more than 1 class at a time, the devs will spend at least 2 weeks in a fire truck not able to work on the game itself.

This also goes for the economy. People constantly complain about the economy and they're trying to put out those fires.

You could completely avoid wasting dev time on the economy if early access was ssf only.
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[Removed by Support]


Sounds about right. The typical reddit moderator mentality is to ban anyone with a dissenting view, or anyone who dare question your authority. So now that makes sense that this dev team spent more time trying attack the opinions of critics, rather than addressing the feedback.
Last edited by Yrone_GGG#0000 on Aug 25, 2025, 1:28:55 PM
"
"
They are listening to the wrong crowd which also happens to be the loudest. I don't think they're digesting the feedback they're getting very effectively at all. They're bringing a metric ton of powercreep and with it they're making the game even easier, faster, zoomier, and ultimately boring.

POE2 is regressing into POE1, and if GGG thinks they can hold the hundreds of thousands of new players this way, I'm pretty sure they're going to have a rude awakening.

Yep, if I wanted to play POE1 (I don't) I essentially have 4 different versions of that game I can play. D4, D3, LE and POE1 are all practically the same game. Brain off, go fast, blow up screen. zzzz

The people who want something different, actually engaging, challenging, and to feel like a journey have D2 and Grim Dawn. Both extremely old games, and their combat is really outdated.


Although I do respect Jonathan and GGG and I do have a certain degree of trust in them making what's right for the game, I can't help but have this sinking feeling after watching the 0.3 reveal. Like you said, all these games offer essentially the same experience. Brain off, go fast, rinse and repeat. Poe2 wasn't supposed to be that at all, and it actually wasn't. What Jonathan is saying now and the terms he's using to describe the campaign -"slog"- it's directly opposite to my experience. If they make the game any faster and easier it will be a borefest. It's already pretty fast.

If Jonathan is hellbent on attracting the brain rot crowd from the other games then I hope he's ready to lose all the new blood that prefers the kind of gameplay we have right now. Because unless he is willing to offer a distinctly different mode, no crowd will be pleased. I don't think he sees it this way and that's why I said he's up for a rude awakening when the silent majority bounces off the game.
Last edited by rifraf-_-#9478 on Aug 25, 2025, 2:04:43 PM

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