Is PoE2 even PoE?
" If you had taken the time to read the manifesto for that patch back then, you would already know why those changes were introduced at the time. They were far from the sweeping upheaval you are trying to paint them as today, and the context from that period makes that perfectly evident. " Yes, naturally, because the two games are not even attempting to be identical. If they were meant to mirror each other, there would be no reason for both to exist as separate titles. A truly astonishing revelation, I know. " I do not believe anyone needs to be a self described passionate PoE1 gamer to understand the difference between two distinct games, nor to recognise that a sequel is never meant to be a simple recreation of its predecessor. It is also worth remembering that even PoE1’s own patch history often required proper context to appreciate the reasoning behind certain changes, so a bit of uncertainty surrounding new directions is nothing unusual in a long running title. The confusion here seems to come from treating meaningful combat and expressive movement abilities as if they automatically define a soulslike experience, even though PoE2 is nowhere near that category and has never attempted to be. And since PoE2 continues the story years after the events of the first game, calling it anything other than Path of Exile 2 would be inaccurate. A sequel carrying forward its own identity is not a lack of dignity, it is simply correct naming. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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" Nice word-smithing. But no substance. No facts presented. No real argument. 1. "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793 2. Mechanical Skill (Dodgeroll) and Intellectual Skill: https://www.pathofexile.com/forum/view-thread/3883605 3. Some PoE2 Numbers and Charts: https://www.pathofexile.com/forum/view-thread/3896886 Last edited by nagisanzeninzz#2697 on Dec 11, 2025, 3:42:40 AM
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Oh my, you are definitely one to raise that point. *facepalm*
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Should have named the game Path of Slogger instead lul
Exploit early exploit often bozos.
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" When your opponent makes a mistake, don't stop them. :D The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" The facts have already been presented and the core claims have long been debunked, leaving no room for further argument. Since it all stems from nothing but confusion, what remains is only passive dislike and misunderstanding. You continue to confuse how a sequel works, misinterpret basic game mechanics, and mistake PoE2 for a soulslike, even though the two are fundamentally different in every respect. Some even seem to think that PoE1 was changed to fit PoE2, despite the developers creating two distinct titles designed to offer different experiences. After all, the whole point of a sequel is to deliver something fresh, not to copy and paste the original. Perhaps it is time to let go of this misconception and the lingering dislike toward the game. After all, the game’s existence, even if you do not care for it, changes nothing for you. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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Many of you already know this (and might have possibly mentioned it, I didn't read all comments here), but for those that don't, I thought that a look back at where it all started might be beneficial to this discussion.
Almost 13 years ago (January 2013), 0.10.0, the open beta for PoE 1 was released. If you look at some of the gameplay footage from back then (random example from ZiggyD https://www.youtube.com/watch?v=yfuq_JlGYUA), you will notice that the game played quite a bit differently compared to modern PoE. It almost looks like "meaningful combat" - players dealt less damage and had less aoe, even some of the white mobs were hard to one shot. If the graphics weren't this outdated, you might actually think that this was footage from PoE 2's campaign. Every time I play through the campaign of PoE 2, I can't help but be reminded of PoE 1's early days. It's a bit unfortunate that PoE 2 tried to ramp up it's endgame to PoE 1 levels so early in it's dev cycle - we all got so used to blasting through the campaign and most of the endgame in PoE 1 that GGG probably felt the need to scale PoE 2's endgame to comparable levels from the get go. I hope that the changes to pack size in endgame for 0.4 and whatever is in store for 0.5 in April will help to properly define PoE 2's endgame identity. Be patient with the game, there is no reason to get angry at the devs or other players who might prefer other playstyles than your own. Look at PoE 1, where it came from and how it got to where it is now and allow PoE 2 to take it's own journey, it's far from done! Last edited by eperon#3129 on Dec 11, 2025, 7:05:16 AM
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" Yep ... I wrote exactly this about 6 pages ago lol Starting anew....with PoE 2
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" Sorry mate, I just skimmed through the thread and felt that it might be helpful to put things in perspective...didn't mean to copy your post XD |
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" I do read, and that's why I quote you, then someone from GGG. There is no opinion at all from me here, I'm not arguing, I'm just presenting your fact and confront it with the real facts. " Way too funny. You talk so much about context, did you miss the context being this is a level 11 zone ? Are you faster in PoE1 in a level 11 zone ? You talk about finding Jonathan Gameplay reveal video. Do you even realize your link IS Jonathan playing and Chris commenting ? " You are free to think that. But that's your interpretation, from a lvl 11 early gameplay (speed, layered skills, aura power at level 11 ?) Listen, because I think you got me wrong. I'm not trying to argue with you regarding what PoE2 was, is, will be. I'm catching you on your hyperboles, that end up just being wrong. You cannot say that PoE2 was ALLWAYS meant to be a different game (see what I did here ? that's why I started replying to you) because it's just not true. Even GGG didn't clearly know initially (and arguably still don't know now lol). It's not about wanting PoE1 to be PoE2 or the opposite. It's not about wanting a different game. The plan, from CW 2019 A live game needs increments, so you always reach a point where the speed gets out of control. They don't want PoE2 to be slow intrinsically. They NEED it to start slow, to give room for future content. That's it. And a lot of people talking so much about how slow PoE2 is better are in for a bad surprise overtime for that reason. It's only a matter of when, not if. |
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