What Will Happen When the Keepers League Ends

L for me,

tree and boss are cool, dislike the new breach and his walls alot.
Atleast we can ban it again with the atlastree and its not forced anymore.

Still best game in the world.

Hope they dont "verschlimmbessern" more old mechanics.


with kind regards me
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Why the Tree would be "Mandatory"? Just play the game as you always do, right? You’re framing this as a progression issue, but the examples you give consistently point to economic displacement, not systems being removed or invalidated. I get the concern about pacing and item value, but a lot of this is being dramatically overstated.

Nothing forces players to invest into the tree. PoE has always had dominant league-start strategies, and players have always been free to ignore them and play differently. The existence of a relatively strong option doesn’t delete alternatives, it simply affects their relative profitability.

What the tree actually accelerates is access to functional mid-tier gear, not endgame or chase progression. High-end crafting, min-maxing, and mirror-tier items are still intact and still require massive time, currency, and knowledge. The tree does not shower players with constant OP 6-links or 6x T1 rares, those are outliers being conveniently treated as the baseline. Most of what the tree produces is usable mid-tier gear, not god-tier items.

Claiming that alternative crafting or farming has been “nullified” is misleading, those systems still work exactly the same mechanically. What changed is that they no longer rely on artificial scarcity to maintain inflated margins. Generic rares have been losing value for years due to crafting systems, base targeting, and loot filters. What still holds value are the same things as always: good bases, good combinations, and items with clear upgrade paths.

This isn’t the game being dumbed down or the progression curve being destroyed, it’s accessibility increasing, which naturally compresses mid-game profits. That’s an economic shift, not some betrayal of PoE’s core identity.

Also, faster access to playable gear doesn’t automatically reduce player retention. For many players, it actually allows them to reach and engage with the game’s deeper systems instead of burning out and quitting early.

To be honest, it seems that the real concern here on this thread isn’t that the game has fewer things to chase, it’s that fewer people can gatekeep early and mid-game progression as a profit niche. You can see this clearly throughout this thread with takes like “Rog is useless now, I can’t make a few Divs anymore because some dads are clicking a slot machine and getting godly 6-link armours.

That’s not a balance argument, it’s exaggeration mixed with elitism.


The tree is not mandatory or forced to you, until you realize that it just speed up your progression like nothing else. Ofc you can use the different stuff and ignore the tree, but what for? I cant argue about improved accessebility provided by the tree, but at the same time is hard to argue that having the tree cuts away the motivation to engage with any other mechanics that might provide early crafting currency.

About player retention... We need more statistics, cauze both points is valid. Again we have different kinds of people and where for some early access to good gear may be a reason to stop playing or to explore the game a bit more.


Well, for me the main reason to argue against the tree is: this is the laziest slot machine design currently presented in the game. Even Kingsmarch looks more interactive right now.

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Big W, i liked new Breach.

You like the wall??????
"
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Big W, i liked new Breach.

You like the wall??????




So hot right now..
Please don't do this. The new breach and tree was horrible and ruined the game. Please reconsider this decision GGG!
I honestly have no idea why people complain about the tree. You yourself are pushing into T16 asap and then pikachu face that you get good items that "skip progression", as if you weren't doing that before with faustus gamble and expedition traders to get ilvl 83 items fast. With the tree you at least need to have higher ilvl wombgrafts. With expedition you can get ilvl 83 items from doing just T1 maps.

Having played in Keepers, SSF Keepers and Phrecia Keepers, I definitely do not progress faster with the tree, but it allows me to have that extra crafting option while putting atlas points/idols into other mechanics. Now with breach being on atlas, we will have to choose what to use.

People's arguments are that they get fast 6 links and T1 rolls. But 6 links are 10c on day 2-3 because legion exists anyways. And armor/jewellery items crafted with the tree are only the most basic and have the most basic mods, just roll higher on average, and are only used as a plug for resistances due to using strong uniques with drawbacks (like jewels with -% all resists).

