The worst ARPG of them all

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uhhhhhh poe hasn't been out 15 years..... an your first league was harvest.....


I have breach wings , you have no clue what your talking about.
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Artaniz#4006 wrote:

At the end of the day times change , this is apparently what the new zoomer gamers want and i realize im just old man yelling at the sky here but its disappointing to have something you love turn into such a trash product.


As someone playing since poe1 launch. I am going to tell you a secret. This one secret will change your life.

Play this game without comparing.

Take the game for what it is, it is a standalone experience apart from number 1 and it has how many months/years of development? Compared to poe1 that has more than a decade.

This game is still growing, they just added abyss, they showcase delirium, they showcase shrines; if you played the campaign you will realize that this is just the beginning.

When you have a new girlfriend, do you tell her the whole time that she is not as good as the last one?

When you get a new job, do you constantly remind everyone that your old job had X and Y but this new one doesn't?

Why do it with an exceptional game?
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POE2 is the best ARPG in over a decade.
The rest that have released were all just slot machine simulators with zero game play.

That said the balance is completely unacceptable and the game is far, far, far too easy.

I agree with you. However, there seems to be tremendous variance in player experience.

One thing I didn't appreciate until this league was how important faster start of ES recharge is. I now think it's one of the most important stats in PoE2. I started messing with it because I saw so many complaints about resistance runes not dropping. And what I've discovered is that I can melt the campaign with no resistance runes.

But someone stuck in PoE1-think is going to be desperate to cap resistances, and not know how to deal.

My point: the game mechanics are more different than people realize, and some good PoE1 strategies lead to sucky gameplay in POE2. That's where I think a lot of the dismay comes from.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
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POE2 is the best ARPG in over a decade.
The rest that have released were all just slot machine simulators with zero game play.

That said the balance is completely unacceptable and the game is far, far, far too easy.

I agree with you. However, there seems to be tremendous variance in player experience.

One thing I didn't appreciate until this league was how important faster start of ES recharge is. I now think it's one of the most important stats in PoE2. I started messing with it because I saw so many complaints about resistance runes not dropping. And what I've discovered is that I can melt the campaign with no resistance runes.

But someone stuck in PoE1-think is going to be desperate to cap resistances, and not know how to deal.

My point: the game mechanics are more different than people realize, and some good PoE1 strategies lead to sucky gameplay in POE2. That's where I think a lot of the dismay comes from.


The issue isnt ability to complete campaign , its that it isnt fun to play to do so. Slow slog gameplay is not fun.

Everyone of these white knights just ignores the critique and goes right to ohh you cant complete the campaign X is the issue.

No i completed it in 0.1 on a sorc that was way more painful than now. Its not fun , it inst engaging , it does not feel enjoyable to play , its not captivating , the slog is uninspired , the loot is boring , the crafting is trash.

Its not about cant , its wont , i wont suffer through bad game mechanics and painfully slow gameplay for the very very little reward this game has to offer.
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Artaniz#4006 wrote:
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Slow slog gameplay is not fun.

I'll post my invoker when I complete Act 4. I only play 2 hours a day, but I am blasting -- killing enemies faster than any PoE1 character I've ever had.

The only "slog" is coming from maps that are too large (cough Drowned City cough). Combat is extremely fast.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
Last edited by DistributedAutomaton#5739 on Sep 5, 2025, 8:32:50 PM
The campaign is way too long, which discourages leveling multiple characters per league. But I think this is an easy fix: make it more compact and it will naturally feel more engaging.

Loot and balance are matters of tweaking numbers, and expecting them to be in a good state for a beta misses the point.

Now, regarding the constant rolling, I agree that rolling should be used only in specific situations to be meaningful. Having to roll before sprinting, for example, is bad design.
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Artaniz#4006 wrote:
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Slow slog gameplay is not fun.

I'll post my invoker when I complete Act 4. I only play 2 hours a day, but I am blasting -- killing enemies faster than any PoE1 character I've ever had.

The only "slog" is coming from maps that are too large (cough Drowned City cough). Combat is extremely fast.

Actually, it's here. I'm about to gear up. This is my character after beating Doryani in Act 3. It moved at blinding speed through Act 3. The way I built the character was to put all crafting resources into making a weapon, and not care about armor or resistances. Instead, for survivability, I relied on fast start of energy shield recharge and tried to keep my evasion at around 30%. Skill efficiency is also very important, to have mana sustain.

https://poe.ninja/poe2/pob/ba84
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
Not sure what the issue is. PoE 2 was never meant to be PoE 1. Are we still going on about this? Lol

The game still has its issues for sure and I would love to see them fixed, BUT it will not become PoE 1. I would actually prefer that we get rid of the screen wiping and have it so that it takes you 10-15 seconds to kill a pack. If we have to increase exp rates and make maps smaller to satisfy people who are "Oh its too slow I cannot get max level in 8 hours like this" then so be it.

With regards to moving slow. I agree that base move speed should be increased. In fact I have already said previously that move speed as a stat should be deleted entirely and base move speed be increased to 50-60% for everyone.

This would solve a massive issue for a lot of classes and also improve itemisation, currently it is a fight to want to use boots without move speed on them, making boots basically 5 affixes, 2 prefix 3 suffix items instead of 3 and 3.

Overall, stop the screen wiping zoomy builds from existing and give us combat that actually feels like you are fighting a horde of monsters.
Last edited by Cyriac_Darakus#1022 on Sep 6, 2025, 11:48:26 AM
So if PoE2 is supposed to be this whole new game separate and different from PoE1 why are they copying everything from 1?
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Tehed#7462 wrote:
I wouldn't put it that harshly, but I agree in that I will quit this league before actually finishing the campaign. Now, I'm a casual player. Usually I can play a few hours in the evening and not every day - this week by sheer luck I could invest more. And as a casual player, the game feels really exhausting.

In PoE1, when faced with difficulties, I know how to fix my builds. That's because it leaves enough room for adaptation without feeling too easy. Therefore what I loved there was trying out different builds and seeing them come together. On the other hand in PoE2.... without a meta build guide I can't make it past Act2 and the campaign in total takes me 20+ hours, which is basically the opposite of what makes an ARPG fun for me.

So I thought: Hey, let's get better at that and I tried to basically league-start 3 different builds in an SSF-style environment. With all of them it felt like a slog. Worst one for me was probably the Warrior - not even because the skills didn't feel powerful enough, but because every boss mechanic told me: "Don't use melee here!". So I was just leap slamming around until after 5 hits I got a stun again and actually could do something.

The influence of souls-likes is plain to see - not only in PoE2, but everywhere. But whenever I encounter its influence (e.g. also in games like Horizon:FW or Space Marine 2), I feel the combat has been changed for the worse and a fun combat turns into minutes of dodge-rolling. Compared to the first iterations of said games, playing the sequels (at least the combat part) didn't feel "fun" and more like "work". And unfortunately that's my current experience in PoE2.

That said... I don't mind GGG going that route with PoE2 at all. If that's what they want to do, good luck to them. It just might not be for me. It happens. And who knows... maybe the next updates/leagues will make things a bit less tough. :)


[Edit]
(oh... I wanted to mention: The campaign itself, i.e. the build up of the acts, the story, the voice acting, the quests, it all is absolutely stellar! Brilliant job with Act 4)



As a casual player I really enjoyed the campaign and the slugfest it was. Acts 1-2 were pretty tough for my build but around act 3 I got a huge powerspike and it felt so freaking good. Im clearing t3s now and the power just has been increasing more and more.

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