3 TABLETS + 6 MODS = NO REVIVES = NO FUN. WHY GGG. THIS SUCKS BAD!!!

"
To whom is may concern(Jonathan and Team),

This has to be the worst part of this new patch. I am a mid player gamer dad with limited time. But I know how to make a build work. I can get to the end game and get up to 50 to 100 divs within a month. I know that's not that much but it's getting to the point to where I don't want to play. The game punishes my time. If I die, I lose the map, which cost a lot to make, experience which takes my whole playing session away and it's demoralizing. There has to be a better way. If we are to get the best juice then we have to use 3 tablets. But this gives you no room for error which means I run the map in twice the amount of time so I am careful not to die in a mushy green floor of death. On top of that, if I use the chaotic rarity omen to juice my map, half the time it rolls "chilled ground" or the "purple circle of a slow death". Which is basically throwing away money. I won't run that map. It just doesn't make sense. I've speced into "reducing slow potency on myself" but it doesn't really help.

My suggestion, please GGG, is to give us at least one revive when using 3 tablets. And please get rid of the movement penalty mods. I can't stand them. I love this game but these truly make me want to quit game. It wasn't so bad when we had at least the choice to tone the map down and have at least 1 revive. Now we are forced to take a chance of losing all of our investment if we want to run the most rewarding content. It just feels really bad.

Once again, I love the game. It's truly a masterpiece. But these issues truly kill the experience. There has to be a better way.

Regards,

A loyal fan


Sorry to say this but as a younger man you could probably jump down 10 feet and not hurt yourself but now you are not strong enough and would strain something.
Why do I make this point?
Because if you can’t do 6 mod maps with three tablets then don’t. It’s called risk and reward for a reason.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
The worst thing about discussions like this, especially where it pertains to those defending this change, is that it used to be possible to run 3-9 tablets on weaker maps and was suddenly taken away for no reason. Bear in mind for two entire leagues and a couple weeks of 0.3.0, you could activate the towers, juice with tablets, then run them 5mod or less, or even unidentified.

If GGG didn't like this strategy, they could've patched it out a long time ago. Surely this forced no retry thing was an oversight which was lost when towers lost all relevance?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
The worst thing about discussions like this, especially where it pertains to those defending this change, is that it used to be possible to run 3-9 tablets on weaker maps and was suddenly taken away for no reason. Bear in mind for two entire leagues and a couple weeks of 0.3.0, you could activate the towers, juice with tablets, then run them 5mod or less, or even unidentified.

If GGG didn't like this strategy, they could've patched it out a long time ago. Surely this forced no retry thing was an oversight which was lost when towers lost all relevance?


You are just talking about how they nerfed mapping at this point.

Open layouts, less monsters

Best precursors, less effect

That has nothing to do with "forced 1 try" or not. It has everything to do with how bad maps are now.

If you were running 5 mods on those maps, you were still missing a lot. The best atlas passives give you effect per modifier on the map.

Now because you are making nothing on bad maps, you think adding 1 mod closes that gap? You are wrong. I tested it. These are not small nerfs. These are massive nerfs.
"
AverBeg7#1689 wrote:
"
The worst thing about discussions like this, especially where it pertains to those defending this change, is that it used to be possible to run 3-9 tablets on weaker maps and was suddenly taken away for no reason. Bear in mind for two entire leagues and a couple weeks of 0.3.0, you could activate the towers, juice with tablets, then run them 5mod or less, or even unidentified.

If GGG didn't like this strategy, they could've patched it out a long time ago. Surely this forced no retry thing was an oversight which was lost when towers lost all relevance?


You are just talking about how they nerfed mapping at this point.

Open layouts, less monsters

Best precursors, less effect

That has nothing to do with "forced 1 try" or not. It has everything to do with how bad maps are now.

If you were running 5 mods on those maps, you were still missing a lot. The best atlas passives give you effect per modifier on the map.

Now because you are making nothing on bad maps, you think adding 1 mod closes that gap? You are wrong. I tested it. These are not small nerfs. These are massive nerfs.


I don't think you're understanding my post.

