Player power is too big again exactly as I suspected.

Only way to die for me in first 2 acts was play old school mouse only control, without mapping flask to the mouse, so I'd sometimes miss it on UI. On console I made a crossbow mercenary that transforms into wyvern, without any idea yet on what to do with it, so no real build. Playing on pad it's impossible to die unless asleep, just dodge the occasional poodle on the ground or telegraph attack.
The moment you're all in rares you just slap bosses around, there's a reason loot was what it was in 0.1.

Very easy game especially now with reduced mobs.
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Not sure what's up with this post. Player power is way, way down this league vs 0.3, because they completely destroyed crafting.


There was no crafting. Only gambling.


This is very, very wrong. There was real crafting in 0.3, but there isn't anymore. It's dead in 0.4. We only have basic, shitty crafting with essences, and even those are quite expensive this league, pushing crafting out of reach for most players.
I think the real problem lies on endgame itens being too strong

Passives and gems make the build but in the end are the itens that put the damage, which results in players who have godly itens rolling over bosses and mobs, so the game feels easy for them, while more casual players with less divs (or even none at all) have worse itens and suffer. Therefore i believe the diffence between these godlike itens and more commom ones should be lower

Nerf the maximum values of affixes already is gonna make the game more challenging without hurting more casual players

Dont nerf the gems and passives unless absolutely necessary, by doing so it makes some builds even more reliant on itens, thus, worsening the problem

Make builds great again

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