Im not playing Poe2
|
Well someone's on a forum any% speedrun. Is that a new record?
Edit: If you are going to quote an article, at least quote the original not the slop journalism that is reporting on another outlet's reporting. The original interview was held with IGN (source). IGN is asking about Diablo IV's troubles and what separates PoE2 from D4. This is the relevant portion: " So not only did you cite the wrong source, you also misquoted (intentionally?) what the article says. He's talking about how D4 is open world design and skills being designed around cooldowns, and because they are comparing games between each other he's referencing the action-based comabt in a game like Elden Ring. He doesn't say "we looked at that and we wanted that for our game" he's using it for comparison's sake. The development of PoE2 began around 2018, 4 years before Elden Ring was even released. Your timelines don't even match up. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Dec 16, 2025, 8:24:59 AM
|
|
" Exactly what I said already. Elden Ring was the worst what could happen to the development of PoE2. It drawed so many tourists into souls, who never played them before and acted like veterans after their spirits carried them through the game. Anyways, Elden Ring is indefinitely better than PoE2, like in any kind of measurable metric |
|
" The funniest thing about this whole broad line of argumentation that most people post as "PoE2 isn't a PoE game" is, it's only PoE players who are struggling. Literally every single person I know who plays PoE2 but not PoE1 had zero trouble clearing the campaign, even in the first EA release, they're already in maps after the first weekend of 0.4, etc; they're having a great time. It's only this community, the players numbed by a decade of PoE1 getting easier and easier and easier with every single league, who talk about how impossible it is to finish the Trial of the Sekhemas, beat the act 2 boss, and so forth. |
|
" Awful take. The early game is terribly balanced, it largely depends on what skill and class you pick and what items you get early on, and enemies all hit like a truck. Massive difference between a lvl 1 spell with no damage on your wand and a wand that flat out gives a sizeable chunk of Spell Damage and some form of Mana recovery. If RNG screws you over here (unless there's a vendor recipe I'm unaware of), you will have a much worse time. And there's a big gap in skill performance overall. Unless this was nerfed since I last played it, SRS was unironically faster to level with on a Warrior than actual Warrior skills, despite no Minion scaling on the tree, up until like early to mid Act 2, lmao. Not to mention that skills cost a lot of Mana early on, and for some ungodly reason, you are better off using weapon skills to kill things because it's more effective and efficient. Boneblast being one of them. Why waste time with Rolling Slam in the tutorial area when you can just mace attack the boss to death (and faster)? The fact that this is even a thing should tell you that the design approach failed at the most basic level. Trials of Sekhema is more annoying than essentially difficult, as you will most likely get chunked by stray hits rather than failing the mechanics. That is what makes it "difficult". Such peak design, filling trap rooms with mobs that shoot at you from range, constantly forcing you to dodge projectiles and AoE spam galore. And basing it all on a completely separate defense mechanic you have to scale first before you can even properly engage with it. Unironically, I find Ultimatum easier to deal with. And I never touch that in PoE 1. [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU
[3.27] Cheeto Chasers: https://youtu.be/f4feauaRxAk [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg |
|
" No, the game just isn't balanced around zero skill gameplay like we have in PoE1. Your mobility options are FAR superior to those in the first game; it's hard to overstate how powerful the ability to attack while moving is as a defensive tool in every character's kit. You aren't SUPPOSED to stand still getting hit, that's why enemies deal more damage compared to their PoE1 counterparts. It's a deliberate balance choice, and a necessary one; if we had PoE2 style movement in the first game, there is literally no content in the game that would not be laughably easy. And re: rolling slam vs basic attacks in the first area as warrior... did it just never occur to you that you're supposed to be using BOTH skills? [Removed by Support] Last edited by Ayelen_GGG#0000 on Dec 16, 2025, 2:53:11 PM
|
|
" Your "point" misses the mark so badly you accidentally shot the neighbour 3 blocks down. There's no point in using both, as there's no synergy between them. Literally just use any other Slam skill and you won't die to mobs pummeling you while you charge up your skill. It's ironic how you try to piss on everyone else but completely failed to consider the alternative. [Removed by Support] [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [3.27] Cheeto Chasers: https://youtu.be/f4feauaRxAk [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg Last edited by Ayelen_GGG#0000 on Dec 16, 2025, 3:10:22 PM
|
|
" Totally agree. Some players, especially newer ones, are just spoiled by the current stage of PoE1, which lets you trivialize everything without trying thanks to a decade of player power bloat. Naturally, PoE2, despite being fairly new player friendly and easier to pick up, feels “unbalanced” to those players who only experienced PoE1 during its bloated days. Things like the Affliction League and the overall power creep in PoE1 make them assume that anything less trivial must be unbalanced. In reality, PoE1 is the game that is unbalanced, but in the sense of being bloated with too much player power. Early PoE1 had a similar feeling to the PoE2 campaign, but newer players won’t realize that because they simply lack the experience. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by Ayelen_GGG#0000 on Dec 16, 2025, 2:55:11 PM
|
|
"I second that. I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
|
|
" I'll add just my 2 cents ("just" but to some 2 seems to be "many") - that is 100% case here. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
|
|
I think what's important with these PoE2 debates is that there's a difference between opinion and fact, and some of us would do well to remember that what we feel might be different from what others feel.
It's totally fair to not like Trials of the Sekhema, or not be a fan of slower paced combat, or not liking builds that require more than 1 button to play. Not okay to decree that the standard that other people or even the game ought to adhere to. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Dec 16, 2025, 3:22:18 PM
|
|












