I'm not talking about running maps 6mod and getting little to no reward. I'm talking about being forced into no revive runs just to utilize 3 tablets, where in the past you could get away with worse maps and still be able to use 3-9 tablets depending on tower overlapping, which was taken away with the tower rework.

I don't care about maps feeling unrewarding. Most of the time, people who make that complaint only value currency drops and literally nothing else, which is a historical noob trap.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 5, 2025, 8:12:10 AM

"


I don't think you're understanding my post.

I'm not talking about running maps 6mod and getting little to no reward. I'm talking about being forced into no revive runs just to utilize 3 tablets, where in the past you could get away with worse maps and still be able to use 3-9 tablets depending on tower overlapping, which was taken away with the tower rework.


"
AverBeg7#1689 wrote:


If you were running 5 mods on those maps, you were still missing a lot. The best atlas passives give you effect per modifier on the map.


That is the same thing as talking about running maps and getting less reward.

You feel "forced" because there is less reward. That is exactly what you are saying. Before, maps could be better, now they are worse, so you feel you have to 6 mod them.

You should have felt just as forced before the change if this was not the case. It is the same thing, but with worse maps.
Last edited by AverBeg7#1689 on Oct 5, 2025, 8:18:20 AM
Ppl being "forced" to PLAY A GAME.

Lollers.

I think ALOT of people should be locked into basement with nothing more to play than Space hulk from 1993.
"
AverBeg7#1689 wrote:
You feel "forced" because there is less reward. That is exactly what you are saying.


No.

What I'm saying is that you had the choice to run 5mod maps or weaker and still have full access to the tablets in the past. You can't anymore. You literally must have 6mod maps in order to activate 3 tablets, anything less puts you down to 2 tablets.

If GGG didn't like people doing that before, they would've removed that option a long time ago.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 5, 2025, 8:41:33 AM
"
"
AverBeg7#1689 wrote:
You feel "forced" because there is less reward. That is exactly what you are saying.


No.

What I'm saying is that you had the choice to run 5mod maps or weaker and still have full access to the tablets in the past. You can't anymore. You literally must have 6mod maps in order to activate 3 tablets, anything less puts you down to 2 tablets.

If GGG didn't like people doing that before, they would've removed that option a long time ago.


Just HOW long ago? Lemme remind you we are in ea with game less than year online.
"
"
"
AverBeg7#1689 wrote:
You feel "forced" because there is less reward. That is exactly what you are saying.


No.

What I'm saying is that you had the choice to run 5mod maps or weaker and still have full access to the tablets in the past. You can't anymore. You literally must have 6mod maps in order to activate 3 tablets, anything less puts you down to 2 tablets.

If GGG didn't like people doing that before, they would've removed that option a long time ago.


Just HOW long ago? Lemme remind you we are in ea with game less than year online.


If GGG's original intention was to ensure you run 6mod maps when overlapping tablet effects, they would've stamped out the idea of running weaker waystones as early as 0.1.0.

Hell, they could've just stuck to their guns and kept the forced no revive mechanic from back then, that would've eliminated almost all desire to run weaker maps.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"


What I'm saying is that you had the choice to run 5mod maps or weaker and still have full access to the tablets in the past. You can't anymore.

If GGG didn't like people doing that before, they would've removed that option a long time ago.


I get what you are saying, but it's sort of the same thing. You don't need 3 tablets to add a mechanic, you need 2. Even if they make it 5 mod = 3 tablets instead, you are still not going to feel rewarded for doing the content.

It is because of the nerfs, more than it is because it is "forced by needing 6 mods for 3 tablets". You are essentially doing the same thing by stacking on a bunch of tablets and then missing out on the map mod, you are missing out on a couple of precursor's effect %, because you are missing the effect per modifier.

That is what I am saying. I know you mean it's because the # of tablets, but it is essentially the same thing when you look at it from just a numbers perspective.

It was equally as important to 6 mod your maps in 0.3, now it is just staring you in the face in 0.3.1.

Some of the precursor numbers after the changes are just too low for most of the content to be really effective.
Last edited by AverBeg7#1689 on Oct 5, 2025, 9:44:55 AM

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