Player power is too big again exactly as I suspected.
" I don't think I'll ever play LA Deadeye. That style of play doesn't appeal to me.I might play Deadeye to create a Projectile caster or similar offbeat build. What I enjoy doing in the game is trying to make nonstandard builds work. For example, Gemling Legionnaire is the least-played ascendancy in the current trade league, according to PoE2 Ninja. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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" I am literally like two leagues playing trade, but not interacting with it at all until late T15. The only hard content this league was bugged abyss, so you needed buy HH for that. On Probation Any%
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" This just proves what he said, you need to trade for improvement to make the game easier and when u max the benefits from trade than u say game is easy. This would not be the case if u play SSF |
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Look, the truth is, just as the game shouldn't be balanced around someone that plays 20 hours per league, it also shouldn't be balanced around someone that has 1800 hours in PoE2 alone, never mind PoE1. If they balance the game around the former it becomes D4, if they do it around the latter, there will never be a new person joining in. The current system is unironically good as a concept.
You've fought a boss 800 times already? Play SSF and try to do it with 1/4th the damage and 1/2 the defenses. You might get 1 best in slot item per league, you might not. This is your first time? Buy gear until you squeak out a win. The problem is that the safety net of trade is currently luck based, so you have quite the fickle time span for acquiring the gear you'd need to just bulldoze through on pure numbers, leading to people complaining that there's no loot. If anything I feel like there should be some sort of a pity system, that guarantees a certain amount of divines based on pure number of completed maps, so people don't feel like they've hit a wall that's purely luck based, rather than just lowering the difficulty ceiling. Last edited by Shmaizer#7041 on Dec 16, 2025, 12:22:54 PM
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Just guessing here, but... Don't play the latest meta builds, don't buy your gear. Play Mace Warrior in SSF. Slow AF, almost instantly dead on first contact with anything, gear starvation is almost like Ruthless. If you are so hyper elite that that's too easy, play HCSSF. Us tourists that already do some or all of those things can't afford to have the player nerfed into oblivion any more than we already are. The game is already unfun and unrewarding enough... If there was any decent competition I'd be playing that instead. lol
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" It proofs nothing unless you are lucky af or playing a certain class, which is not the point of him. His point was that the campaign overall is just to easy. |
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It is easy in trade league , have u seen Elon's stream, how easy was for him just by dropping some bucks in the game? Thats why balancing game around trade league is unrealistic. Same as balancing the skills on mirror tier gear which will be acquired by 0.1% player base. I saw people playing act 1 for 10 hours, some finish it in 40 minutes, how this can be balanced? Simply it cannot, this data is not a correct data for balancing the act's, because both are extremes.
Spectre drastically shifts from black to white if u dont play the trade league, than game is to hard, requires much more time to reach the bosses and it does not guarantee a easy win. To hit the middle is impossible because of variations of player dedications, for someone running 100 meters in 20 seconds is to hard, for someone its a piece of cake. Last edited by ReligiousFanatic#8347 on Dec 16, 2025, 2:01:45 PM
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I guess
POE 2 will have just THE SAME player base as poe 1 as GGG just doing everything to faster and please zoomers. 0.4 is even more trivalized and faster. Without trading and with blue random gear all bosses was not a problem for my 2 werewolf builds GGG for now should clearly communicate "THEY DONT WANT ZOOMING" and return to 0.1 difficulty to make player base return and to get rid of zoomer community which is to loud as people who liked slower gameplay just leaved and stopped playing on 0.2/0.3 with all the buffs and fastering gameplay. Last edited by saashaa#5518 on Dec 16, 2025, 7:23:19 PM
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Not true at all... All depends on your character build and luck.
I never died this much before, they seems returned balance back to 0.2: no loot, faster monsters, slower player. I have awful experience with spellcaster leveling. 0.3 legue was so much better and we had so much more power. Effectively: if you are not using one of few new fancy shapeshifter builds - you are in worse position than it was in 0.3, if you do - you are on top of the world. Bored? Start a new character and make it off-meta. You wouldn't be bored ever again, I promise. |
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To the people that say "play SSF". I essentially did till middle of kingsmarch.... everything was a joke till then as well.
I've literally played with negative resistances in some places and it was no problem. To those that say "blah blah you play meta op".. I've literally played wolf and Varashta thing after. Are they both meta after just coming out? Should I specifically go out of my way to play the weakest not-new things or what? Insane. That aside, even if you were right and I would've played whatever meta thing you think I've played or used trade from level 1 somehow when you have no currency lol..... why would it be acceptable that player power is so high that buying a somewhat decent item completely trivializes the content? Why would it be acceptable that balance is so out of whack that some builds are vastly more powerful then others?? And again, on my werewolf boy, I didn't trade for absolutely anything and I got him to 56.... in a complete breeze, one-shotting bosses. Just stop regurgitating the same bad arguments already. It's tiring. "Sigh" Last edited by IonSugeRau1#1069 on Dec 17, 2025, 1:56:33 AM
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