Im not playing Poe2
" its damm pity:/ yeah saw post too |
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You have typed up far too many posts all saying the same horrible things. Your rotting platform is based on the corrupted idea that this game, and this entire genre, is somehow "supposed" to be brainless and unintelligent. You keep writing about this bogeyman of a group, these so-called "tourists", which your posting strongly suggests that you are actually a member of even as you deride this "enemy".
Indeed, all you seem to know how to do is lie: " The only thing that thread is complaining about is that a significant portion of the game (especially Act 3) consists of very large maps that are difficult to navigate, which has absolutely nothing to do with your endless gibberish. You clearly didn't actually read the post that you yourself linked, nor any of the comments in it aside from the ones that copy your nonsense (I bet you're in there too!). Folks obviously like the actual game mechanics that you seem to despise so, and there are various comments praising Acts 1 and 4 with these mechanics. All of your posts are like this. You seemingly want people to debate you, but you're not interested in an honest discussion. Nobody should ever take you seriously, yet you're allowed to spam the forums with your deceptive slop regardless. One of these days, you're going to get the muzzle, and then you're going to cry about "criticism being silenced", "free speech", and all that other bad faith trolling garbage. Last edited by RAYDESTRUCT#3179 on Dec 14, 2025, 7:42:03 PM
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" 3 personal insults before typing any real argument. Let's goooo. " 1. I've read through literally all have 733 comments at the moment I made that post, how many did you read? Yes I am that kind of person. I like gathering data and view points. 2. You pinpoint it down to Act 3 that cause the game to be supposedly be "long" and "boring" as they have made the case that many of them are burnt out. But don't you realize the "long" nature of the Act is made up of "Meaningful combat"? "Long" is relative. If the player can properly scale power level, they can beat monster faster, if the player can have proper movement skills like in PoE1, they can cover distance faster, therefore the "long"-ness being presented in the 1000 comments are also directly related to and caused by the "Meaningful combat" Totally Dark Soulz vision. " I am hosting 4 debates, come join me for civil and sane discussion if you ever drop the senseless personal insults ;) [1] "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793 [2] Mechanical Skill (Dodgeroll) and Intellectual Skill (Build Theorycrafting) exists on a spectrum.: https://www.pathofexile.com/forum/view-thread/3883605 [3] Is PoE2 even PoE?: https://www.pathofexile.com/forum/view-thread/3882840 [4] Im not playing PoE2: https://www.pathofexile.com/forum/view-thread/3878161 " 3 more personal insults and 1 threat of ban just to end the comment, lol, lmao. :( :( Your comments are so emotionally charged and lack of substance, I'd recomnend going for a walk, clear the mind, this is not healthy for you. [1] "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793 [2] Mechanical Skill (Dodgeroll) and Intellectual Skill (Build Theorycrafting) exists on a spectrum.: https://www.pathofexile.com/forum/view-thread/3883605 Last edited by nagisanzeninzz#2697 on Dec 15, 2025, 12:09:15 AM
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" Oh yeah, people clearly enjoy the game and the numbers reflect that. Yet instead of acknowledging that even an early access version with plenty of unfinished content can still be a success, the conversation often shifts toward quiet dismissal. The game gets passively criticized for unclear reasons, or repeatedly labeled as a soulslike despite not aiming to be one or representing that genre in any meaningful way. Somehow, basic mechanics are treated as defining soulslike traits, which is an interesting conclusion. Perhaps the comparison comes from the fact that the game does not currently play like PoE1, and that adjustment can feel uncomfortable. It is not centered around trivializing everything through extreme power creep or stacking layers upon layers of systems that smooth out difficulty. By that logic, PoE1 in its earlier stages could have been called a soulslike as well, even though the two games are clearly different in design, intent, and genre. That said, much of the confusion and negativity likely stems from players who are new to both games, or perhaps even gaming as a whole. It is difficult to say for certain, but the pattern does suggest a lack of familiarity rather than a meaningful critique. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" On contrary, I am so not-new-to-gaming that I can see the Dark Soulz inspired the moment I play PoE2. I literally own DS1,2,3, Sekiro, Elden Ring, Bloodborne and DS3 is one of my favourite game of all time. Just face the fact that PoE2 wants to be Dark Soulz so bad, and failed at it spectaculary. [1] "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793 [2] Mechanical Skill (Dodgeroll) and Intellectual Skill (Build Theorycrafting) exists on a spectrum.: https://www.pathofexile.com/forum/view-thread/3883605 Last edited by nagisanzeninzz#2697 on Dec 15, 2025, 3:17:16 AM
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" It's undeniable, I platinumed literally every single souls game and souls like or did 100% achievements on steam. PoE2 tries to copy a lot of it concepts which do not make any sense in an ARPG like respawning mobs on death, checkpoints, slow methodical approach to monsters without any benefits from them like loot. The foundation for a great souls game just isn't there and it also lacks the foundation for a loot based ARPG. Elden Ring was probably the worst released game for the development of PoE2. You can clearly see the shift between the act2 presentation 2021 by Chris Wilson and the later presentations after the release of Elden Ring. They changed the whole game. Guess it just takes a couple of years again until they recognise the concept is trash and no one wants to play ARPGs like that. Even the casuals on Reddit already calling it quits because the campaign is a slog and super boring to play through league after league. |
