Shaders/DirectX12 huge FPS drop.
" They’re really not, lol. The newest Intel chips aren’t exactly stellar, and even if they were, that wouldn’t magically boost older low-end models. What you’re seeing is just outdated hardware hitting its limits, and it shows. Since you mentioned you’re not an expert, it’s probably best to step back and not blame GGG or other players for issues that come from running into bottlenecks on old, weak hardware. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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copyied my post from another thread:
https://www.pathofexile.com/forum/view-thread/3626908/page/1#p26449492 =========== DISCLIAMER: =========== Please dont engage with ragebaiters and delete flame posts and responses to ragebaiters. This only polutes the thread and nothing get fixed.Please keep in mind this issue affect ppl with end game rigs.In the past i was able to play full juiced delirium maps with no issues.My rig is fully formated and reinstalled, with latest drivers, debloated system and the issue still persist. Once i kill fisrt pack of mobs, my fps plumets from 120 to 15-20, and cpu latency goes up from 4ms to 40ms and stays there as long the characters is in the area with dead bodies killed by poison. Shader is not loading, network stable, drive not loading any data yet cpu latency is 40+ and directly corelates to fps loss. ALSO, tried to change all the settings to high, but it ends with same result. Only good thing came out of this, that the rig can do 120 FPS in town or any hideout. _____________ THEORY: - shaders and on death corpse effect are the cause _____________ SYSTEM LOAD DURING GAMEPLAY: VRAM ~4/16GB, CPU load ~40%, GPU load ~80%. _____________ SPECS: MSI MPG 870E Carbon WiFi 48GB DDR5 6000 CL30 AMD 6900 XT 2x nvme samsung 990 PRO 2 TB PCIe 4x Ryzen 9 9900X3D @ 4.6 GHz (non-cache CCD disabled, HT on; HT/SMT toggle makes no difference) Windows 11 24H2 Pro N virt memory assign for both drives manually, each page file of 48GB. connection: fiber optics 1Gbps, lat 14 ms temperatures: cpu 46°C; gpu 53°C _____________ GRAPHIC SETTINGS: windowed fullscreen, resolution 2560×1440, renderer DX12 vsync adaptive triple buffering enabled(tried disabled, no effect) antialiasing qual off upscale mode NIS(tried FSR/off - no effect) lightning shadows default shadow qual low sun shadow qual low number of lights low bloom 0.25 deboth of field disabled water detail level low texture qual low texture filtering trilinear dynamic culling enabled dynamic resolution disabled multirhreading enabled ___________ NOTES: -when i kill the enemies, the cpu latency grow fast and affect other players as well -when i kill no enemies, but other ppl with different build, this does not happen. -did small test, got into area with many corpses and the poison death effect on them, fps 25. used detonate dead on all corpses on the screen, fps went up to 115. - also, when there are only dead bodies (clear map), cpu utilisaiton is 34% and gpu utilisation is 42%, but CPU latency is 27 and fps is 36. So this is definitelly related to the poison death effect (at least in my case) - tested also with different poison build and as long there is the poison dead efffect on the corpses, this issue persist. ____________ BUILD: viper strike of the mamba ____________ SCREENSHOTS # poison death effect cause https://postimg.cc/75VGPw0p # no corpses https://postimg.cc/B8GTMHKc # corpses killed cpu latency and fps https://postimg.cc/hhhd8pYg ____________ from other topics, this issue might be related to this: https://www.pathofexile.com/forum/view-thread/3872620/page/4#p26437139 ____________ CONCLUSION: issue seems to be related to shaders and on corpse effects, this issue persists as long as the dead corpses killed by poison remain on screen. This might affect also other builds but i tested this solely on poison builds. Maybe there is some computation done on the corpse objects which are not handled by GPU but cpu only and thats why this is happening. ____________ PROPOSAL: as quick fix, before correct, more komplex solution is done, please give us option to not render dead bodies and effects applied to them or similar. With Regards Ripper Last edited by ripperek#1686 on Nov 18, 2025, 12:13:06 PM
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^
Yep, something is super bricked with Shaders and the game's performance and optimization. Doesn't matter what kind of high/low-end setup you've got, its broken in so many ways. |
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"[Removed by Support] As for SteamOS, I hope you're patient. It'll never come for regular, average desktop PCs. Much less for configurations like yours (Nvidia). "Well said. Last edited by Ayelen_GGG#0000 on Nov 17, 2025, 7:02:51 PM
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It ain't nobody's hardware, its the game's optimization. People with all kinds of PCs are having the same problems, these are the literal facts. This patch just bricked 50 different things with the game's shaders and performance.
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same problem here, doesnt matter if directx12 or vulkan. if all settings are low or at maximum. once i initiate combat my fps drops significantly, on normal maps a drop from 180 to 90 might not be as bad, but on juiced maps it can go down to 25 or lower.
the shader graph is nearly always at maximum. my spec: cpu: ryzen 7 9800x3d gpu: nvidia 5080 ram: 32 gb 6000 cl30 ssd: samsung 990 pro mb: gigabyte x870e aorus my fans are getting louder on poe than on cyberpunk on very high settings... |
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the same thing was happening to me, i couldn't even watch youtube while poe was open, constant shaders, disk and cpu spikes since the last patch (5800x 32gb ram and a rtx2080) tried reinstaling the game and deleting the cache folder and nothing worked until i manually deleted the nvidia cache folder and reinstaled the gpu drivers with the option to make a clean install selected in the driver installer, that instantly fixed the problem for me
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" You're correct, this is a matter of the game's optimization. Like most forward-thinking companies, GGG chooses to embrace modern technology, designing their game to leverage newer hardware rather than remain tethered to outdated systems that would inevitably bottleneck performance, possibilities, productivity and options. Naturally, this leads to the situation you're experiencing, hardware that was once low entry-level simply cannot keep up anymore. That’s not a bug or oversight, it’s the nature of technological progression. There’s nothing GGG can realistically do on their end to help in this situation, they no longer design their game around decade-old hardware. When the game was first released, these limitations didn’t quite catch players’ attention, and I highly doubt they’re going to provide new rigs to players in need just because someone repeatedly points fingers rather than acknowledging the reality, the hardware itself is at fault. Ultimately, that responsibility falls on the user, nobody is obligated to stick with technology that has long since become outdated. It’s not a problem originating from GGG introducing imaginary issues. If there were an actual problem on their end, which, in this case, there isn’t, it would already have been addressed or flagged as a high-priority fix. Since neither has occurred, it should be clear that the game is not at fault, particularly when multiple experienced and knowledgeable players have confirmed this exact point. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" Surely. Multiple people have already talked about problems with performance on this thread, with high-end PCs. So yes, its the game. |
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" Glancing through discussions from each league, it’s almost exclusively players running older hardware who encounter these issues. If you’re counting something like a GTX 1050, or similar vintage components as “high-end,” I’m honestly at a loss for words. At the end of the day, your hardware is doing its best to survive, but it simply lacks the horsepower to keep up. You know it, I know it, almost anyone with basic hardware sense knows it… even GGG knows it. That’s why they haven’t “fixed” the problem, as the only way to truly fix it is by upgrading the bottlenecked hardware and that's not their job to do. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Nov 17, 2025, 10:26:43 PM
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