How does GGG plan to make money?
I hope they don't mess the game up with micro transactions. I haven't been able to test the game yet but it looks great. Personally I wouldn't mind paying $20-30 for the game if you could play it without any kind of item shop then.
Micro transactions work if you don't balls it up like developers did in Battlefield Heroes. They marketed the game from the start that it's F2P and you can only buy cosmetic changes with money, but I don't think the game was ever like that after release. Character skins and maybe possibility to respec your char with money (like $1-2 for respec, but you could also pay it with in-game money). |
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How hard is it for people to understand that the Dev's do not want to add anything that alters gameplay significantly? XP boosts, Drop Rate boosts, Special HP/MP pots, Unique items - they all alter gameplay.
XP boosts, as i see it, would absolutely taboo in ladder matches anyway. If the goal in a particular ladder is to be the first person to reach lvl X, how is that not gamebreaking? Purchaseable Drop Rate boosts absolutely destroy game economies. Perfect example is MapleStory. In that game you can pay real money for ingame items(via gachapon), a lot of which are quite rare, then turn around and charge ridiculous amounts of in game currency. Now I have no idea what kind of economy PoE will have. Even if its strictly a bartering system increased drop rates, unless globally applied, will destroy the economy. Things like pets or unique items, unless they are strictly for aesthetic purposes, absolutely break gameplay by giving a competitive edge aka pay2win. If the pets do NOTHING but follow you/talk to you/perform useless but amusing tricks then that's great. If they casts buffs or pickup items or add storage, then thats altering gameplay in an unfair manner. Storage... maybe not as significant as some of the other issues. Same thing goes for Unique items or HP/MP pots as well. They have to be purely aesthetic, maybe a special color or perhaps your character gets a glow/aura or special effects when you strike an enemy. It has to be something that has no bearing on gameplay. If you can buy stacks of pots that regenerate your stats quicker than normal pots, then that is definitely an unfair advantage especially in a PvP situation. There are plenty of ways for GGG to make money, IF they want to, without resorting to adding asinine game breakers. |
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" That would be the same as buying respec orbs. Disregard witches, aquire currency.
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Prob like LoL did with skins and boosts i dont know what they have in this game other than a few videos and the site info because im not in the beta yet but it will prob be micro.
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Im sure theres money to be made here, dont worry about them becoming street people.
Thanks To Mah Good Buddy *xtrem* For Teh Beta Key. :Wub:
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No matter what micro transactions will be implemented (as long as they don't affect the gameplay like many mentioned before), at least for me it's quite important to support the GGG team, cause the game is more than worth spending some money on it or do you know any other beta games where the players' interests and concerns are appreciated that much?
Well done GGG! |
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I would like to see character slot and inventory space for sale. That is what I am most interested in and it is something that you don't need to play, but like to have.
What I hope we won't see is pay-to-win or a monthly fee. Both of this are reasons for me, not to play a game. |
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could sell capes with custom designs for groups in-game. or skins for gear or weapons and pets, mebbe dots for our foreheads too...I'll want a little red one right away!
we will rise or fall together, mediocrity is accomplished alone
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Since League of Legends become more popular than WoW (so they say), this game should follow the store/money making machine that Riot implemented. It was proved that it works, what else is needed ? Still you can add more to it, there are some things that most of the players dont like.
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This is where Diablo 3 is going to fail RMT auction house so they can leech a % is terrible.
I will stick with the place (PoE) where dev's have the game in mind not their wallets. Money has to made no matter what but how you do it is they key, obviously. |
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