The only outliers are 2handed weapons and ES items. Many stackers just use unique weapons and ES is strong in general, that's why perfect ES rolls stand out so much. But the result is not different than alteration spamming + recombination.

That being said, I think Rog would benefit from something extra that the tree doesn't provide. Like an ability to have new special bases. And Gwennen could benefit from having special uniques only obtainable from gambling, and also non-unique items having random implicits, even if it's just the "sells for more at vendors" implicit. That would be enough to divide players to use either the tree or expedition. And I think sending metals with kingsmarch should also get a similar treatment. Special bases/implicits/uniques only obtainable from the mechanic itself (more than just tattoos and runegrafts).

I just hope there are more changes to the breach itself rather than the tree. Walls are awful and "defend NPC" mechanic forces the player to utilize as much aoe and explosions as possible, limiting build possibilities.
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Big W, i liked new Breach.

You like the wall??????




So hot right now..


Wall enjoyer :D hahaha one of them who like touch the wall :D
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If the tree is nerfed and points have to be spent into the tree; it would make no sense for anyone not to invest into said mechanic during ANY league start, as in mandatory; if it can still reward anything remotely close to what it could in 3.27. Even if it is nerfed by 50%, or 75%, or 100%. It would still be better than anything else currently in the game by far.

And you people defending the tree are so funny by claiming that "you can still make profit"... It's not about profit, it's about the game's progression curve. Why should Path of Exile's progression curve all of a sudden be sped up, by A LOT ?! Why should alternative crafting methods be nullified because of one new broken mechanic ? Alternative farms be nullified because of one new broken mechanic ?

League start is the most fun and special time in POE, shortening that timeframe makes no sense, as well as shortening overall player retention (because no matter what anyone says, if you give players amazing items, if someone has less things to chase and upgrade to, they will play less).

Claiming that it's only about "profit" is so short sighted and disingenuous, makes me sick. It's about a game, that has systems in place, multiple crafting mechanics and a set progression curve that has stood the test of time and proven to be successful, oriented towards a certain demographic of players who don't want things to be handed to them on a silver platter like most other games of this generation ; all of it now getting trashed into the bin because of a new added mechanic that couldn't be more antithetical to the core essence of a loot-based ARPG (throwing insane items at players for basically nothing right after league start).

[Removed by Support]

Again, casual players are more than welcome, and we'll accept and help them; but the game shouldn't be dumbed down into a mere shell of what it once used to be in order to cater to them. And casual players shouldn't ask for it to be. I would never join another game or community and ask for it to change for my personal needs and wants, it's both pure insanity, selfishness and ignorance.

I shouldn't even have to type all this, it's common sense. The genesis tree is completely broken and awards overpowered items for almost no efforts right after league start. Couple that with the addition of Faustus... and people are decked out in the best bases, 6 links, fractures and T1 rares mere days following league start. Even with a big nerf it would still be broken, hence mandatory, hence still flooding the market with godlike items asap. The nature of the mechanic (the provisioning wombgift part of the tree) is just too strong. It's DUMB


Why the Tree would be "Mandatory"? Just play the game as you always do, right? You’re framing this as a progression issue, but the examples you give consistently point to economic displacement, not systems being removed or invalidated. I get the concern about pacing and item value, but a lot of this is being dramatically overstated.

Nothing forces players to invest into the tree. PoE has always had dominant league-start strategies, and players have always been free to ignore them and play differently. The existence of a relatively strong option doesn’t delete alternatives, it simply affects their relative profitability.

choice is an illusion, just because you can play 200 builds or have 20 different ways of acquiring currency doesn't mean the people will choose between them randomly, every league we see the same small number of meta builds be played by a big majority of the playerbase, why would those same players choose to interact with a mechanic that's less rewarding and waste their time?
now, if it were to get nerfed, and it probably will, i'd still choose to remove it from the game entirely just because the current design is garbage, there's no skill about it or choices you can make, you literally just press a click and spawn items, it's just low
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If the tree is nerfed and points have to be spent into the tree; it would make no sense for anyone not to invest into said mechanic during ANY league start, as in mandatory; if it can still reward anything remotely close to what it could in 3.27. Even if it is nerfed by 50%, or 75%, or 100%. It would still be better than anything else currently in the game by far.

