Gold costs for using the market are extremely annoying
" We should turn the chessboard around. Maybe map rewards and other game systems should be improved so crafters don't feel the need to keep going from hideout to hideout buying bases for their crafts, this would lower the value of bases and make them something you sell in bulk save some notable exceptions such as magic bases with two specific t1 rolls. Recombinators and Expedition should get buffed for the purpose of getting good bases. I hate that recombinators turns 1 suffix 1 prefix items into rares - it's okay for POE1, but many crafting systems in POE2 require the item to be magic and recombs aren't even that good. I would love a way to spend more resources on gwennen/rog/tujen to get higher ilvl and higher tier averages - expedition works when getting into maps, but it becomes a chore when going for stronger crafts. I love scouring but I am pretty sure GGG won't introduce it to the game as it would trivialize the problem of equipment drops being uninteresting by turning all of them into scour fodder. Being able to identify items on the ground by right clicking would also make everyone happier. Basically, gold taxes do not need to be lowered if GGG solves other underlying problems that get you to have to do so many trades in the first place. |
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" I 100% would be mapping more if mapping could compete with the amount of currency generation that crafting can produce, because I do enjoy killing monsters as much as the next guy. But, right now, it simply doesn't. You can sometimes get nothing valuable even when heavily juicing maps, which makes it feel like a waste of time. Of course, there are RNG elements to crafting too, and you can sometimes be unlucky, but it still feels like you have more control when you have a lot of knowledge about the systems. If I could get as much currency through mapping, I would do that and then only craft items for myself that I personally want to use as upgrades. And I've tried with essence farming and ritual farming for omens, but it just doesn't feel very consistent or reliable. You can go on long streaks of not getting much at all. About the recombinator, it has its ups and downs. It's kind of useless for getting an item with 2 good T1 mods on it already, unless you happen to start with a good fracture. But it's very useful for creating bases to work with for crafting by combining 1 T1 mod with one really crappy low tier mod. This often lets you get a base to start from for much cheaper than just buying it directly from the market due to not as many people knowing the recombinator mechanics very well. I use it mostly for that. Still, that sort of makes it feel like a one trick pony. I wouldn't mind there being other reliable ways to use it to produce useful items. |
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" i guess they will just have to lower item sale gold costs by 95% or smth =/ at least crafted gear/npc gear, only natural drops can keep their price, that way even botters will become highly inneficient |
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