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" Why do you keep bolding things that aren't "personal insults" at all? Why are you taking "your arguments are bad and you should feel bad" to be a "personal insult"? " So why are you lying about it? " Can't exactly "realize" something that isn't true. " Not really, and not here. Act 3 (as well as some of Act 2) is intentionally confusing and labyrinthine, and players don't like that. There's no mistake here, the developers and the players are just clashing over preferences. None of this has anything to do with your Dark Souls hate campaign... in fact, the Dark Souls games are largely about linear, straight forward level design to begin with. " You're "hosting one debate", which is this: " Your own words! " I didn't "threaten" anything. All of your posting is pointlessly emotional and lacking in substance. I recommend going on a personal journey to completely rethink your entire life. Raging about how Dark Souls is somehow "poisoning" your favorite "Excel sheet Netflix watching simulator" is not healthy. Last edited by RAYDESTRUCT#3179 on Dec 15, 2025, 7:23:25 AM
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" This is how all video games (and many other things) are treated now, and folks like the OP are contributing to that. It's got nothing to do with the quality of the games coming out, and everything to do with society becoming more hateful over time. There's also nothing "quiet" about any of this, it's always constant ragebait about how developers are "killing" games and "destroying" communities etc. " You can't because it isn't there. Demon's Souls did not invent the dodge roll, and PoE2 does not use the dodge roll in the way that Demon's Souls does. " None of your posting suggests that this could ever be true. You demonstrate a critical lack of understanding about these games and how they play. " None of this is exclusive or even popularized by Dark Souls. Path of Exile has always had checkpoints; certain maps in PoE2 have additional checkpoints because the maps are big enough to warrant them. PoE2 does not have anything resembling a "slow methodical approach to monsters", especially not in the way Dark Souls does. Please stop using "ARPG" to refer solely to games that play like Diablo. There are many different kinds of ARPGs, Diablo and its brethren is merely one of them. Dark Souls is another! " This is almost entirely over the long and brutal maps in Act 2 and 3; on top of that, whether this design is good or bad at all is entirely up for debate. This whole "Dark Souls" thing is a bad meme, not a serious argument. It will never cease to amaze me how people refer to a provably successful game as a "failure" solely because they personally don't like the game. Never mind that the PoE2 devs are clearly not trying to make some boring "mass appeal" game that ends up appealing to no one at all... Last edited by RAYDESTRUCT#3179 on Dec 15, 2025, 7:36:40 AM
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The ARPG genre name is deceptive and indescriptive. Hell, even RPG as a genre name is misleading in a lot of cases, or at least used inflationary.
I went through this with @nagisanzeninzz before and he received a ton of ridicule from others for the "PoE2 = Dark Souls" assertion. Let's end this debate once and for all because it's getting annoying: Soulslike games have high difficulty and punishing deaths. You are not able to overcome enemies and bosses unless you use clear knowledge of their movesets and abilities. Until you master these encounters, death is frequent and setbacks happen until you learn from your mistakes. Combat is slow and methodical, and always stamina-based. Other resources like health or mana / energy are limited and only reset upon reaching a checkpoint, or naturally through further progression (see Elden Ring and the way how flasks recharge through defeating an entire group of enemies in the overworld). That means resource-management is mandatory and just mashing buttons leads to defeat. Soulslikes also put heavy emphasis on exploration and world design, with many secrets and pathways being hidden away. You find none of these elements in PoE. Even if you only focus on the combat aspects of Dark Souls and other games from the Soulslike genre, the only overlap you can find and point to is the dodge roll, and that one wasn't even invented by Dark Souls. It's a ridiculous statement that can only be made if you make the shallowest of observations while ignoring all the other elements of the game. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" You being serious right now? Do you realize you literally just described PoE 2? Monsters and areas reset on death, so loot is lost and enemies are back and at full health, bosses included. Some of them are long-ass fights that not only test your endurance but your focus and reaction time, plus your amount of available resources. Combat is slow and methodical, you can't just bum rush into packs or you will get stunlocked, frozen or cornered and likely die. Literal checkpoints that reset your resources and serve as respawn and teleport points aka. bonfires. Resource management is absolutely vital, as GGG toned down recovery quite a lot and made it harder to sustain. Exploration is literally a huge part of the game. Hidden bosses give you permanent stats, there's hidden loot rooms, secret bosses for bonus loot, hidden pathways etc. Edit: Literal trap rooms, ambush spots, boss arenas, chapter-like storyline that requires X to unlock/move on. Even side quests and somewhat obscure questlines with mysterious dialog. The comparison for a Souls-like(-ish) ARPG is absolutely valid in every way. Even the random bullshit enemies are in there, or random-ass bait mobs that look cute and harmless but hit like trucks. [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [3.27] Cheeto Chasers: https://youtu.be/f4feauaRxAk [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg Last edited by BaumisMagicalWorld#0673 on Dec 15, 2025, 12:19:15 PM
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