[Nemesis] HP EK Scion - Arctic Armor + EB + MoM - 5+ Auras

This is focused a bit more on increasing the buffs - if we are going to run this many auras, might as well take advantage!

http://www.pathofexile.com/passive-skill-tree/AAAAAgABBS0IZwx9EH8RlhUgFy8YPBmKGo8byBzcHRQdqh6UJDwksCepKPoppSpNLOktgy2oL28xnjWSNuk_J0MxRnFJUUp9SshN404qVdZWLVpSWm1br14TYEtk52egbqpvnnC7dO1673_GgKSCHoLHgwmE74bRh3aI8Y9GkyeTOpcGm12btaKjplenCKdcqJqsP6xZrH-xkLQMtfK2QbfWuJO9J8HzwzrEosaeykrZE9sL21ncV90N4Yjjauvu8pf22vno-tL7CfzF_kn-jw==

Do you think its still possible to get Discpline to be "free" with EB? With 41% reduced reservces and +94% to buffs, I'd like to see what the math is on it (I'm not sure how everything stacks up).

This only uses 101 points, so plenty left for life or damage nodes, or there are some crazy evasion nodes right there where you can get like +100% which may be too good to pass up.

Spoiler
Passive skill tree breakdown
Health
180% increased maximum Life
20 to maximum Life
2.5% of Life Regenerated per Second
Mitigation
24% increased Evasion Rating and Armour
10% to all Elemental Resistances
Damage
41% increased Projectile Damage
36% increased Spell Damage
20% increased Projectile Speed
12% increased Physical Damage
10% increased Attack Speed
6% increased Movement Speed
6% increased Cast Speed
Other
200 to Intelligence
180 to Dexterity
130 to Strength
120% increased Mana Regeneration Rate
72% increased maximum Mana
70% increased effect of Auras you Cast
54% increased Radius of Auras
41% reduced Mana Reserved
24% increased Effect of Buffs on You
Which nodes should I switch around if I want to use spectral throw instead of EK?

Sorry for the noobish question, I'm still trying to wrap my head around this tree :/
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rileyjt wrote:
This is focused a bit more on increasing the buffs - if we are going to run this many auras, might as well take advantage!

http://www.pathofexile.com/passive-skill-tree/AAAAAgABBS0IZwx9EH8RlhUgFy8YPBmKGo8byBzcHRQdqh6UJDwksCepKPoppSpNLOktgy2oL28xnjWSNuk_J0MxRnFJUUp9SshN404qVdZWLVpSWm1br14TYEtk52egbqpvnnC7dO1673_GgKSCHoLHgwmE74bRh3aI8Y9GkyeTOpcGm12btaKjplenCKdcqJqsP6xZrH-xkLQMtfK2QbfWuJO9J8HzwzrEosaeykrZE9sL21ncV90N4Yjjauvu8pf22vno-tL7CfzF_kn-jw==

Do you think its still possible to get Discpline to be "free" with EB? With 41% reduced reservces and +94% to buffs, I'd like to see what the math is on it (I'm not sure how everything stacks up).

This only uses 101 points, so plenty left for life or damage nodes, or there are some crazy evasion nodes right there where you can get like +100% which may be too good to pass up.

Spoiler
Passive skill tree breakdown
Health
180% increased maximum Life
20 to maximum Life
2.5% of Life Regenerated per Second
Mitigation
24% increased Evasion Rating and Armour
10% to all Elemental Resistances
Damage
41% increased Projectile Damage
36% increased Spell Damage
20% increased Projectile Speed
12% increased Physical Damage
10% increased Attack Speed
6% increased Movement Speed
6% increased Cast Speed
Other
200 to Intelligence
180 to Dexterity
130 to Strength
120% increased Mana Regeneration Rate
72% increased maximum Mana
70% increased effect of Auras you Cast
54% increased Radius of Auras
41% reduced Mana Reserved
24% increased Effect of Buffs on You


This is another option you can go with, I felt it takes too much away from HP to be viable on Nemesis though. I too would love to see the math on how much the auras are really worth!
IGN: Dmillz
Last edited by Dmillz#6641 on Oct 25, 2013, 11:32:55 AM
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notacoffeeaddict wrote:
Which nodes should I switch around if I want to use spectral throw instead of EK?

Sorry for the noobish question, I'm still trying to wrap my head around this tree :/

If you want to use ST then I would run something like this:

It's pre-loaded using 2H Sword damage nodes, but you can easily switch these to Axe or Mace, and with a little more adjustment you could probably use it with a 1H weapon as well.
IGN: Dmillz
"
Dmillz wrote:
This is another option you can go with, I felt it takes too much away from HP to be viable on Nemesis though. I too would love to see the math on how much the auras are really worth!


