Phrecia 3.27 patch notes when?

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Toforto#2372 wrote:
Its not my fault that I'm dying, its the game that is stealing my exp.


How can you genuinely say this with a straight face?


Very easily, because I know its true.


Fr though these patch notes are gonna be like the most delayed patch notes in this game's history.
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Toforto#2372 wrote:
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Toforto#2372 wrote:
Its not my fault that I'm dying, its the game that is stealing my exp.


How can you genuinely say this with a straight face?


Very easily, because I know its true.


You're in control of deaths, so no, it's you who's at fault if you keep losing exp, not the games fault.
Flames and madness. I'm so glad I didn't miss the fun.
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What about all the other players that make good builds and don't die?


You don't even have to make a good build; you can die twice in literally every single map and still get to 90.

You just can't make an unbelievably terrible bottom 1% build.
Last edited by ARealLifeCaribbeanPirate#2605 on Jan 27, 2026, 12:50:45 AM
Oh look, patch notes. Most things are buffed. What a surprise. What had you even worried in the first place? The few nerfs are not even substantial and understandable.

All the builds I had already planned are buffed a good deal. Looking better than ever. :-)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Jan 27, 2026, 3:21:59 AM
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Toforto#2372 wrote:
Lvl90 is a big milestone. I'm not some world-first racer or speedrunner. You're also not taking into consideration at all the -10% exp I will lose on every death in random maps. Maps will be rippy


You previously presented yourself as a capable speedrunner. Setting that claim aside, it is already evident that you are not among the faster players. Even so, SSF players without external influence routinely reach lvl 90 in under 20h on a fresh league. This alone demonstrates how achievable lvl 90 is, even for players with suboptimal execution and limited optimization, by the end of day 2.

If we take 16h of playtime per day as a realistic reference, a fully optimized speedrunner completes a 2 voidstone run in roughly 8h. Less optimized players who are not strictly speedrunning still manage to finish by the end of day 1. From this, it follows quite clearly that someone playing at an even slower pace, provided they have a vague understanding of what they are doing, should be able to reach lvl 90 by the end of day 2. In terms of played time, this translates to roughly 32h.

32h is not an extreme pace. It is already 4x slower than what genuinely fast players achieve. At that point, lvl 90 is effectively a byproduct of progression, reached without completing the full atlas, simply by rushing 2 voidstones.

Lvl 90 only appears to be a significant milestone if an excessive amount of time is spent in the campaign. Based on what you described, that amounts to roughly 64h before maps. It is difficult to understand how this is even possible, as even a very casual player typically completes the campaign in under 20h. One might reasonably wonder whether we are already getting farmed by pixel during the campaign itself.

By the time the campaign is finished, a character is already around lvl 67 or higher, even when taking time and clearing extensively. Fully clearing every area would partially explain the inflated playtime, along with prolonged delays to fix resistances and prepare flasks before entering maps.

It is also worth noting that the exp penalty is largely irrelevant before lvl 90. Even if you die, which in today’s PoE already requires a notable level of effort, the loss is so minor that it effectively does not matter. A single low tier map more than compensates for what was lost. Even dying generously 10 times would not meaningfully slow progress toward lvl 90. This only becomes an issue if one is already getting farmed by pixel as early as the campaign, setting what could be described as an extra speedrun record for the slowest possible completion time, and then continuing in the same manner once maps begin.

Once in maps, the numbers become even less forgiving. A low tier map takes roughly 5 minutes when rushed, as there is little incentive to linger. Even allowing a generous 2 minute break between maps, allocating 7 minutes per map total, a 16h session results in approximately 137 maps. This is more than sufficient to secure 2 voidstones and comfortably surpass lvl 90 along the way.

In practical terms, even a slow and casual approach played at 16h per day over 3 days places a player well past lvl 90 and deep into endgame progression. Yet while speedrunners, HC players, SSF players, and casuals alike are already established in endgame, we are still being stuck in the campaign after 48h of playtime.

So in the end, this is not an issue of the game being unfair, nor is lvl 90 an especially difficult milestone to reach, because it simply is not. That only changes if one actively aims for slow times and allows deaths to become a major obstacle, despite how forgiving the system is before lvl 90. In that context, it is probably better not to look too closely at the death counter after the campaign and again after finishing the atlas, as the numbers there would likely be uncomfortably high.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
There is now additional information available: https://www.pathofexile.com/forum/view-thread/3908674
Ascendancy classes.
Excluded area mods.
Also the post made it clear that original intent was to exclude HC Trade. So the "campaigning" (by reddit and/or Zizaran, maybe others) for it was useful.

No patch notes so far.

Also no information from which pool/s the area mods are drawn nor how many nor how powerful Enraged will be.

And unfortunately apparently again promoting social media over their own forum with "We’ll have a JSON file released as soon as we can so keep an eye on our socials for when this is available." - unless they consider the forum also "a social"?
No wonder it's lost, it's in the middle of the jungle!
What do you mean when you say "no patch notes" all the balance changes and mods that are EXCLUDED from the mod pool have been revealed. What even is missing????
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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What do you mean when you say "no patch notes"
Exactly what I wrote. There are no patch notes yet.

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What even is missing????
How could I possibly know if there is something missing or what it is if there is something missing? Far as I understand one of the purposes of patch notes is to provide a full list of changes. And presumably when they have them they will post them, so far however this hasnt happened yet.
No wonder it's lost, it's in the middle of the jungle!
It's an event, Zrevnur. Not a new PoE league launch. We already know what Legacy of Phrecia entails. The thread is literally called "Everything You Need To Know For Legacy Of Phrecia Event"

We already know all the classes.
We already know it runs along Keepers league.
We already know all the changes to said classes.
We already know the list of modifiers that will affect areas.
We already know the idol system.
We already know that the campaign will play differently, and pinnacles will be more challenging.
We know when it will start.
We know when it ends.

If you have questions beyond that, either ask specifically what you need to know or just wait for the Patch to drop.

As it stands I have no idea why you are being so nitpicky. Cut them some slack for once.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Did look a bit at the information. Found some lvl 35 Aspect skills. Unfortunately these do apparently so far not exist. It would be useful to get numbers.

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As it stands I have no idea why you are being so nitpicky.
Are you really complaining that Im using words according to their meaning? In the post you seem to dislike I wrote down various facts which I thought (and still think) may be relevant to the topic. You dont need to interpret this in some weird manner.
No wonder it's lost, it's in the middle of the jungle!

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