And you people defending the tree are so funny by claiming that "you can still make profit"... It's not about profit, it's about the game's progression curve. Why should Path of Exile's progression curve all of a sudden be sped up, by A LOT ?! Why should alternative crafting methods be nullified because of one new broken mechanic ? Alternative farms be nullified because of one new broken mechanic ?

League start is the most fun and special time in POE, shortening that timeframe makes no sense, as well as shortening overall player retention (because no matter what anyone says, if you give players amazing items, if someone has less things to chase and upgrade to, they will play less).

Claiming that it's only about "profit" is so short sighted and disingenuous, makes me sick. It's about a game, that has systems in place, multiple crafting mechanics and a set progression curve that has stood the test of time and proven to be successful, oriented towards a certain demographic of players who don't want things to be handed to them on a silver platter like most other games of this generation ; all of it now getting trashed into the bin because of a new added mechanic that couldn't be more antithetical to the core essence of a loot-based ARPG (throwing insane items at players for basically nothing right after league start).

[Removed by Support]

Again, casual players are more than welcome, and we'll accept and help them; but the game shouldn't be dumbed down into a mere shell of what it once used to be in order to cater to them. And casual players shouldn't ask for it to be. I would never join another game or community and ask for it to change for my personal needs and wants, it's both pure insanity, selfishness and ignorance.

I shouldn't even have to type all this, it's common sense. The genesis tree is completely broken and awards overpowered items for almost no efforts right after league start. Couple that with the addition of Faustus... and people are decked out in the best bases, 6 links, fractures and T1 rares mere days following league start. Even with a big nerf it would still be broken, hence mandatory, hence still flooding the market with godlike items asap. The nature of the mechanic (the provisioning wombgift part of the tree) is just too strong. It's DUMB


[Removed by Support]

Your ' silver platter' argument is adorable. You talk about the progression curve as if it were a sacred religious text and not a set of numbers GGG tweaks every three months to keep the game from stagnating. It’s hilarious that you view 'friction' and 'tedium' as a personality trait. Newsflash: spending 48 hours straight farming Essences doesn't make you a genius; it just means you have a lot of free time.

You claim you’d never ask a game to change for your needs, yet here you are, throwing a tantrum and demanding the removal of a mechanic because it doesn't fit your specific definition of 'fun.' You aren't defending the game’s 'past'; you’re just a gatekeeper terrified that if the 'plebeians' get 6-links and T1 bases, [Removed by Support]

[Removed by Support]


+1


Easier access to the endgame is a good thing for everyone. There are a lot of players who don't want to struggle for hours all week just to try out the endgame or cool builds.
Plus, if they can access it more easily, they'll want to min-max even more, which is good for the endgame economy.

But now let's take your arguments, which are “League start is the most fun and special time in POE, shortening that timeframe makes no sense” and “game's progression curve.”

Let's follow your logic to its conclusion and remove TFT and all the services that go with it :
-No more act rush carry (grind your character alone)
-No more leveling carry (get to level 100 alone)
-No more boss carry (get your voidstones alone)
-No more mirror service and suppress Mirror of Kalendra (craft your items alone)
-No more gold rotas (get your gold alone)

That way, the “game's progression curve” will be natural and the same for everyone. Is that what you want? Really?
I played a lot this league. Personally I didn't find the tree to be as good as a lot of people say it is. It's great for mid tier gear but I didn't get any OP rares from it, no Magebloods, not even a divine. Other league mechanics in the past have been WAY MORE OP than that.

Since it will be added to the core game it will certainly be nerfed as all league mechanics are. Also breaches won't appear naturally in every map so wombgifts will be a lot rarer. You'll have to farm them and even then you probably won't get as many as this league.

I don't care either way. They could keep or remove it. If it's balanced and not (realistically) mandatory then it's fine. Just another thing to do.

I do wish they removed the breach walls though. And I haven't seen anyone defending them. They are universally disliked.
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