Player power is too big again exactly as I suspected.

"
The boss reveal in the teaser videos looked cool and exciting... in my mind I though.. "wow.. I wonder what these bosses do"

I'll keep wondering what they do because I keep vaporizing them before they get to do anything...

I literally have no clue what that architect guy does.
Just tried him for the first time at lvl 69 (no pun intended)

It feels like such a massive waste on your part to put all this effort in them just to be fucked over by huge balance issues.

Heck... bosses in vampire survivors probably last longer...

playing a normal league with trading is like playing the game on easy mode.

trading makes the game so easy that it's almost like cheating.

this is almost like a full grown ufc champion beating up a 5 year old kid.

when you can purchase from the market some gear to max out your resistance for just a few exalts. when you can buy a relatively decent weapon with good dps for just a few exalts. you are almost guaranteed to beat the game.

you can even buy essences and orbs to craft semi-deterministic gear.

with trade, everything becomes easy and nothing is difficult.

that's why i have often advocated to ggg that they need to remove trading from the game.

they also need to remove all forms of rarity and increased quantity in the game, especially in gear and in multiplayer party.

they also need to remove all forms of rarity bot and they need to remove those unique items like gravebind that enable the functioning of a rarity bot.
34pre98qua
Last edited by stkmro#2432 on Dec 16, 2025, 9:21:17 AM
+1
Even campaign was a breeze.
I used Trade on level 73 for the 1st time.

Bosses should get like a 50% damage mitigation when above 75% hp, then 25% above 50% hp and no mitigation from 50% and below. No timer, just bulk.

PS. I'd play SSF if I could do that with my friends. We won't pay for private league.
Last edited by Evergrey#7535 on Dec 16, 2025, 9:30:23 AM
+1 even campain is trivalized this league - it's even more of diablo 3 in power. and they are reducing early shield on bosses... casualizing game for sake of yapping players from poe 1. No need to rtade or do anything. ACT1 boss is killed in minute with blue gear without evading his attacks, same for later. ACT 4 boss also is trivalized as any other bosses.

they want it to be poe 1 so it will have the same player base


and success of 0.1 will not happen again
they are caring for poe 1 community ignoring all people who come to play poe 2 meaningful synergy combat - s othey will stick to poe 1 player base


and only poe 1 players will remain to provide feedback as they listen only to casual community of zoomers and do not care about people who come here for 0.1 for a game they promised


just leave steam review on negative as "game is to easy/casualized and to much of poe 1".
Last edited by saashaa#5518 on Dec 16, 2025, 9:34:24 AM
"
saashaa#5518 wrote:
and success of 0.1 will not happen again

If you design entire game to be played once, of course it will bleed out with time. This game is nothing like PoE1.
On Probation Any%
You guys are wild

Maybe don't play meta builds or broken shit like wyvern druid if you want the game bosses to actually be challenging.

I've definitely played builds where bossing is challenging

This is definitely rage bait
+1000

The campaign is flying too fast. Mobs die instantly, bosses fall like flies. Not fun. Need an incentive to make my character better. What’s the point otherwise??
"
Alcsaar#1714 wrote:
You guys are wild

Maybe don't play meta builds or broken shit like wyvern druid if you want the game bosses to actually be challenging.

I've definitely played builds where bossing is challenging

This is definitely rage bait


Everything is like that . 0.3 allowed to pick many same supports and game is not balanced to that.


Game just becoming poe 1 and will share just poe 1 community base
success of 0.1 will not occurr

as people who loved poe 2 pace just leaved - it was about slower,methodical gameplay and not how much content it have

no matter what they added


0.1 success is not happening and game is locked to zoomer poe 1 player base
Its realistic to say that in SSF or HC, asking GGG to balance the game around trade league is imo impossible because this is like you play in pack of 100k of people which provide u with useful loot.
"
Its realistic to say that in SSF or HC, asking GGG to balance the game around trade league is imo impossible because this is like you play in pack of 100k of people which provide u with useful loot.


it's without trade difficulty - any boss can be trivalized by barely blue gear on any weapon - where some weapons didn't even need to do mechanics or roll even once
"
The boss reveal in the teaser videos looked cool and exciting... in my mind I though.. "wow.. I wonder what these bosses do"

I'll keep wondering what they do because I keep vaporizing them before they get to do anything...

I literally have no clue what that architect guy does.
Just tried him for the first time at lvl 69 (no pun intended)

It feels like such a massive waste on your part to put all this effort in them just to be fucked over by huge balance issues.

Heck... bosses in vampire survivors probably last longer...


Ever tried not using the most OP skills or meta classes?

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