Even with this build I think you can get almost as much life as you have in your original build, but you'll be sacrificing damage nodes.

I feel like I am missing something though - what is the benefit of EB unless you can get Discipline up and running? What kind of armor do you plan on using?

Last edited by rileyjt#2917 on Oct 25, 2013, 11:41:47 AM
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CantripN wrote:
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Dmillz wrote:
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BeerboBagins wrote:
Why iron will? Why wouldnt you be using add fire or some something else?

PS: Ive never had an EK character.

Added fire is actually quite a bit better early on, but really late when you have a level 20 Iron Will you will probably have around ~250 strength which gives 50% more spell damage, which is better then Added Fire.


Isn't in Increased Damage? +50% Spell Damage isn't as good as Added Fire. Iron Will has the benefit of being FREE, though.

I actually totally missed this. Another benefit of Added Fire is it will help with reflect. Good input, updated the gem section!
IGN: Dmillz
"
rileyjt wrote:
"
Dmillz wrote:
This is another option you can go with, I felt it takes too much away from HP to be viable on Nemesis though. I too would love to see the math on how much the auras are really worth!


Even with this build I think you can get almost as much life as you have in your original build, but you'll be sacrificing damage nodes.

I feel like I am missing something though - what is the benefit of EB unless you can get Discipline up and running? What kind of armor do you plan on using?


EB is used so you can run 3 auras (4 with clarity on HP), Arctic Armor, and still run EK off of mana. Honestly it might turn out late game that you don't even need EB, but it would be quite easy to spec out of so it wouldn't be a very big deal.
IGN: Dmillz
"
Dmillz wrote:

EB is used so you can run 3 auras (4 with clarity on HP), Arctic Armor, and still run EK off of mana. Honestly it might turn out late game that you don't even need EB, but it would be quite easy to spec out of so it wouldn't be a very big deal.


But where are you getting your energy shield from to make it useful? Its been a while since I played, but it used to really only be worthwhile if you were running discipline+IF with it, otherwise you are sacrificing a lot of armor stats in order to make it useful.

Btw, some rough calculations seems like you could run Disc too if you got enough +buff % nodes, depends on how much base mana you have though. With Alphas, I think it becomes fairly easy.
"
rileyjt wrote:

But where are you getting your energy shield from to make it useful? Its been a while since I played, but it used to really only be worthwhile if you were running discipline+IF with it, otherwise you are sacrificing a lot of armor stats in order to make it useful.

Btw, some rough calculations seems like you could run Disc too if you got enough +buff % nodes, depends on how much base mana you have though. With Alphas, I think it becomes fairly easy.

I had Determination in there instead of Discipline for some reason, that has been updated properly. I suggest trying to find a good Eva/Arm+ES shield as well if you find you are lacking in the mana department.

I have some mana calculations in the OP. If you go with the Aura build (also linked on OP) you should be able to run 4 auras off of mana instead of just 3.
IGN: Dmillz
Last edited by Dmillz#6641 on Oct 25, 2013, 12:04:43 PM
I think it's pretty inefficient to go down in the duelist area for hp. I'd avoid that area and just pick up hp from the lower ranger or upper templar.

I combined the two trees in the first post and got this:

http://www.pathofexile.com/passive-skill-tree/AAAAAgABCGcRlhUgFm8W8xcvGYUZihqPHNwdFB2qIcMkPCSqJjwnqSj6KaUqTSzpLYMtqC9vL50xnjWSNuk64T8nQYdGcUlRSn1KyE3jTipVxlXWVi1X4VpSWm1br2TnZ6BsFm6qb55wu3_GgKSCHoLHgwmD24d2iPGPRpDWkyeXBptdm7Wio6ZXpwinXKiarFmsf7GQtAy18rc-t9a4k8HzwzrEospKznHPZdDQ2RPbC9tZ3Q3hiONq52Pr7vF28kXyl_ba-WX56PrS-wn8S_zF_gr-jw==


I think the health is at +246%, has all the Aura buffs from the second one and all the DPS from the first one. Draw back it's only +24% mana and has less evasion/armor nodes. Not sure if this is better or worse than the other two, but there is some definite min/maxing needed between mana/mana reserved/auras/armor. I'm wondering the more I look at it if max auras (4 + clarity) is a bad idea for nemesis/hc.

My build idea is 1-hand + shield, so I'll probably invest in the shield nodes in the templar while leveling and then see if I can squeeze that extra aura in later.

I'm also wondering if unnatural calm is valuable with discipline/EB combo.
Last edited by hokieneer#3974 on Oct 25, 2013, 1:51:20 PM

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